Danielle Nicholson
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Danielle Nicholson Email & Phone Number

Business Development Manager, Games Sourcing Contracts | Oculus Publishing at Meta
Location: Atlanta, Georgia, United States 13 work roles 3 schools
1 work email found @danifreelance.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Current company
Role
Business Development Manager, Games Sourcing Contracts | Oculus Publishing
Location
Atlanta, Georgia, United States
Company size

Who is Danielle Nicholson? Overview

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Quick answer

Danielle Nicholson is listed as Business Development Manager, Games Sourcing Contracts | Oculus Publishing at Meta, a company with 136862 employees, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at danifreelance.com and a matched LinkedIn profile for Danielle Nicholson.

Danielle Nicholson previously worked as Oculus Publishing - Games Sourcing & Contract Specialist at Meta and Senior Team Manager, Business Development - Games at Unity. Danielle Nicholson holds Ba, Film And Media, Communication from Uc Santa Barbara.

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{first}@danifreelance.com
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Profile bio

About Danielle Nicholson

At Meta, my focus is on forging strategic partnerships that shape the future of gaming. Our team's mission is to connect groundbreaking titles with global audiences through Oculus Publishing. With skills honed in business development and sales, combined with a knack for contract drafting and collaborative negotiation, my work helps to drive forward establishing Meta as a hub for innovative game sourcing and development.Previously at Unity, I led a team that excelled in launching developers towards success, managing licensing, and crafting co-development partnerships. Through collaboration and a deep understanding of market trends, we achieved a track record of securing dedicated repeat partners, demonstrating our commitment to advancing the gaming tech landscape.

Listed skills include Digital Media, Entertainment, Television, Photoshop, and 32 others.

Current workplace

Danielle Nicholson's current company

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Meta
Meta
Business Development Manager, Games Sourcing Contracts | Oculus Publishing
Atlanta, GA, US
Employees
136862
AeroLeads page
13 roles

Danielle Nicholson work experience

A career timeline built from the work history available for this profile.

Business Development Manager, Games Sourcing Contracts | Oculus Publishing

Atlanta, GA, US

Oculus Publishing - Games Sourcing & Contract Specialist

Current

Menlo Park, CA, US

Feb 2024 - Present

Senior Team Manager, Business Development - Games

San Francisco, US

Managing licensing, support services, Unity Games Services, engineering solutions, and co-development partnerships-- at the helm of a team of 6+ biz-dev rockstars. Clearing paths towards new and exciting partnerships. Let's talk about your tech stack.:)

Feb 2023 - Jan 2024

Senior Business Development Manager - Gaming

San Francisco, US

Strategic partnerships providing publishers and developers licensing, support and solutions for challenging optimization issues for mobile, PC, console, & XR games. Unity is taking on development and co-development projects, e.g. Full game development; Ongoing game development maintenance (so you can shift your teams over to new priorities); Porting titles.

Apr 2021 - Mar 2023

Manager, Licensed Games

Atlanta, Georgia, US

  • Responsible for identifying, soliciting, negotiating & managing long-term strategic partnerships for the creation of externally published mobile, PC and console video games based on Cartoon Network & Adult Swim IP.
  • Evangelized brands in b2b conversations.
  • Streamlined & documented procedures for the greenlight of business deals by multiple teams across an international corporation.
  • Customized deal term proposals to match executive time constraints, KPIs, and financial review expectations.
  • Developed long-term partnerships with publishers, including Ubisoft and Outright Games, resulting in strong revenues, creative advertising and benchmarking marketing campaigns.
  • Expanded digital in-house published console games business into retail stores globally, including distribution in Japan, China, and SEA regions.Notable PC/Console Projects:RIck & Morty in Ubisoft's Rainbow Six Siege.
Aug 2016 - Apr 2021

Director, Licensing Partnerships

Los Angeles, California, US

  • Actively secured offers for MGs ranging from $20k - $12M. Managed these licensing opportunities from initial contact through to contract negotiations and product launch for gaming, gambling, lottery and live events.
  • Directed the product development and lifecycle of games & events including management of licensee relationship, production timelines, contractual compliance, royalty reporting, product approvals and marketing campaigns.
  • Created sales materials and proposals that captured the unique assets of each TV series nad partnership opportunities.
  • Notable projects include: The WipeoutRun obstacle course, Activison’s Wipeout console game series, Deal or No Deal online real money gambling and land-based slot machines, Steve Harvey social slots in Zynga's Hit It Rich
Nov 2015 - Aug 2016

Senior Franchise Manager

Los Angeles, California, US

Senior Franchise Manager in charge of licensing for mobile gaming, video gaming, interactive entertainment, and live events.

