With over three years of professional experience in the gaming industry, I am a passionate and creative software engineer who loves to create immersive and engaging experiences for millions of players. My core competencies include C#, AWS, Python, and Unreal Engine, as well as networked code, gameplay systems, and server infrastructure. I am currently working as a software engineer at Treyarch, one of the leading developers of the Call of Duty franchise.At Treyarch, I am responsible for developing features and updates to internal programs and tools, as well as working on the latest Call of Duty titles. I use C#, AWS, and Python to build and maintain build pipelines. I participate in code reviews, giving and receiving feedback on each other's code. Prior to joining Treyarch, I co-founded a small indie studio, where I developed and maintained the initial matchmaking system in TypeScript and Node.JS, as well as the server configuration and security policies. I also designed and implemented gameplay features using Unreal Engine and C++.
Listed skills include C++, Unity3D, Php, Java, and 32 others.