Daniel Beyioku

Daniel Beyioku Email and Phone Number

Senior Unreal Engine 4 and 5 Engineer @ Dragonsan studios
Manchester, GB
Daniel Beyioku's Location
Lagos State, Nigeria, Nigeria
About Daniel Beyioku

Self-motivated and Innovative programmer with proficiency in Game development. My professional skills include C#, C++ which are been utilized using Unity and Unreal engines are backed by interpersonal skills to ensure my fast adaptation in any environment. I also enjoy solving complex 3D mathematical problems and love writing AI algorithms. Advocate for learning and passionate about growth. Always looking for a challenge to solve. I am looking for a studio where I can utilize my skills and improve my experience as a game developer.

Daniel Beyioku's Current Company Details
Dragonsan studios

Dragonsan Studios

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Senior Unreal Engine 4 and 5 Engineer
Manchester, GB
Website:
upwork.com
Employees:
69122
Daniel Beyioku Work Experience Details
  • Dragonsan Studios
    Senior Unreal Engine 4 And 5 Engineer
    Dragonsan Studios
    Manchester, Gb
  • Dragonsan Studios
    Game Developer
    Dragonsan Studios Oct 2023 - Present
    Warsaw, Poland
    -On boarding the team, I fixed and refactored codes which got rid of bugs and gameplay crashes hence, improving stability and performance by 250%.-Implemented a modular system for managing character and NPC meshes as well as animations making them reusable with other future models while ensuring efficiency and efficacy.-Implemented the Combat system for the Unreal version of the framework which is one of the toughest and important mechanics in Atavism which covers about 30% of the game's core features and experience.-Responsible for upgrading the entire project from UE 4.27 to 5.3, fixing errors after the upgrade and correcting deprecated and obsolete codes.-I was responsible for the design and implementation of 90% of the user interface functionality using Unreal Engine's UMG (Unreal Motion Graphics) framework.-Created C++ classes and modules tailored for the game's network framework and specific game classes to manage TCP connections and RDP messages from the server, abstracting tedious code and ensuring polymorphic behaviors.
  • Upwork
    Game Developer
    Upwork Feb 2019 - Present
  • 3Metad
    Game Developer
    3Metad Jan 2023 - Apr 2024
    San Jose, California, United States
    -Used UE concepts such as Gameplay ability systems, C++ Modules etc to ensure flexibility and ease of use specifically for designers accelerating development time by about 30%.-Worked on the Story mode sequence for one of our games.-Implemented and managed UE Datatables to store large/tedious data while responsible for managing and referencing their respective attributes during gameplay with C++.-Responsible for refactoring C++ codes to ensure optimal performance using extensions such as Jetbrains resharper, memory management, minimizing object copies, using profiling tools as well as reducing function call overheads.-Took the challenge of working on and optimizing textures due to the performance hit from our large resolution textures, improving performance with a whopping 300% on majority of systems.-Partnered with game designers and artist to ensure a coherent and cohesive experience.
  • Dovelp
    Team Lead Game Developer
    Dovelp Dec 2022 - Jun 2023
    Luton, England, United Kingdom
    -On boarding the team, I had to rewrite and restructure 80% existing code bases to specifically to suit the needs of the designers but also ensured the use of OOP precepts thereby enabling reusability of codes and enhancing performance. This milestone improved the teams development more than 3x, improved game's FPS as well as load times, and got me promoted to the team lead for developers.-Engineered a robust AI system, enhancing NPC behaviors that significantly increased player immersion and satisfaction.-Authored developers' documentation, speeding up the on-boarding process of new recruits.-Collaborated with other teams such as designers and artist with their respective leads to consider game design and player engagements improving development time.-Responsible for assigning, modulating, tutoring, overseeing, merging and also implementing variety of game mechanics.-Coordinated and conducted meetings with team members, identifying and resolving over 300 bugs, suggesting and updating mechanics for better experiences and implementing of pending mechanics.
  • Hupdev
    Game Developer
    Hupdev Mar 2020 - Apr 2023
    -Developed 2D and 3D games for Mobile devices-Designed and drove the vision and implementation of features and game system.-Designed and co-authored gameplay ideas during development cycle.
  • Link Me Up
    .Net Developer
    Link Me Up Feb 2022 - Feb 2023
    -Worked with a group of C# developers in working on an identity andaccess management solutions for homes, business and schools.-Used and implemented endpoints using REST API-Application database management using SQL on SSMS
  • Vono (Uk) Limited
    It Specialist
    Vono (Uk) Limited May 2021 - Oct 2021
    Lagos State, Nigeria
    -Troubleshooting and Fixing hardware issues-Managed and monitored network and system performance-Learned code optimization and memory management in C++.-Security patching and computer maintenance.-Maintained the company's internet facilities

Daniel Beyioku Education Details

Frequently Asked Questions about Daniel Beyioku

What company does Daniel Beyioku work for?

Daniel Beyioku works for Dragonsan Studios

What is Daniel Beyioku's role at the current company?

Daniel Beyioku's current role is Senior Unreal Engine 4 and 5 Engineer.

What schools did Daniel Beyioku attend?

Daniel Beyioku attended Landmark University.

Who are Daniel Beyioku's colleagues?

Daniel Beyioku's colleagues are Israt Jahan Tisha, Md. Sydhul Islam, Karen Hole, Md Obaidul Islam, Santosh Raj, Julie Ann Porcalla, Manuel Dinis.

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