Daniel Reese

Daniel Reese Email and Phone Number

Art Director @ FTS Games
Austin, TX, US
Daniel Reese's Location
Austin, Texas, United States, United States
Daniel Reese's Contact Details

Daniel Reese personal email

n/a
About Daniel Reese

Senior 3d artist mostly focused on modeling, lighting, and staging performant environments with Blender and Unity. Also well versed in Substance Designer, Painter and Photoshop.Some C# and shader technical chops. Basic rigging, skinning and animation. I'm enthusiastic about solving difficult problems and working with the team to find the best solutions.Check out some of my professional work on www.danreese3d.comGaming since NES. Currently hooked on Rainbow Six Siege.

Daniel Reese's Current Company Details
FTS Games

Fts Games

View
Art Director
Austin, TX, US
Website:
fusionlvc.com
Employees:
11
Daniel Reese Work Experience Details
  • Fts Games
    Art Director
    Fts Games
    Austin, Tx, Us
  • Fusion Lvc
    Senior 3D Artist
    Fusion Lvc Jul 2020 - Present
    Austin, Texas, United States
    Creating and modifying 3D visuals for military simulations. My main responsibility is art polish, making sure things look good and work well together while also being performant. Resume bullet-points below :- Unity C# and Shadergraph for creating interactive visual prototypes for iterative demonstrations.- Reviewed iterations of prototype art, design, and engineering with Fortune 500 defense contractors.- Created and updated documentation featuring renders for all land, air, space, and sea vehicle assets.- Organzed and maintained Fusion art asset repo of environment objects, scenes, and military vehicles.- Analyzed, retopologized, and prefabbed existing environments. Updated lighting and fixed lighting issues.- Created 3D Space Force, Air Force, and Army operation center environments with baked lighting in Unity.- Collaborated with engineering team to define quicker and more performant art pipelines and tools.- Documentation of art pipeline for fast and high-quality production of digital-twin environments.- Created WebGL compatible versions of environments with focus on reducing draw calls via atlassing tech.- Measured and scanned our office interior. Created all geometry, textures, lighting, collision, and LODs.Demonstration for strategic defensive combat analysis (presented to DoD / DARPA)- Selected, documented, and purchased 3D models of military vehicles required by contract milestones.- Military vehicle retoplogies as well as crafting assorted LOD military vehicles from reference.- Visualization chart with over 100 animations of manipulating shapes of lines, volumes, and particles.- C# Vector graphic tool which allowed custom 2D vector shapes to animate procedurally along curves.- C# Line/Volumetric animation tools featuring a variety of useful parameters and texture variations.
  • Chicken Waffle
    3D Artist
    Chicken Waffle May 2017 - Jul 2020
    Austin, Texas Area
    Creating digital art for VR/AR games and experiences.Tools used include Blender 3D, Photoshop, Substance Painter, and Unity Engine.Resume bullet-points :Baby Hands Daycare / Baby Hands VR / Grandma’s House- Art for 3D UI, Daycare lobby, Temple of Doom, PVP soccer stadium, and PVP medieval castle.- Created over one thousand custom character equipment variations via palettization technique.- Environment/prop art and lighting. Prefab, component, and collision setup. Some animation.Blazer League VR - Iterative design on 2 VR environments, discs, and weapons for separate game modes.ABCDEat/Monster Opposites AR Children’s Books - 3D character/prop modeling, rigging, and texturing.BMW, Tesla, and Merrcedes vehicle retopologies and virtual VR car sales room customization and lighting.
  • Reese Graphics
    Freelance 3D Artist
    Reese Graphics Oct 2016 - Jul 2020
    Austin, Texas Area
    Create game-ready 3D models from reference illustrations and/or photographs. Create custom rigs and animations. Craft realistic pbr materials from scratch. Main tools - Blender 3D and Substance Designer / Painter.- Environment art for Totally Baseball! VR baseball fields, adjusting 3D assets/terrain and new assets.- 3D art retopo and reskin of Apollo 11 Lunar Lander and creation of two rigged dinosaur-era models for VR.- Measured/photo’d/3d modeled Owlchemy Labs empty office space and created accompanying blueprints.
  • Reese Graphics
    Event Organizer
    Reese Graphics May 2016 - Mar 2020
    Austin, Texas Area
