Daniel Awesome
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Daniel Awesome Email & Phone Number

Software Developer at Code Fellows
Location: Auburn, Washington, United States 10 work roles 1 school
1 work email found @nintendo.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email d****@nintendo.com
LinkedIn Profile matched
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Current company
Role
Software Developer
Location
Auburn, Washington, United States

Who is Daniel Awesome? Overview

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Quick answer

Daniel Awesome is listed as Software Developer at Code Fellows, based in Auburn, Washington, United States. AeroLeads shows a work email signal at nintendo.com and a matched LinkedIn profile for Daniel Awesome.

Daniel Awesome previously worked as Game Engineer at Self-Employed and Information Technology Administrator at Aaa Heating & Air Conditioning. Daniel Awesome holds Advanced Software Development In Java, Computer Software Engineering, 100% from Code Fellows.

Company email context

Email format at Code Fellows

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{first}.{last}@nintendo.com
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AeroLeads found 1 current-domain work email signal for Daniel Awesome. Compare company email patterns before reaching out.

Profile bio

About Daniel Awesome

Software Developer whose passion is solving problems with an emphasis on quality over quantity. Devoted to working with a team of like minded individuals who strive to bring excellent products, services and software to client and consumer markets. Skilled with Java, JavaScript, web development and C#. Expert in product testing and quality assurance. Familiar with PC hardware and knowledgeable of Microsoft, Android and Ubuntu operating systems. Combined total of 16 years in the game development industry including work on hundreds of titles of which dozens were AAA caliber. Additionally, 3 of these years are personally developing projects, prototypes and tools using C# in the Unity game engine.

Current workplace

Daniel Awesome's current company

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Code Fellows
Code Fellows
Software Developer
Auburn, WA, US
AeroLeads page
10 roles

Daniel Awesome work experience

A career timeline built from the work history available for this profile.

Software Developer

Current

Seattle, Washington, United States

An intense course in web development and advanced software engineering.

Jul 2022 - Present

Game Engineer

Current
Self-Employed

Auburn, Washington, United States

Embarking on a full-time pursuit of game development.Projects:• Solid Sky: Root-Motion Animation Controller• Solid Sky: Combat Controller• Solid Sky: Camera Systems• Solid Sky: AI Behavior and Pathfinding*Detail available in the Projects section*

Oct 2021 - Present

Information Technology Administrator

Kent, Washington, United States

• Systems Administrator• Network Administrator• Accounts Manager• Project Manager• Help Desk• Hardware/Software Acquisitions• Purchased, built, installed and managed hardware such as switches, UPS's, wireless systems, RAID arrays, bare metal servers, workstations, printers, laptops, mobile phones, tablets, etc.• Installed and managed VMware through vSphere. Managed DC using Windows Server 2016 and 2018.• Installed, configured and deployed IBM's MaaS360 an MDM (Mobile Device Management) system used to administrate a company wide remotely managed mobile environment.• Company-wide transition/migration from Windows 7 to Windows 10.• Managed software accounts and purchases such as Quickbooks, Acowin, Office 365, Google Business (G Suite/Google Workplace), ESET Cyber Security Software, Sonicwall VPN client NetExtender, etc.• Provided help desk support for any and all technology related issues.

Oct 2018 - Oct 2021

Game Engineer

Self-Employed

Auburn, Washington, United States

Working with the Unity Game Engine to develop and prototype game ideas for proof of concept.• Programming primarily with C# to develop ideas and virtual environments focused heavily on physics-based concepts.• Developing VR projects using the SteamVR SDK, Oculus SDK and other various virtual reality tools and development kits.• Amateur 3D modeling, rigging and animating using Blender, Substance Painter 2 and Substance Designer.Projects:• VR Hammerspace: Neon Sun• VR Hammerspace: Voxel Mining• VR Hammerspace: Physics Animations• Algorithm VR: Staff Combat• Algorithm VR: Projectile Combat• Algorithm VR: Ragdolls• VR Interaction: Lock and Key• Character Controller: In Place Animations• Sphoid• Sphoid: Physics Based Self Driving Car• Frozen Deep: Control Systems• Frozen Deep: 3D A* Pathfinding• Frozen Deep: Scanning• Frozen Deep: Controller Options*Detail available in the Projects section.*

Jan 2015 - Aug 2016

Hardware Test Engineer

Seattle, Washington, United States

• Designing, implementing and executing hardware/software test cases ensuring all software functions as intended on a verity of hardware combinations.• Maintaining a hardware bench of 11 different computer hardware/software combinations.• Interpreting collected data to ensure hardware benches use machines matching the most common customer equipment and configurations.• Researching and identifying new hardware trends.

Sep 2011 - Dec 2012

Visual Data Specialist (Google)

Bothell, Washington, United States

• Creating and labeling high quality digital representations of building interiors using a vector-based polygon editing program (ATLAS) exclusive to Google.• Studying and interpreting detailed blueprints and schematics in order to create official policy with instruction and procedure for labeling an indoor package.• Examining, grading and supporting coworkers through the process of reworking packages to an acceptable state ready for public use.

Aug 2010 - Sep 2011

Coordinator & Backup Coordinator

Redmond, Washington, United States

• Coordinating and backup coordinating Nintendo product testing projects.• Supporting Product Testers, Compliance Testers and other NOA staff on various Nintendo projects.• Traveling to various trade shows and expositions around the country (E3, PAX, GDC, etc.) to present hardware, game software and other products made by Nintendo.

Dec 2008 - Jul 2010

Product Tester

Redmond, Washington, United States

• Product Testing and Quality Assurance of video game software and video game hardware.• Compliance testing to ensure game software meets legal, internal and industry standards. i.e. ESRB, PEGI, product placement, etc.

Feb 2008 - Dec 2008

Product Tester

Redmond, Washington, United States

• Product Testing and Quality Assurance of video game software and video game hardware.• Assisted Retro Studios on site in Austin Texas as a representative of NOA to assist in the development of the Metroid Prime series.• Testing hundreds of titles, a large portion of which were AAA games. Examples are Zelda: Twilight Princess, Skyward Sword, Mario Sunshine, Paper Mario, Pokemon: Yellow, Ruby and Sapphire, Smash Brothers: Melee, Smash Brothers: Brawl, Metroid Prime 1, 2 & 3 as well as the Trilogy, etc.

Apr 1999 - Jan 2008
1 education record

Daniel Awesome education

FAQ

Frequently asked questions about Daniel Awesome

Quick answers generated from the profile data available on this page.

What company does Daniel Awesome work for?

Daniel Awesome works for Code Fellows.

What is Daniel Awesome's role at Code Fellows?

Daniel Awesome is listed as Software Developer at Code Fellows.

What is Daniel Awesome's email address?

AeroLeads has found 1 work email signal at @nintendo.com for Daniel Awesome at Code Fellows.

Where is Daniel Awesome based?

Daniel Awesome is based in Auburn, Washington, United States while working with Code Fellows.

What companies has Daniel Awesome worked for?

Daniel Awesome has worked for Code Fellows, Self-Employed, Aaa Heating & Air Conditioning, Big Fish Games, and Aerotek.

How can I contact Daniel Awesome?

You can use AeroLeads to view verified contact signals for Daniel Awesome at Code Fellows, including work email, phone, and LinkedIn data when available.

What schools did Daniel Awesome attend?

Daniel Awesome holds Advanced Software Development In Java, Computer Software Engineering, 100% from Code Fellows.

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