Daniel Pedersen

Daniel Pedersen Email and Phone Number

Lead Artist @ Ann Arbor, MI, US
Ann Arbor, MI, US
Daniel Pedersen's Location
Ann Arbor, Michigan, United States, United States
About Daniel Pedersen

Daniel Pedersen is a Lead Artist at Aria Labs. He possess expertise in 3d modeling, texturing, look development, digital sculpting, blender and 10 more skills. Colleagues describe him as "While Daniel was at Hook, we collaborated on a group of AR projects that he ideated and 3D modeled. As if his work wasn't impressive enough alone, Daniel's speed, proactive nature, and ability to problem-solve with articulate rationale were a complete package when paired with his advanced technical abilities. Daniel brought tremendous value to the organization — I look forward to monitoring his future accomplishments. "

Daniel Pedersen's Current Company Details
Aria Labs

Aria Labs

Lead Artist
Ann Arbor, MI, US
Daniel Pedersen Work Experience Details
  • Aria Labs
    Lead Artist
    Aria Labs
    Ann Arbor, Mi, Us
  • Gravity Well
    Senior 3D Character Artist
    Gravity Well Mar 2022 - Feb 2024
  • Bungie
    Character Artist
    Bungie Feb 2022 - Mar 2022
    Michigan, United States
  • Resolution Games
    3D Artist
    Resolution Games Oct 2021 - Feb 2022
    Stockholm, Stockholm County, Sweden
    3D generalist - Created Environments, characters, animations, shaders, and technical workflows.My character work was featured in the Meta Quest 3 official launch trailer.my character work is featured in Demeo Battles, I worked on hero characters and enemies.
  • Klang Games
    Senior 3D Artist
    Klang Games May 2020 - Feb 2021
    Michigan, United States
  • Filament Games
    3D Generalist
    Filament Games Feb 2019 - Aug 2020
    This was an on and off relationship with Filament totaling around 1 year total working experience with them working on 3-4 shipped projects.
  • Hook
    3D Generalist
    Hook Jul 2019 - Apr 2020
    Ann Arbor
    Hook Studios - 3D Generalist Was responsible for championing 3D creation techniques as part of the Creative technology department and integrating 3D services into existing client projects. My generalist role had me working on AR, animation, illustrations, technical generation systems, and educating other employees.- Google Maps - Was responsible for creating 3D conceptual art, final in-application models, and animations for Google Maps’ 15th birthday event. This required a standard game engine pipeline using low res textures and optimized geometry. - Youtube Kids - Created production-ready 3D models of the Youtube Kids cast as an internal pitch, a total of 5 unique characters and rigs. Also created multiple AR mockups (integrating the models realistically into photographs) and AR activated animations.- Youtube Originals - Created the cover banner for “The Age of AI” Youtube original series featuring Robert Downey JR. Collaborated on designs with Hook’s design department, and was responsible for all aspects of the image excluding the multicolored background.- Quibi - Created 8 in-app 3D illustrations for the app’s release. Developed unique variations on the illustrations using modeling, sculpting, and look development techniques.- Augmented Reality Experiments - Was responsible for all 3D aspects of internal AR experiments primarily using Lens Studio with some development in Spark as well. Used a classic gamedev pipeline utilizing modeling, texturing, texture baking, rigging, animating, etc.
  • Goldborough Studio Ltd
    3D Character Artist
    Goldborough Studio Ltd Dec 2018 - Apr 2019
    Freelance Remote Role
    Goldborough Studios “Yami” (Freelance) Was responsible for the creation of the main character of the game, “Little Shadow”, along with various other characters for the game. -Character Creation-Look Dev The project Page can be viewed here: (​https://www.artstation.com/artwork/L2xY8K​)
  • Cappelli Miles
    3D Generalist
    Cappelli Miles Nov 2018 - Feb 2019
    Freelance Remote Role
    Cappeli Miles “Oregon Saves” (Freelance) Was responsible for creating all characters, environmental assets, and look development on the “Oregon Saves” for the Oregon State Treasury. -Character Creation -Look Dev-AnimationThe project Page can be viewed here: (​https://www.youtube.com/watch?time_continue=24&v=KkCke0KaoNQ​)
  • Cappelli Miles
    3D Generalist
    Cappelli Miles May 2018 - Jul 2018
    Freelance Remote Role
    Cappeli Miles “Bottledrop Campaign” (Freelance) Was responsible for creating all characters, environmental assets, and look development on the “BottleDrop Campaign” for the Oregon Beverage Recycling Cooperative. The video won the Best Animated Video Award in the Portland AMA awards. - Character Creation- Look DevThe project Page can be viewed here: (​https://vimeo.com/274133616​)
  • Greg Lobonov (Independant Developer)
    3D Character Artist
    Greg Lobonov (Independant Developer) Jan 2018 - Feb 2018
    Freelance Remote Role
    Wandersong Cinematic (Freelance) Was responsible for creating the main bard character for the cinematic trailer for the indie game, “WanderSong”, released on Ps4, Nintendo Switch, and PC. Character Creation - Was tasked with translating the 2D character design into 3D while preserving the character’s overall design and style, using images from the game as reference. Character Rigging - Was responsible for the rigging of the main character. I worked with the animator to create a versatile rig that allowed the 2D style of the animation to be accomplished in 3D. The trailer can be viewed here: (​https://www.youtube.com/watch?v=-xfmb7S-aAI​)
  • Valve Corporation
    3D Generalist
    Valve Corporation Nov 2016 - Dec 2016
    Freelance Remote Role
    Valve Corporation “Destinations” (Freelance) Was responsible for all 3D aspects of the default level, “Illea’s Retreat”, attached to the HTC Vive headset’s central hub application. Character Creation - Was responsible for creating efficient characters matching art provided by the illustrator Janice Chu. The characters used optimized geometry and UV’s suitable for use in a VR game. The provided character designs were highly stylized and required hand painted textures which I provided. Environment Creation - Was responsible for creating the environment from illustrations and prop designs provided by Janice Chu. Project details, can be viewed here: (​https://steamcommunity.com/sharedfiles/filedetails/?id=927882107 Portfolio Post Here (​https://www.artstation.com/artwork/ZB0kx​)
  • Studio229
    3D Generalist
    Studio229 Jan 2016 - Apr 2016
    Oculus VR Music Video “Open Heart” (Freelance) Was responsible for creating the main character, environmental assets, and physics simulations on the project “Open Heart”, a 360 music video created for the Oculus Store. This video was featured on Oculus's #1 slot in the Spotlight category. - Character Creation - Character Rigging- Asset Modeling- VFX/SimulationThe project Page can be viewed here: (​https://www.oculus.com/experiences/gear-vr/1387612654617200/?locale =en_US​)

Daniel Pedersen Skills

3d Modeling Texturing Look Development Digital Sculpting Blender Blender Training Character Modelling 3d Rendering Game Art Character Designs Sculpture Character Animation Character Rigging Shaders Computer Animation

Daniel Pedersen Education Details

  • Self Taught
    Self Taught

Frequently Asked Questions about Daniel Pedersen

What company does Daniel Pedersen work for?

Daniel Pedersen works for Aria Labs

What is Daniel Pedersen's role at the current company?

Daniel Pedersen's current role is Lead Artist.

What schools did Daniel Pedersen attend?

Daniel Pedersen attended Self Taught.

What skills is Daniel Pedersen known for?

Daniel Pedersen has skills like 3d Modeling, Texturing, Look Development, Digital Sculpting, Blender, Blender Training, Character Modelling, 3d Rendering, Game Art, Character Designs, Sculpture, Character Animation.

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