Audio Director
Current• Directed internal and external audio team. Designed and created tools with code team. Established workflow, negotiated budget, reviewed all audio work and liaised with producers and studio heads. Coordinated external composers and contracted audio staff.• Lead sound designer on ‘Yooka-Laylee’ and ‘Yooka-Laylee and the Impossible Lair’. Created SFX for: player, environment, dialogue system, UI, enemies etc. Established and enforced the stylistic approach across the games. Composed over 30 mins of music for Impossible Lair.