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Daniel Rutkowski Email & Phone Number

Principle Art-Manager, Creative Director, Unreal Engine Specialist at Microsoft
Location: Milwaukee, Wisconsin, United States 10 work roles 2 schools
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Role
Principle Art-Manager, Creative Director, Unreal Engine Specialist
Location
Milwaukee, Wisconsin, United States
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Daniel Rutkowski is listed as Principle Art-Manager, Creative Director, Unreal Engine Specialist at Microsoft, a company with 10 employees, based in Milwaukee, Wisconsin, United States. AeroLeads shows a matched LinkedIn profile for Daniel Rutkowski.

Daniel Rutkowski previously worked as Principle Art Manager at Microsoft and Creative Direction Team Consultant, Customer Innovations Services at Microsoft. Daniel Rutkowski holds Bachelor Of Arts (B.A.), Industrial And Product Design from Milwaukee Institute Of Art & Design.

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About Daniel Rutkowski

With over 19 years of experience working within the 3D design community, I’ve worked to design, recruit, and manage the skillsets of talented teams creating imaginative experiences that support brand stories through live-marketing, and have a wide breadth of designer capabilities that include retail design, educational and museum development, and developed of interactive storytelling engagements and games using Unreal Engine 4. Working professionally in design and design-strategy, as well as stepping in to act as an interactive developer on projects requiring unique interactive engagements, has offered a massive variety of work with diverse companies ranging from Microsoft, Sony, Google, FIAT, NVidia, T-Mobile, Warner Brothers and Mazda. The goal has always been to create memorable moments that increased revenue and brand visibility for each client, and ensure measurable ROI through clever, unique design. It has also led to adding new clientele worth a combined value of over 14 million dollars for companies I've been fortunate enough to contribute and manage design teams for. This was in part due to early exploration of integrating real-time rendering engines as a process improvement to the team of roughly eight direct-reports while acting as Creative Director. The introduction of both Maya and Unreal Engine has enhanced ideation, concept development, integration with internal teams including engineering and marketing, and offered the design team a new tool-set for enhanced workflows delivering revisions in significantly shorter time frames with more vivid results. Prototyping new methods of using emerging presentation methods including VR and AR to tell stories and better illustrate concepts to clients in an understandable, human method as well. I was also honored to act as Design Manager for the Milwaukee office for ASTOUND, tasked with building a talented creative crew for the live-events-focused group. Finally, I've been heavily involved with developing an entrepreneurial venture, founding a game development studio for Milwaukee's creative landscape. The creation of the studio has led to participating in MKE Tech Hub's Fall 2020 incubator program, helping to ensure the studio becomes a viable venture, with titles releasing in 2021, and 2022. These initial game titles are being developed with a small team of talented designers from the Milwaukee area, working to create a premier experience focused on amazing, engaging storytelling and a signature style, with the intent of supporting the local creative community with opportunities.

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Microsoft
Microsoft
Principle Art-Manager, Creative Director, Unreal Engine Specialist
Redmond, WA
Website
Employees
10
AeroLeads page
10 roles

Daniel Rutkowski work experience

A career timeline built from the work history available for this profile.

Principle Art Manager

Current

Redmond, Washington, US

Art-direction role within Microsoft’s ISE group, helping the team to visualize and provide visionary assets and interactive showcases related to forthcoming customer innovations powered by Microsoft’s enterprise technologies.

Oct 2023 - Present

Creative Direction Team Consultant, Customer Innovations Services

Redmond, Washington, US

  • Worked with the Consumer Innovations Teams on collaborative projects spanning entertainment, energy, and automotive industries, designing and implementing cutting-edge consumer and business experiences that focused on.
  • Conceptualized and developed new experiences with engineering teams, integrating AI technologies that resonate with audiences.
  • Developed and implemented innovative methods for bringing captivating, helpful and relatable AI characters to life using LLM connectivity and animation within Unreal 5.
  • Created and maintained comprehensive explanations of AI character models, animations, personas, and related character definitions.
  • Designed an immersive Hololens 2 consumer experience incorporating live-connections with choreographed robotics and a holographic story-line sequence hosted by an embodied-AI narrator.
  • Proficient in Unreal engine 4 and 5 for concept-visualization and prototyping.
Sep 2022 - Dec 2023