Jan 2015 - Nov 2015

Licensing Manager

US

Aggressively identify, research, and analyze licensing opportunities for consumer products, live events and gaming categories for television shows including Wipeout, Steve Harvey, Fear Factor, Deal or No Deal. Negotiate deal terms and contract processes. Direct the product development and life cycle of games and events, including management of relationship.

Feb 2013 - Jan 2015

Executive Assistant To Vp

Sherman Oaks, CA, US

  • Start-up culture offering global payment services and custom monetization solutions for online games.Hired as Executive Assistant to VP in 01/2012. Promoted 04/2012 to manage International Events.
  • Supported day to day operations and business development initiatives for a gaming industry start-up offering global payment services and custom monetization solutions for online games.
  • Attended all VP’s meetings with C-level gaming industry executives, updated Salesforce notes, and organized follow-up communications/meetings for VP.
  • Created detailed annual budget for all potential tradeshow events, managed attendance & booth design.
  • Met all tradeshow deadlines, while managing global travel for execs and bizdev team of 15.
Jan 2012 - Sep 2012

Studio Manager, Sam Jones Pictures

London, GB

  • Oversaw daily management of commercial photography studio from tracking of all jobs to delivery of final products to clients.
  • Maintained detailed job lists, organized digital and print archiving system, and managed relationships with photography gallery, photo syndicators, retouchers, producers, agent, accountant and crew.
  • Communicated with celebrity clientele, agencies and commercial magazine photo editors for commissioned projects. Clients: Vanity Fair, Entertainment Weekly, Warner Brothers, Summit, Disney, Alcon, Universal, Fox, Sony.
  • Negotiated 35% profit return on retouching jobs resulting in over $25,000.00 profit per year (1 year out of college).
Aug 2010 - Jan 2012

Technical Writer, Executive Assistant & Customer Service Rep.

International Checkout

Wrote 71 page Customer Service training manual. Assisted VP Operations with claims & customer service management. Found solutions to discrepancies with partnered business representatives.

Mar 2010 - Aug 2010

Media Management, Senior Intern

International Research Development, Ucsb

Producer mini-interview series. Managed team of interns.

Aug 2008 - Dec 2008

Music & Live Acts Coordinator

16Th Annual Reel Loud Film Festival, Ucsb

Recruited and organized acts for 3 fundraising events & main festival show.Raisedenough $ to provide16mm film & rental equipment.Organized 15 bands during show.Sold out to a crowd of 860+

Sep 2006 - Jun 2007
Team & coworkers

Colleagues at Meta

Other employees you can reach at metadownhole.com. View company contacts for 136862 employees →

3 education records

Danielle Nicholson education

Ba, Film And Media, Communication

Uc Santa Barbara

International Film And Media, Film And Media, Communication

University Of Stirling

Education record

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FAQ

Frequently asked questions about Danielle Nicholson

Quick answers generated from the profile data available on this page.

What company does Danielle Nicholson work for?

Danielle Nicholson works for Meta.

What is Danielle Nicholson's role at Meta?

Danielle Nicholson is listed as Business Development Manager, Games Sourcing Contracts | Oculus Publishing at Meta.

What is Danielle Nicholson's email address?

AeroLeads has found 1 work email signal at @danifreelance.com for Danielle Nicholson at Meta.

Where is Danielle Nicholson based?

Danielle Nicholson is based in Atlanta, Georgia, United States while working with Meta.

What companies has Danielle Nicholson worked for?

Danielle Nicholson has worked for Meta, Unity, Cartoon Network, Endemol Shine North America, and Endemol Usa.

Who are Danielle Nicholson's colleagues at Meta?

Danielle Nicholson's colleagues at Meta include Dustin Schnelle, Ignacio Marrero, Ryan Rubel, Lisa List, and Karl Mark Castillo.

How can I contact Danielle Nicholson?

You can use AeroLeads to view verified contact signals for Danielle Nicholson at Meta, including work email, phone, and LinkedIn data when available.

What schools did Danielle Nicholson attend?

Danielle Nicholson holds Ba, Film And Media, Communication from Uc Santa Barbara.

What skills is Danielle Nicholson known for?

Danielle Nicholson is listed with skills including Digital Media, Entertainment, Television, Photoshop, Event Management, Social Networking, Adobe Creative Suite, and Seo.

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