Daniel Luna Email & Phone Number
@firewalkstudios.com
LinkedIn matched
Who is Daniel Luna? Overview
A concise factual answer block for searchers comparing this professional profile.
Daniel Luna is listed as Modes and Systems Engineer at Firewalk Studios at Wildlight Entertainment, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at firewalkstudios.com and a matched LinkedIn profile for Daniel Luna.
Daniel Luna previously worked as Gameplay Engineer at Wildlight Entertainment and Modes and Systems Engineer at Firewalk Studios. Daniel Luna holds Bachelor’S Degree, Computer Science: Game Design from University Of California, Santa Cruz.
Email format at Wildlight Entertainment
This section adds company-level context without repeating Daniel Luna's masked contact details.
AeroLeads found 1 current-domain work email signal for Daniel Luna. Compare company email patterns before reaching out.
About Daniel Luna
Daniel is a Modes and Systems Engineer at Firewalk Studios with a B.S. in Computer Science: Game Design from UC Santa Cruz. He has worked on a wide variety of gameplay systems including abilities, game modes, UI, user input, item systems, and more. Lately he has been specializing in artificial intelligence, and is responsible for the underlying AI systems present in Final Strike Game's recent title "Rocket Arena".In the past, he also worked with as part of a student dev team called Bad Cop Studios on Project Perfect Citizen as the Lead Programmer and Engine Designer. While working with Bad Cop Studios, Daniel was fully responsible for the design of our custom engine, managed the implementation of main game systems, and implemented many systems.More detailed information is available upon request.
Listed skills include C++, Programming, Game Design, Game Development, and 13 others.
Daniel Luna's current company
Company context helps verify the profile and gives searchers a useful next step.
Daniel Luna work experience
A career timeline built from the work history available for this profile.
Modes And Systems Engineer
Gameplay Engineer
Senior Gameplay Engineer
Gameplay Engineer Ii
Gameplay Engineer
Lead Programmer / Engine Designer
Bad Cop Studios produced the game Project Perfect Citizen, a rhetorically focused surveillance storytelling game wherein the player investigates text messages and desktops to convict supposed criminals. The student development team of ten worked on the game for six months and released the game publicly on itch.io. The team used SCRUM to meet tight prototype / release deadlines and maintain steady progress. See Project Section for more details on the game itself.I designed and organized the implementation of the custom 2D engine used for Project Perfect Citizen along with implementing many parts of the engine including the window system, object system, event system, and the tutorial system. I also maintained a clean and efficient code base and kept the engine adaptive to our needs as they fluctuated in development. The game was programmed using C++ and SFML.
Grader / Tutor: Compter Graphics
Grading weekly programming assignments and helping students in regular lab sessions for the Computer Graphics course at UC Santa Cruz.
Msi Tutor For Algorithms And Abstract Data Types
Organized and executed study sessions and tutoring sessions for students three to five times a week. Goals for the program were to promote student understanding and confidence of course material in a healthy learning environment. Some sessions were designed for up to twelve students, other sessions up to four.
Summer Camp Counselor
Each camp counselor must be able to maintain a positive customer experience, maintain / encourage healthy environments for kids, teach basic scout skills, and do a series of menial tasks in a timely and efficient manner. Later years tacked on management and organization of specific activities in camp, and most recently, over the entire camp.
Daniel Luna education
Bachelor’S Degree, Computer Science: Game Design
Computer Science
Frequently asked questions about Daniel Luna
Quick answers generated from the profile data available on this page.
What company does Daniel Luna work for?
Daniel Luna works for Wildlight Entertainment.
What is Daniel Luna's role at Wildlight Entertainment?
Daniel Luna is listed as Modes and Systems Engineer at Firewalk Studios at Wildlight Entertainment.
What is Daniel Luna's email address?
AeroLeads has found 1 work email signal at @firewalkstudios.com for Daniel Luna at Wildlight Entertainment.
Where is Daniel Luna based?
Daniel Luna is based in Greater Seattle Area, United States while working with Wildlight Entertainment.
What companies has Daniel Luna worked for?
Daniel Luna has worked for Wildlight Entertainment, Firewalk Studios, Stoic, Final Strike Games, and Bad Cop Studios (Student Dev Team).
How can I contact Daniel Luna?
You can use AeroLeads to view verified contact signals for Daniel Luna at Wildlight Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Daniel Luna attend?
Daniel Luna holds Bachelor’S Degree, Computer Science: Game Design from University Of California, Santa Cruz.
What skills is Daniel Luna known for?
Daniel Luna is listed with skills including C++, Programming, Game Design, Game Development, Computer Science, C, Game Engine Design, and Python.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial