Daniel Maher Email and Phone Number
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I'm an award-winning, 20+ year veteran of the videogaming sector who has worked for the central European divisions of two of the world's biggest console manufacturers and software developers. I now specialise in concept and script development in my role as Editorial Director and co-founder of Explosive Alan Productions, devising content for high-profile clients including LEGO, PlayStation and Epic. In previous guises I've produced shows that have been localised into seven languages, broadcast across more than 20 countries in several continents and attracted highly engaged audiences. Recent credits include devising a six-part documentary for Alan Wake II, and writer for Astro's Playroom and another thing I can't quite talk about yet. I've also dabbled in game development (in a production role), copywriting and localisation coordination.
Explosive Alan Productions
View- Website:
- explosivealan.com
- Employees:
- 8
-
Editorial DirectorExplosive Alan Productions Jun 2012 - PresentLondonExplosive Alan Productions is a creative video agency that prides itself on collaborating closely with its clients to deliver engaging, high-quality content. Our clients include Sony (PlayStation), CBS, Contiki, Nintendo, Procter & Gamble, NVIDIA, Playmobil, Warner Bros., lastminute.com, Barclays, Ubisoft, City & Guilds and Save The Children. In addition to producing commissioned video content, we also provide a variety of creative services, including copywriting, scriptwriting, presenting, music production, voiceover, motion graphics and animation.To see more of what we can bring to your brand, please visit http://explosivealan.com/. -
Xbox Live Editor, EuropeMicrosoft Mar 2008 - May 2012London, Uk• Managed the day-to-day operations of Inside Xbox (IX), the Europe-wide first-party editorial outlet delivered exclusively via Xbox LIVE• Built IX up from a UK-only text service to a fully featured video entertainment channel across 18 European locales, localised into seven languages• Created/co-created original programming designed to engage the community while supporting broader marketing objectives• Developed avid, highly engaged social media following (27,400 Twitter followers and 79,920 ‘likes’ on Facebook page for ‘SentUAMessage’ show*)• Wrote/co-wrote and hosted/co-hosted upward of five original programmes per week, several of which were broadcast in other key global IX markets (inc. US)• Led the recruitment and management of multiple FTEs and contractors• Developed excellent relationships with key internal stakeholders, as well as external content partners and third-party publishers• Managed entire Xbox LIVE dashboard between late 2008-early 2011, managing weekly merchandising refreshes and dedicated promotions in addition to IX• Oversaw launch of several major dashboard updates, each requiring fundamental changes to regular publishing practices• Took responsibility for publication of dashboard content across multiple channels, including copy, asset creation and content management• Produced thorough monthly reports detailing editorial successes and video performance using key metrics gathered via Omniture reporting tool*Figures accurate as of 15 May 2012 -
Assistant ProducerSony Computer Entertainment Europe Jan 2006 - Feb 2008London, Uk• Took full ownership of titles produced by SCE’s international development teams and select third-party publishers/developers and facilitate their transition to Europe. Published titles include God of War II, which won two BAFTAs• Created and maintained asset schedules, both in detailed offline format and exec-level online format using SCE’s bespoke Project Tracking System• Acted as liaison between first-party QA (functionality and localisation) and developers, responding to bugs in online bug tracking system, providing dev team with bug reports and negotiating with both sides to reach a satisfactory outcome• Worked directly with in-game assets to optimise content for all languages, keep localisation schedule on track and minimise localisation bugs• Developed close professional relationships with external producers and developers to guarantee that products were optimised for the European market• Utilised my broad knowledge of gaming to provide detailed feedback to dev teams (where possible) to help improve the user experience, or provide post-mortem reports to improve quality and efficiency in future titles• Produced detailed evaluations of new games from international internal dev teams and third-party publishers to determine whether they were suitable for publication -
Content ProducerSony Computer Entertainment Europe Oct 2001 - Jan 2006
Daniel Maher Skills
Daniel Maher Education Details
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Journalism & English Literature -
Thomas Telford School
Frequently Asked Questions about Daniel Maher
What company does Daniel Maher work for?
Daniel Maher works for Explosive Alan Productions
What is Daniel Maher's role at the current company?
Daniel Maher's current role is Editorial Director at Explosive Alan Productions.
What is Daniel Maher's email address?
Daniel Maher's email address is da****@****oft.com
What is Daniel Maher's direct phone number?
Daniel Maher's direct phone number is +4479700*****
What schools did Daniel Maher attend?
Daniel Maher attended University Of Central Lancashire, Thomas Telford School.
What skills is Daniel Maher known for?
Daniel Maher has skills like Video Games, Game Development, Copywriting, User Experience, Computer Games, Online Gaming, Editorial, Content Strategy, Console, Mobile Games, Community Management, Localization.
Who are Daniel Maher's colleagues?
Daniel Maher's colleagues are Alan Mandujano, Ash Denton.
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1boulevardevents.co.uk
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Daniel Maher
Greater Leeds Area -
2gmail.com, uwe.ac.uk
2 +447538XXXXXX
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