Founder/Owner

Current

Milwaukee, Wisconsin, US

  • Founded and led development for Sirenum Digital LLC, an ID@XBOX participant studio, dedicated to delivering memorable storytelling game experiences with unique visual styles.
  • Guided the creation of two titles over 7 years, engaging in various aspects of development such as level design, character development, concept art, story writing, technical art, creative management, and cloud.
  • Ventured into entrepreneurship, gaining substantial experience in project management, fundraising, design strategy, and the creation of a premier interactive development studio in Milwaukee.
  • The studio aims to support local creative talent, bringing Milwaukee-made AAA gaming titles to the wider audience, and offering contract work for local creatives.
  • Led the studio through the Milwaukee Tech Hub's Fall incubator program "FOR-M," building business development and project management skills, and documenting the framework for building a successful studio focused on.
  • Developed comprehensive marketing and social media engagement strategies to promote the studio and its projects.
Aug 2010 - Present

Creative Director

Chicago, Illinois, US

  • Creative director with Czarnowski.
  • Spearheaded improvement of design methodologies through the implementation of real-time rendering techniques using Unreal Engine 5, delivering interactive and immersive experiences.
  • Conceptualized and pitched large-scale events for premier automotive brands such as Mercedes Benz, Land Rover, and Porsche, creating engaging and memorable brand experiences.
  • Fostered collaboration with the new-business development team to create innovative design and strategy-driven event marketing initiatives that effectively engaged new partners.
  • Conducted continuous design research to stay abreast of cutting-edge creative and technological trends. Utilized the most intriguing technologies available, including projection-mapping and real-time hologram displays.
  • Revolutionized storytelling through the creation of technology-driven spaces, providing audiences with an opportunity to explore and engage with the brand story on a deeper level.
May 2021 - Sep 2022

Creative Director

Pleasant Prairie, WI, US

Making design and interactive-engagement magic back at Catalyst!

Sep 2019 - May 2021

Creative Director

Pleasant Prairie, WI, US

  • Conceptualized and executed trade show booths by providing guidance to creative teams, balancing rapid generation of designs with high-quality output. Physical and digital components were created for immersive.
  • Guided creation of brand-specific experiences for high-profile clients such as Mitsubishi, RSA, Gung-Ho Games, Wargaming, Siemens, and Unity Game Engine.
  • Successfully engaged with clients' procurement teams to align booth designs and attractions with their leadership's marketing goals.
  • Responsible for recruiting and developing creative teams. Fostered a productive and collaborative work environment, nurturing the team's creative thought process and career progression.
  • Established and managed design department goals and standards, emphasizing on imaginative thinking and creative risk-taking, while also ensuring accountability for team's performance.
  • Introduced new tools and techniques into the company's design pipeline, including Autodesk Maya and Unreal Engine 4, to generate high-quality concept art and interactive pieces.
Jul 2013 - May 2021

Senior Creative Director/Milwaukee Studio Design Manager

North Las Vegas, Nevada, US

  • Collaborated with a global team across Detroit, Toronto, Las Vegas, Portland, and Los Angeles, orchestrating projects spanning events, trade-shows, retail design, permanent installations, and stadium fabrications.
  • Provided creative direction for high-profile brands such as NVIDIA, Google, T-Mobile, Aurora, Rubrik, Nike, Shopify, Astec, across multiple channels and brand-exposure opportunities, both locally and remotely.
  • Introduced Unreal Engine 4 for visualization techniques and prototyping of live event marketing projects and educational facilities. Worked closely with the digital development team to ensure seamless integration of.
  • Partnered with clients to enhance brand engagement and excitement, delving into their individual stories, highlighting core product strengths and differentiators, and connecting their emotional values to the audience.
  • Spearheaded the establishment and growth of ASTOUND's Milwaukee branch, recruiting creative talent eager to innovate, explore beyond their capabilities, and actively contribute to collaborative and strategic endeavors.
Oct 2018 - Sep 2019

