Daniel Gomes
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Daniel Gomes Email & Phone Number

Lead Graphics Programmer at DECK13 Interactive GmbH at DECK13 Interactive GmbH
Location: Frankfurt, Hesse, Germany 5 work roles 3 schools
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Current company
Role
Lead Graphics Programmer at DECK13 Interactive GmbH
Location
Frankfurt, Hesse, Germany
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Who is Daniel Gomes? Overview

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Quick answer

Daniel Gomes is listed as Lead Graphics Programmer at DECK13 Interactive GmbH at DECK13 Interactive GmbH, a company with 46 employees, based in Frankfurt, Hesse, Germany. AeroLeads shows a matched LinkedIn profile for Daniel Gomes.

Daniel Gomes previously worked as Lead Graphics Programmer at Deck13 Interactive Gmbh and Graphics Programmer at Deck13 Interactive Gmbh. Daniel Gomes holds Practitioner Of Modern Leadership from Tam Akademie.

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DECK13 Interactive GmbH

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Profile bio

About Daniel Gomes

Daniel Gomes is a Lead Graphics Programmer at DECK13 Interactive GmbH at DECK13 Interactive GmbH. He possess expertise in c++, computer graphics, programming, parallel programming, algorithms and 9 more skills. He is proficient in German and English.

Listed skills include C++, Computer Graphics, Programming, Parallel Programming, and 10 others.

Current workplace

Daniel Gomes's current company

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DECK13 Interactive GmbH
Deck13 Interactive Gmbh
Lead Graphics Programmer at DECK13 Interactive GmbH
frankfurt, hessen, germany
Website
Employees
46
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5 roles

Daniel Gomes work experience

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Graphics Programmer

Worked as a Graphics programmer on Atlas Fallen using Fledge, our own in-house Game Engine.Here's some of the things I worked on: * Complete rewrite of the Physics System using the PhysX library. * Complete rewrite of the Cloth Simulation system using the NvCloth library. * Auto Exposure (Eye Adaptation) using a Luminance Histogram. * Improving our.

Dec 2019 - Jun 2023

Software Developer

Worked as a Graphics Programmer.During this time, worked on two released games using Fledge, our own in-house Game Engine: * The Surge. * The Surge 2.Some more details on the things I worked on: * Worked on Shadow Maps and the GPU Particle System using the DX11 API. * Complete rewrite of the GPU Particle System, to make proper use of the new low-level.

Apr 2016 - Sep 2019

Guest Assistant

Gave practical lessons in Computer Graphics to undergraduate students from the Informatics Engineering and Computer Science classes.

Feb 2015 - Jul 2015

Internship

Austin, Texas E Região, Estados Unidos

Worked on the implementation of the stochastic progressive photon mapping algorithm, using the GAMA framework for heterogeneous platforms.

Jul 2013 - Aug 2013
Team & coworkers

Colleagues at DECK13 Interactive GmbH

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3 education records

Daniel Gomes education

Master Of Science (M.Sc.), Informatics Engineering

Dissertation: Voxel Based Real-Time Global Illumination Techniques Explored some algorithms that use voxel representations of 3D scenes to.

FAQ

Frequently asked questions about Daniel Gomes

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What company does Daniel Gomes work for?

Daniel Gomes works for DECK13 Interactive GmbH.

What is Daniel Gomes's role at DECK13 Interactive GmbH?

Daniel Gomes is listed as Lead Graphics Programmer at DECK13 Interactive GmbH at DECK13 Interactive GmbH.

Where is Daniel Gomes based?

Daniel Gomes is based in Frankfurt, Hesse, Germany while working with DECK13 Interactive GmbH.

What companies has Daniel Gomes worked for?

Daniel Gomes has worked for Deck13 Interactive Gmbh, University Of Minho, and The University Of Texas At Austin.

Who are Daniel Gomes's colleagues at DECK13 Interactive GmbH?

Daniel Gomes's colleagues at DECK13 Interactive GmbH include Treffer T, Tamino Laub, Arturo Cepeda Pérez, Tanja Groth, and Shyamsagar S.

How can I contact Daniel Gomes?

You can use AeroLeads to view verified contact signals for Daniel Gomes at DECK13 Interactive GmbH, including work email, phone, and LinkedIn data when available.

What schools did Daniel Gomes attend?

Daniel Gomes holds Practitioner Of Modern Leadership from Tam Akademie.

What skills is Daniel Gomes known for?

Daniel Gomes is listed with skills including C++, Computer Graphics, Programming, Parallel Programming, Algorithms, Software Development, Computer Science, and Game Development.

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