Daniel Awesome

Daniel Awesome Email and Phone Number

Software Developer @ Code Fellows
Auburn, WA, US
Daniel Awesome's Location
Auburn, Washington, United States, United States
Daniel Awesome's Contact Details

Daniel Awesome work email

Daniel Awesome personal email

About Daniel Awesome

Software Developer whose passion is solving problems with an emphasis on quality over quantity. Devoted to working with a team of like minded individuals who strive to bring excellent products, services and software to client and consumer markets. Skilled with Java, JavaScript, web development and C#. Expert in product testing and quality assurance. Familiar with PC hardware and knowledgeable of Microsoft, Android and Ubuntu operating systems. Combined total of 16 years in the game development industry including work on hundreds of titles of which dozens were AAA caliber. Additionally, 3 of these years are personally developing projects, prototypes and tools using C# in the Unity game engine.

Daniel Awesome's Current Company Details
Code Fellows

Code Fellows

View
Software Developer
Auburn, WA, US
Daniel Awesome Work Experience Details
  • Code Fellows
    Software Developer
    Code Fellows
    Auburn, Wa, Us
  • Code Fellows
    Software Developer
    Code Fellows Jul 2022 - Present
    Seattle, Washington, United States
    An intense course in web development and advanced software engineering.
  • Self-Employed
    Game Engineer
    Self-Employed Oct 2021 - Present
    Auburn, Washington, United States
    Embarking on a full-time pursuit of game development.Projects:• Solid Sky: Root-Motion Animation Controller• Solid Sky: Combat Controller• Solid Sky: Camera Systems• Solid Sky: AI Behavior and Pathfinding*Detail available in the Projects section*
  • Aaa Heating & Air Conditioning
    Information Technology Administrator
    Aaa Heating & Air Conditioning Oct 2018 - Oct 2021
    Kent, Washington, United States
    • Systems Administrator• Network Administrator• Accounts Manager• Project Manager• Help Desk• Hardware/Software Acquisitions• Purchased, built, installed and managed hardware such as switches, UPS's, wireless systems, RAID arrays, bare metal servers, workstations, printers, laptops, mobile phones, tablets, etc.• Installed and managed VMware through vSphere. Managed DC using Windows Server 2016 and 2018.• Installed, configured and deployed IBM's MaaS360 an MDM (Mobile Device Management) system used to administrate a company wide remotely managed mobile environment.• Company-wide transition/migration from Windows 7 to Windows 10.• Managed software accounts and purchases such as Quickbooks, Acowin, Office 365, Google Business (G Suite/Google Workplace), ESET Cyber Security Software, Sonicwall VPN client NetExtender, etc.• Provided help desk support for any and all technology related issues.
  • Self-Employed
    Game Engineer
    Self-Employed Jan 2015 - Aug 2016
    Auburn, Washington, United States
    Working with the Unity Game Engine to develop and prototype game ideas for proof of concept.• Programming primarily with C# to develop ideas and virtual environments focused heavily on physics-based concepts.• Developing VR projects using the SteamVR SDK, Oculus SDK and other various virtual reality tools and development kits.• Amateur 3D modeling, rigging and animating using Blender, Substance Painter 2 and Substance Designer.Projects:• VR Hammerspace: Neon Sun• VR Hammerspace: Voxel Mining• VR Hammerspace: Physics Animations• Algorithm VR: Staff Combat• Algorithm VR: Projectile Combat• Algorithm VR: Ragdolls• VR Interaction: Lock and Key• Character Controller: In Place Animations• Sphoid• Sphoid: Physics Based Self Driving Car• Frozen Deep: Control Systems• Frozen Deep: 3D A* Pathfinding• Frozen Deep: Scanning• Frozen Deep: Controller Options*Detail available in the Projects section.*
  • Big Fish Games
    Hardware Test Engineer
    Big Fish Games Sep 2011 - Dec 2012
    Seattle, Washington, United States
    • Designing, implementing and executing hardware/software test cases ensuring all software functions as intended on a verity of hardware combinations.• Maintaining a hardware bench of 11 different computer hardware/software combinations.• Interpreting collected data to ensure hardware benches use machines matching the most common customer equipment and configurations.• Researching and identifying new hardware trends.
  • Aerotek
    Visual Data Specialist (Google)
    Aerotek Aug 2010 - Sep 2011
    Bothell, Washington, United States
    • Creating and labeling high quality digital representations of building interiors using a vector-based polygon editing program (ATLAS) exclusive to Google.• Studying and interpreting detailed blueprints and schematics in order to create official policy with instruction and procedure for labeling an indoor package.• Examining, grading and supporting coworkers through the process of reworking packages to an acceptable state ready for public use.
  • Nintendo
    Coordinator & Backup Coordinator
    Nintendo Dec 2008 - Jul 2010
    Redmond, Washington, United States
    • Coordinating and backup coordinating Nintendo product testing projects.• Supporting Product Testers, Compliance Testers and other NOA staff on various Nintendo projects.• Traveling to various trade shows and expositions around the country (E3, PAX, GDC, etc.) to present hardware, game software and other products made by Nintendo.
  • Nintendo Of America
    Product Tester
    Nintendo Of America Feb 2008 - Dec 2008
    Redmond, Washington, United States
    • Product Testing and Quality Assurance of video game software and video game hardware.• Compliance testing to ensure game software meets legal, internal and industry standards. i.e. ESRB, PEGI, product placement, etc.
  • Aerotek
    Product Tester
    Aerotek Apr 1999 - Jan 2008
    Redmond, Washington, United States
    • Product Testing and Quality Assurance of video game software and video game hardware.• Assisted Retro Studios on site in Austin Texas as a representative of NOA to assist in the development of the Metroid Prime series.• Testing hundreds of titles, a large portion of which were AAA games. Examples are Zelda: Twilight Princess, Skyward Sword, Mario Sunshine, Paper Mario, Pokemon: Yellow, Ruby and Sapphire, Smash Brothers: Melee, Smash Brothers: Brawl, Metroid Prime 1, 2 & 3 as well as the Trilogy, etc.

Daniel Awesome Education Details

Frequently Asked Questions about Daniel Awesome

What company does Daniel Awesome work for?

Daniel Awesome works for Code Fellows

What is Daniel Awesome's role at the current company?

Daniel Awesome's current role is Software Developer.

What is Daniel Awesome's email address?

Daniel Awesome's email address is da****@****ndo.com

What schools did Daniel Awesome attend?

Daniel Awesome attended Code Fellows.

Not the Daniel Awesome you were looking for?

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.