Daniel Awesome work email
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Daniel Awesome personal email
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Software Developer whose passion is solving problems with an emphasis on quality over quantity. Devoted to working with a team of like minded individuals who strive to bring excellent products, services and software to client and consumer markets. Skilled with Java, JavaScript, web development and C#. Expert in product testing and quality assurance. Familiar with PC hardware and knowledgeable of Microsoft, Android and Ubuntu operating systems. Combined total of 16 years in the game development industry including work on hundreds of titles of which dozens were AAA caliber. Additionally, 3 of these years are personally developing projects, prototypes and tools using C# in the Unity game engine.
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Software DeveloperCode FellowsAuburn, Wa, Us -
Software DeveloperCode Fellows Jul 2022 - PresentSeattle, Washington, United StatesAn intense course in web development and advanced software engineering. -
Game EngineerSelf-Employed Oct 2021 - PresentAuburn, Washington, United StatesEmbarking on a full-time pursuit of game development.Projects:• Solid Sky: Root-Motion Animation Controller• Solid Sky: Combat Controller• Solid Sky: Camera Systems• Solid Sky: AI Behavior and Pathfinding*Detail available in the Projects section*
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Information Technology AdministratorAaa Heating & Air Conditioning Oct 2018 - Oct 2021Kent, Washington, United States• Systems Administrator• Network Administrator• Accounts Manager• Project Manager• Help Desk• Hardware/Software Acquisitions• Purchased, built, installed and managed hardware such as switches, UPS's, wireless systems, RAID arrays, bare metal servers, workstations, printers, laptops, mobile phones, tablets, etc.• Installed and managed VMware through vSphere. Managed DC using Windows Server 2016 and 2018.• Installed, configured and deployed IBM's MaaS360 an MDM (Mobile Device Management) system used to administrate a company wide remotely managed mobile environment.• Company-wide transition/migration from Windows 7 to Windows 10.• Managed software accounts and purchases such as Quickbooks, Acowin, Office 365, Google Business (G Suite/Google Workplace), ESET Cyber Security Software, Sonicwall VPN client NetExtender, etc.• Provided help desk support for any and all technology related issues. -
Game EngineerSelf-Employed Jan 2015 - Aug 2016Auburn, Washington, United StatesWorking with the Unity Game Engine to develop and prototype game ideas for proof of concept.• Programming primarily with C# to develop ideas and virtual environments focused heavily on physics-based concepts.• Developing VR projects using the SteamVR SDK, Oculus SDK and other various virtual reality tools and development kits.• Amateur 3D modeling, rigging and animating using Blender, Substance Painter 2 and Substance Designer.Projects:• VR Hammerspace: Neon Sun• VR Hammerspace: Voxel Mining• VR Hammerspace: Physics Animations• Algorithm VR: Staff Combat• Algorithm VR: Projectile Combat• Algorithm VR: Ragdolls• VR Interaction: Lock and Key• Character Controller: In Place Animations• Sphoid• Sphoid: Physics Based Self Driving Car• Frozen Deep: Control Systems• Frozen Deep: 3D A* Pathfinding• Frozen Deep: Scanning• Frozen Deep: Controller Options*Detail available in the Projects section.*
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Hardware Test EngineerBig Fish Games Sep 2011 - Dec 2012Seattle, Washington, United States• Designing, implementing and executing hardware/software test cases ensuring all software functions as intended on a verity of hardware combinations.• Maintaining a hardware bench of 11 different computer hardware/software combinations.• Interpreting collected data to ensure hardware benches use machines matching the most common customer equipment and configurations.• Researching and identifying new hardware trends. -
Visual Data Specialist (Google)Aerotek Aug 2010 - Sep 2011Bothell, Washington, United States• Creating and labeling high quality digital representations of building interiors using a vector-based polygon editing program (ATLAS) exclusive to Google.• Studying and interpreting detailed blueprints and schematics in order to create official policy with instruction and procedure for labeling an indoor package.• Examining, grading and supporting coworkers through the process of reworking packages to an acceptable state ready for public use. -
Coordinator & Backup CoordinatorNintendo Dec 2008 - Jul 2010Redmond, Washington, United States• Coordinating and backup coordinating Nintendo product testing projects.• Supporting Product Testers, Compliance Testers and other NOA staff on various Nintendo projects.• Traveling to various trade shows and expositions around the country (E3, PAX, GDC, etc.) to present hardware, game software and other products made by Nintendo. -
Product TesterNintendo Of America Feb 2008 - Dec 2008Redmond, Washington, United States• Product Testing and Quality Assurance of video game software and video game hardware.• Compliance testing to ensure game software meets legal, internal and industry standards. i.e. ESRB, PEGI, product placement, etc. -
Product TesterAerotek Apr 1999 - Jan 2008Redmond, Washington, United States• Product Testing and Quality Assurance of video game software and video game hardware.• Assisted Retro Studios on site in Austin Texas as a representative of NOA to assist in the development of the Metroid Prime series.• Testing hundreds of titles, a large portion of which were AAA games. Examples are Zelda: Twilight Princess, Skyward Sword, Mario Sunshine, Paper Mario, Pokemon: Yellow, Ruby and Sapphire, Smash Brothers: Melee, Smash Brothers: Brawl, Metroid Prime 1, 2 & 3 as well as the Trilogy, etc.
Daniel Awesome Education Details
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Frequently Asked Questions about Daniel Awesome
What company does Daniel Awesome work for?
Daniel Awesome works for Code Fellows
What is Daniel Awesome's role at the current company?
Daniel Awesome's current role is Software Developer.
What is Daniel Awesome's email address?
Daniel Awesome's email address is da****@****ndo.com
What schools did Daniel Awesome attend?
Daniel Awesome attended Code Fellows.
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