3D Artist
Current-Undertook multiple roles, including 3D modeling, texturing, concept art, audio recording and editing, in-engine level layout, sales, marketing, QA, and project concept.-Developed VR and AR experiences for training and visualization.-Guided 3D modeling teams in creating, optimizing, and texturing VR-ready assets for Unreal Engine and Unity.-Implemented new technologies in the assembly industry for training, conceptualization, sales, and investment processes.-Created conceptualized VR applications based on client requirements.-Acted as a sales representative, ensuring client satisfaction.-Recorded and edited audio with an interactive focus.-Debugged beta versions to maintain high-quality standards.