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Daniel Kitchens Email & Phone Number

Senior Animator
Location: Los Angeles, California, United States 19 work roles 2 schools
1 work email found @ea.com 3 phones found area 310 and 706 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email d****@ea.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Role
Senior Animator
Location
Los Angeles, California, United States

Who is Daniel Kitchens? Overview

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Quick answer

Daniel Kitchens is listed as Senior Animator based in Los Angeles, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 310, 706, and a matched LinkedIn profile for Daniel Kitchens.

Daniel Kitchens previously worked as Senior Animator at Netherrealm Studios (Wb Games) and Senior Animator at Electronic Arts (Ea). Daniel Kitchens holds Bachelor Of Science, Media Arts & Animation from Art Institute Of California Los Angeles.

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Email format at ea.com

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{first_initial}{last}@ea.com
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Profile bio

About Daniel Kitchens

I am a video game character animator with extensive knowledge in both Maya and Motion Builder. I started out editing motion capture data using 3DsMax and Motion Builder, and testing my work in the game engine. Since then, I have gained vast experience working with a variety of studios and editing capture data with Motion Builder and Maya. I am also well versed in facial animation and lip sync. I'm extremely dedicated, hard working and always looking for ways to become a better animator. Specialties: 3D Character/Facial Animation - Maya, Motionbuilder

Listed skills include Maya, Character Animation, Animation, Facial Animation, and 23 others.

19 roles · 20 years

Daniel Kitchens work experience

A career timeline built from the work history available for this profile.

Senior Animator

Chicago, Il, Us

Very excited to announce that I have joined the animation team at NetherRealm.

Apr 2023 - Jul 2024

Senior Animator

Ready At Dawn Studios

Senior Animator

Jan 2021 - Jul 2021

Animation Director

Marina Del Rey, 4130 Del Rey Ave., Us

Jun 2020 - Jul 2020

Freelance Animator

Los Angeles, California, Us

Feb 2020 - May 2020

Animator

San Mateo, California, Us

Facial solving and animation polish using proprietary software and Maya. Editing motion capture takes using Maya’s Time Editor. Body cleanup, prop animation and final polish in Maya

Feb 2019 - Jan 2020

Animator

Santa Monica, California, Us

As a shot owner, I took responsibility for creating cinematic sequences for Mortal Kombat 11, from assembly, all the way though the final polish stage. This includes assembly, rough layout, motion editing, camera animation, and final polish.Responsible for creating and maintaining workflow documents related to scene assembly and scene layout; including best practices, tool tips, and client requirements.

Jan 2018 - Jan 2019

Character Animator

Us

Motion editing and key-frame character animation using Motion Builder 2016

Mar 2016 - Jul 2017

Animator

Los Angeles, Ca, Us

Used Faceware to track and analyze facial caputre data and animated charater expresions in Maya.

Jul 2015 - Sep 2015

Animator

Us

Cleaned and edited motion capture data using Motion Builder 2014 for WWE wrestling characters and tested animations using the Xbox360.

Mar 2015 - Jul 2015

Motion Editor/Animator/Layout

San Mateo, California, Us

Assembled scenes, blended animation using story clips and created loops in Motion BuilderCleaned and polished motion capture animation using constraints and effectors and animation layersUsed Maya to hand key animation for characters and props

Feb 2014 - Oct 2014

Character Animator

Nashville, Tennessee, Us

Created hand keyed CG character animation for multiple lower-third sequences

Aug 2013 - Sep 2013

Cinematic Animator

San Mateo, California, Us

Cleaned and polished motion capture animationHand keyed animation for characters and props

Mar 2013 - Aug 2013

Cinematic Animator

Thq

Agoura Hills, Ca, Us

Game: WWE Smackdown vs. Raw 2013Cutscene animator for WWE Smackdown vs Raw.Cleaned up and polished motion capture animation for wrestling charactersResponsible for creating cut scenes and testing in game engine on the Xbox 360 consoleWorked directly with motion capture data to sync character and prop animation using3DsMax and Motion Builder

Jan 2012 - Jun 2012

Character Animator

Los Angeles, Ca, Us

Game: Generator Rex: Agent of Providence - Created character and facial animation on CG characters for game cut-scenes.Game: Star Wars Kinect - Cleaned up motinon capture data for one main character and six secondary characters. Created key-frame animation for training probes and animated props.

Jun 2011 - Dec 2011

Character Animator

Thq

Agoura Hills, Ca, Us

Game: WWE Smackdown vs. Raw 2012 Created facial animation and lip sync used for cut scene animation.Worked with attributes to create hand animation and set IK for in-game characters.Kept detailed records to maintain high level of organization within pipeline.Responsible for creating cut scenes and testing in game engine on the Xbox 360 console.Worked directly with motion capture data to sync character and prop animation using 3DsMax.

Mar 2011 - Jun 2011

Character Animator

Game: The Silver LiningCreated hand keyed animation for characters in Maya according to art director's plan. Cleaned up and polished animation done by other animators.

Jan 2011 - Apr 2011

Cg Generalist Intern

El Segundo, Ca, Us

Game: The Biggest Wannabe/XNA PlatformWorked closely with Creative Director to develop the look and feel for a game show style video game to be pitched to Microsoft.Researched various set models and created an original game show stage.Modeled, textured, animated, lit and rendered the game show set using Maya.

Jan 2011 - Mar 2011

Sales Associate

Miami, Florida, Us

2007 - 2007
2 education records

Daniel Kitchens education

Bachelor Of Science, Media Arts & Animation

Art Institute Of California Los Angeles

Associate Of Science, Applied Technology Networking Specialist

Augusta Technical College
FAQ

Frequently asked questions about Daniel Kitchens

Quick answers generated from the profile data available on this page.

What is Daniel Kitchens's role at their current company?

Daniel Kitchens is listed as Senior Animator.

What is Daniel Kitchens's email address?

AeroLeads has found 1 work email signal at @ea.com for Daniel Kitchens.

What is Daniel Kitchens's phone number?

AeroLeads has found 3 phone signal(s) with area code 310, 706 for Daniel Kitchens.

Where is Daniel Kitchens based?

Daniel Kitchens is based in Los Angeles, California, United States.

What companies has Daniel Kitchens worked for?

Daniel Kitchens has worked for Netherrealm Studios (Wb Games), Electronic Arts (Ea), Ready At Dawn Studios, Rouge Mocap, and House Of Moves.

How can I contact Daniel Kitchens?

You can use AeroLeads to view verified contact signals for Daniel Kitchens, including work email, phone, and LinkedIn data when available.

What schools did Daniel Kitchens attend?

Daniel Kitchens holds Bachelor Of Science, Media Arts & Animation from Art Institute Of California Los Angeles.

What skills is Daniel Kitchens known for?

Daniel Kitchens is listed with skills including Maya, Character Animation, Animation, Facial Animation, Autodesk Motionbuilder, Computer Animation, 3D Studio Max, and Cinematics.

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