Senior Animator
Very excited to announce that I have joined the animation team at NetherRealm.
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@ea.com
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3 phones found area 310 and 706
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Daniel Kitchens is listed as Senior Animator based in Los Angeles, California, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 310, 706, and a matched LinkedIn profile for Daniel Kitchens.
Daniel Kitchens previously worked as Senior Animator at Netherrealm Studios (Wb Games) and Senior Animator at Electronic Arts (Ea). Daniel Kitchens holds Bachelor Of Science, Media Arts & Animation from Art Institute Of California Los Angeles.
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AeroLeads found 1 current-domain work email signal for Daniel Kitchens. Compare company email patterns before reaching out.
I am a video game character animator with extensive knowledge in both Maya and Motion Builder. I started out editing motion capture data using 3DsMax and Motion Builder, and testing my work in the game engine. Since then, I have gained vast experience working with a variety of studios and editing capture data with Motion Builder and Maya. I am also well versed in facial animation and lip sync. I'm extremely dedicated, hard working and always looking for ways to become a better animator. Specialties: 3D Character/Facial Animation - Maya, Motionbuilder
Listed skills include Maya, Character Animation, Animation, Facial Animation, and 23 others.
A career timeline built from the work history available for this profile.
Chicago, Il, Us
Very excited to announce that I have joined the animation team at NetherRealm.
Senior Animator
San Mateo, California, Us
Facial solving and animation polish using proprietary software and Maya. Editing motion capture takes using Maya’s Time Editor. Body cleanup, prop animation and final polish in Maya
Santa Monica, California, Us
As a shot owner, I took responsibility for creating cinematic sequences for Mortal Kombat 11, from assembly, all the way though the final polish stage. This includes assembly, rough layout, motion editing, camera animation, and final polish.Responsible for creating and maintaining workflow documents related to scene assembly and scene layout; including best practices, tool tips, and client requirements.
Us
Motion editing and key-frame character animation using Motion Builder 2016
Los Angeles, Ca, Us
Used Faceware to track and analyze facial caputre data and animated charater expresions in Maya.
Us
Cleaned and edited motion capture data using Motion Builder 2014 for WWE wrestling characters and tested animations using the Xbox360.
San Mateo, California, Us
Assembled scenes, blended animation using story clips and created loops in Motion BuilderCleaned and polished motion capture animation using constraints and effectors and animation layersUsed Maya to hand key animation for characters and props
Nashville, Tennessee, Us
Created hand keyed CG character animation for multiple lower-third sequences
San Mateo, California, Us
Cleaned and polished motion capture animationHand keyed animation for characters and props
Agoura Hills, Ca, Us
Game: WWE Smackdown vs. Raw 2013Cutscene animator for WWE Smackdown vs Raw.Cleaned up and polished motion capture animation for wrestling charactersResponsible for creating cut scenes and testing in game engine on the Xbox 360 consoleWorked directly with motion capture data to sync character and prop animation using3DsMax and Motion Builder
Los Angeles, Ca, Us
Game: Generator Rex: Agent of Providence - Created character and facial animation on CG characters for game cut-scenes.Game: Star Wars Kinect - Cleaned up motinon capture data for one main character and six secondary characters. Created key-frame animation for training probes and animated props.
Agoura Hills, Ca, Us
Game: WWE Smackdown vs. Raw 2012 Created facial animation and lip sync used for cut scene animation.Worked with attributes to create hand animation and set IK for in-game characters.Kept detailed records to maintain high level of organization within pipeline.Responsible for creating cut scenes and testing in game engine on the Xbox 360 console.Worked directly with motion capture data to sync character and prop animation using 3DsMax.
Game: The Silver LiningCreated hand keyed animation for characters in Maya according to art director's plan. Cleaned up and polished animation done by other animators.
El Segundo, Ca, Us
Game: The Biggest Wannabe/XNA PlatformWorked closely with Creative Director to develop the look and feel for a game show style video game to be pitched to Microsoft.Researched various set models and created an original game show stage.Modeled, textured, animated, lit and rendered the game show set using Maya.
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Daniel Kitchens is listed as Senior Animator.
AeroLeads has found 1 work email signal at @ea.com for Daniel Kitchens.
AeroLeads has found 3 phone signal(s) with area code 310, 706 for Daniel Kitchens.
Daniel Kitchens is based in Los Angeles, California, United States.
Daniel Kitchens has worked for Netherrealm Studios (Wb Games), Electronic Arts (Ea), Ready At Dawn Studios, Rouge Mocap, and House Of Moves.
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Daniel Kitchens holds Bachelor Of Science, Media Arts & Animation from Art Institute Of California Los Angeles.
Daniel Kitchens is listed with skills including Maya, Character Animation, Animation, Facial Animation, Autodesk Motionbuilder, Computer Animation, 3D Studio Max, and Cinematics.
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