    North Austin Game Night is all about getting together and having fun playing games!I organized NAGN for several years and worked with local game developers to create monthly events where developers could bring their games out for feedback from the general public and other developers. Each event featured 5-10 developer games and 30-60 in attendance.
  • Game Worlds
    Lab Leader
    Game Worlds Jun 2016 - Jul 2020
    Austin, Texas Area
    Game worlds runs a week long summer camp for students ages 9-18. Each week I lead a group of 4-6 students, coaching and assisting them in creating a 2D game prototype of their own design using Construct 2 Engine and Photoshop.I've created and taught tutorials for 3D Modeling softwares 123D, Tinkercad, Unity, and Blender.
  • Fox Game Studios
    Designer And Artist
    Fox Game Studios Apr 2016 - Jun 2016
    Austin, Texas Area
    3D modeling for a Chevy Sliverado with a flat trailer towed behind it which featured a mounted browning turret and targets to shoot at. Environment modeling in Blender, texturing, and iterative level design in Unity."Trailer Fights" was an asynchronous experimental VR game having one player drive the truck on PC, while the other rides in the back manning the turret in VR.
  • Cromsoft (Startup)
    3D Prop Artist
    Cromsoft (Startup) Oct 2015 - Feb 2016
    Austin
    Created Skyscraper models for an indie VR game demo. Created support documents such as the Game Design Document and weekly meeting notes in Google Docs.
  • Nexy Media
    3D Environment Artist
    Nexy Media Jun 2013 - Feb 2015
    Abu Dhabi (Online Team)
    Researched, modeled, and texture painted 3D 1930’s era Middle Easternbuildings and props. Learned Blender 3D and developed an efficient workflow foundation for moving 3D assets from Blender to UE4. Assisted the game designer in successfully passing steam greenlight and helped recruit additional team members
  • Headrush Games
    Independent Game Design, Art, And Production
    Headrush Games Feb 2012 - Jun 2013
    Austin, Texas Area
    Created a cathedral library environment for a chess game.For a confidential title: Wrote storyline and design document, programmed a basic 3D demo in Unity, created 2D concept art, created tech goal documents, created a 3D spaceship environment and 3D animated main character.
  • Replay Games Inc.
    Game Developer Apprentice
    Replay Games Inc. May 2012 - Oct 2012
    Austin, Texas Area
    Created a game design document for an experimental mobile multiplayer game based on the Liesure Suit Larry series of games.Observed the production of "Leisure Suit Larry: Reloaded".QA testing for a mobile target shooting game.
  • The Apartment Insiders
    Graphic Ad Development
    The Apartment Insiders Nov 2011 - Feb 2012
    Austin, Texas Area
    Worked with the Realtor to create advertisements/branding.Tracked advertisement progress and efficiency.Created office macros that automated repetitive work.
  • Tufo'S To Go Catering
    Tech / Web Developer
    Tufo'S To Go Catering Apr 2011 - Oct 2011
    Reynoldsburgh, Ohio
    Web Development and Photography.Used HTML 4, CSS, and Javascript to create a website for a catering company. Photographed catering events to showcase their services and setup on the website.

Daniel Reese Skills

Game Design 3d Studio Max Game Development Texturing Maya Video Games 3d Modeling Zbrush Digital Sculpting Animation After Effects Environment Art Unreal Editor Hard Surface Modeling Level Design Low Poly Modeling Compositing Lighting Unity3d Digital Painting Texture Painting Game Maker Project Planning Graphic Design Game Mechanics Gameplay Html Css Spreadsheets Traditional Animation Mental Ray Uv Mapping Blender

Frequently Asked Questions about Daniel Reese

What company does Daniel Reese work for?

Daniel Reese works for Fts Games

What is Daniel Reese's role at the current company?

Daniel Reese's current role is Art Director.

What is Daniel Reese's email address?

Daniel Reese's email address is da****@****ics.com

What are some of Daniel Reese's interests?

Daniel Reese has interest in Children, Arts And Culture, Education.

What skills is Daniel Reese known for?

Daniel Reese has skills like Game Design, 3d Studio Max, Game Development, Texturing, Maya, Video Games, 3d Modeling, Zbrush, Digital Sculpting, Animation, After Effects, Environment Art.

Who are Daniel Reese's colleagues?

Daniel Reese's colleagues are Pele Muris, Rick Gibbs, Robert Conti.

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