Daniel Pedersen
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Daniel Pedersen Email & Phone Number

Lead Artist at Aria Labs
Location: Ann Arbor, Michigan, United States 13 work roles 1 school
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Current company
Aria Labs
Role
Lead Artist
Location
Ann Arbor, Michigan, United States

Who is Daniel Pedersen? Overview

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Quick answer

Daniel Pedersen is listed as Lead Artist at Aria Labs, based in Ann Arbor, Michigan, United States. AeroLeads shows a matched LinkedIn profile for Daniel Pedersen.

Daniel Pedersen previously worked as Senior 3D Character Artist at Gravity Well and Character Artist at Bungie. Daniel Pedersen studied at Self Taught.

Profile bio

About Daniel Pedersen

Daniel Pedersen is a Lead Artist at Aria Labs. He possess expertise in 3d modeling, texturing, look development, digital sculpting, blender and 10 more skills. Colleagues describe him as "While Daniel was at Hook, we collaborated on a group of AR projects that he ideated and 3D modeled. As if his work wasn't impressive enough alone, Daniel's speed, proactive nature, and ability to problem-solve with articulate rationale were a complete package when paired with his advanced technical abilities. Daniel brought tremendous value to the organization — I look forward to monitoring his future accomplishments. "

Listed skills include 3D Modeling, Texturing, Look Development, Digital Sculpting, and 11 others.

Current workplace

Daniel Pedersen's current company

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Aria Labs
Aria Labs
Lead Artist
Ann Arbor, MI, US
13 roles

Daniel Pedersen work experience

A career timeline built from the work history available for this profile.

Lead Artist

Aria Labs

Ann Arbor, MI, US

Senior 3D Character Artist

Mar 2022 - Feb 2024

Character Artist

Michigan, United States

Feb 2022 - Mar 2022

3D Artist

Stockholm, Stockholm County, Sweden

3D generalist - Created Environments, characters, animations, shaders, and technical workflows.My character work was featured in the Meta Quest 3 official launch trailer.my character work is featured in Demeo Battles, I worked on hero characters and enemies.

Oct 2021 - Feb 2022

Senior 3D Artist

Michigan, United States

May 2020 - Feb 2021

3D Generalist

This was an on and off relationship with Filament totaling around 1 year total working experience with them working on 3-4 shipped projects.

Feb 2019 - Aug 2020

3D Generalist

Ann Arbor

Hook Studios - 3D Generalist Was responsible for championing 3D creation techniques as part of the Creative technology department and integrating 3D services into existing client projects. My generalist role had me working on AR, animation, illustrations, technical generation systems, and educating other employees.- Google Maps - Was responsible for.

Jul 2019 - Apr 2020

3D Character Artist

Freelance Remote Role

Goldborough Studios “Yami” (Freelance) Was responsible for the creation of the main character of the game, “Little Shadow”, along with various other characters for the game. -Character Creation-Look Dev The project Page can be viewed here: (​https://www.artstation.com/artwork/L2xY8K​)

Dec 2018 - Apr 2019

3D Generalist

Freelance Remote Role

Cappeli Miles “Oregon Saves” (Freelance) Was responsible for creating all characters, environmental assets, and look development on the “Oregon Saves” for the Oregon State Treasury. -Character Creation -Look Dev-AnimationThe project Page can be viewed here: (​https://www.youtube.com/watch?time_continue=24&v=KkCke0KaoNQ​)

Nov 2018 - Feb 2019

3D Generalist

Freelance Remote Role

Cappeli Miles “Bottledrop Campaign” (Freelance) Was responsible for creating all characters, environmental assets, and look development on the “BottleDrop Campaign” for the Oregon Beverage Recycling Cooperative. The video won the Best Animated Video Award in the Portland AMA awards. - Character Creation- Look DevThe project Page can be viewed here.

May 2018 - Jul 2018

3D Character Artist

Greg Lobonov (Independant Developer)

Freelance Remote Role

Wandersong Cinematic (Freelance) Was responsible for creating the main bard character for the cinematic trailer for the indie game, “WanderSong”, released on Ps4, Nintendo Switch, and PC. Character Creation - Was tasked with translating the 2D character design into 3D while preserving the character’s overall design and style, using images from the game as.

Jan 2018 - Feb 2018

3D Generalist

Freelance Remote Role

Valve Corporation “Destinations” (Freelance) Was responsible for all 3D aspects of the default level, “Illea’s Retreat”, attached to the HTC Vive headset’s central hub application. Character Creation - Was responsible for creating efficient characters matching art provided by the illustrator Janice Chu. The characters used optimized geometry and UV’s.

Nov 2016 - Dec 2016

3D Generalist

Oculus VR Music Video “Open Heart” (Freelance) Was responsible for creating the main character, environmental assets, and physics simulations on the project “Open Heart”, a 360 music video created for the Oculus Store. This video was featured on Oculus's #1 slot in the Spotlight category. - Character Creation - Character Rigging- Asset Modeling.

Jan 2016 - Apr 2016
1 education record

Daniel Pedersen education

  • Self Taught
    Self Taught
FAQ

Frequently asked questions about Daniel Pedersen

Quick answers generated from the profile data available on this page.

What company does Daniel Pedersen work for?

Daniel Pedersen works for Aria Labs.

What is Daniel Pedersen's role at Aria Labs?

Daniel Pedersen is listed as Lead Artist at Aria Labs.

Where is Daniel Pedersen based?

Daniel Pedersen is based in Ann Arbor, Michigan, United States while working with Aria Labs.

What companies has Daniel Pedersen worked for?

Daniel Pedersen has worked for Aria Labs, Gravity Well, Bungie, Resolution Games, and Klang Games.

How can I contact Daniel Pedersen?

You can use AeroLeads to view verified contact signals for Daniel Pedersen at Aria Labs, including work email, phone, and LinkedIn data when available.

What schools did Daniel Pedersen attend?

Daniel Pedersen studied at Self Taught.

What skills is Daniel Pedersen known for?

Daniel Pedersen is listed with skills including 3D Modeling, Texturing, Look Development, Digital Sculpting, Blender, Blender Training, Character Modelling, and 3D Rendering.

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