Freelance 3D Artist
CurrentIn my role as a 3D Artist, I have contributed to the creation of a variety of 3D assets. This work encompasses fully rigged characters and diverse environments, ranging from realistic to stylized models and textures while employing the standard 3D pipeline workflow. It involves tasks such as sculpting organic forms and high resolution details with virtual clay in ZBrush, performing retopology and UV mapping in Autodesk Maya, proper rigging as needed, as well as applying textures using Substance 3D Painter and Photoshop. The culmination of these efforts is delivering the final output tailored to the specific requirements of game engines such as Unity game engine or the preferred media of clients. Please view Artstation and Sketchfab portfolio for reference.