Senior Designer

Milwaukee, US

  • Delivered a wide range of creative direction and digital services, driving engagement for high-profile clients and providing unique design opportunities.
  • Conceptualized and executed traditional in-store displays, rolled out new showrooms, and developed supporting elements for major automotive companies such as MOPAR, Mazda, Hyundai, and Cadillac.
  • Collaborated with teams to script innovative marketing strategies for Sony's PS VITA and Subaru, offering professional development opportunities beyond typical design roles.
  • Pioneered the conversion of static, rendered designs into immersive 3-dimensional environments for pre-production exploration, reducing the need for costly physical prototyping.
  • Utilized Unity3D 4.0 to create AAA-level visuals, enabling clients to virtually explore our designs and experience a narrative that surpasses traditional renderings, including the use of a pre-VR C.A.V.E. system.
  • Innovated a viable product line extension for DCI, resulting in a mobile virtual wrap-around environment product offering that clients can utilize in their own offices.
Oct 2010 - Jul 2013

Associate Designer

Waukegan, IL, US

  • Partnered with high-profile clients such as XBOX, LG, Bose, BMW, and Hasbro to design engaging marketing materials and physical displays that effectively represent successful brands.
  • Innovated new display methods for the XBOX KINECT and KIN phone during the Microsoft launch, successfully increasing customer engagement and product understanding.
  • Developed innovative engagement strategies for LG's 3D TVs, providing a unique and immersive user experience.
  • Created digital assets for prototyping via 3D printing, an integral part of the design process for creating interactive and immersive retail experiences.
  • Successfully delivered on multiple projects that prioritized creative storytelling, special pop-up events, branded experiences, and gamification, while always adhering to budget and deadline constraints.
  • Led the creation of in-store retail experiences, incorporating human-centered design thinking to surprise and delight customers exploring the latest in technology and gaming consoles.
Dec 2005 - Jul 2010

Designer

Milwaukee, WI, US

  • Designed experiential environments for boutique electronic stores, leveraging creative direction to establish immersive shopping experiences, that heightened customer engagement and boosted sales.
  • Played a pivotal role in rebranding and nationwide roll-out for AT&T Wireless after their acquisition of Singular Wireless. Guided the implementation of strict brand guidelines within a limited timeframe to ensure.
  • Crafted bespoke fixtures for Harley Davidson dealerships. Utilized consumer-centered design thinking to honor the brand's heritage while introducing innovative ways for customers to explore the dealership experience..
  • Specialized in creating memorable pop-up events and branded experiences, effectively bridging physical spaces and digital experiences. Introduced gamification elements to further enrich the customer journey and foster.
  • Demonstrated astute project management skills, delivering high-impact projects while ensuring budget adherence and meeting tight deadlines.
May 2005 - Dec 2005
Team & coworkers

Colleagues at Microsoft

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2 education records

Daniel Rutkowski education

Bachelor Of Arts (B.A.), Industrial And Product Design

Milwaukee Institute Of Art & Design

Bachelor Of Fine Arts, Industrial Design

Milwaukee Institute Of Art & Design
FAQ

Frequently asked questions about Daniel Rutkowski

Quick answers generated from the profile data available on this page.

What company does Daniel Rutkowski work for?

Daniel Rutkowski works for Microsoft.

What is Daniel Rutkowski's role at Microsoft?

Daniel Rutkowski is listed as Principle Art-Manager, Creative Director, Unreal Engine Specialist at Microsoft.

Where is Daniel Rutkowski based?

Daniel Rutkowski is based in Milwaukee, Wisconsin, United States while working with Microsoft.

What companies has Daniel Rutkowski worked for?

Daniel Rutkowski has worked for Microsoft, Sirenum Digital Llc, Czarnowski, Catalyst Exhibits, and Astound Group.

Who are Daniel Rutkowski's colleagues at Microsoft?

Daniel Rutkowski's colleagues at Microsoft include Meagan Pittman, Professional Security, Fitriani Tambunan, Chester Steven, and Scott Bragg.

How can I contact Daniel Rutkowski?

You can use AeroLeads to view verified contact signals for Daniel Rutkowski at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Daniel Rutkowski attend?

Daniel Rutkowski holds Bachelor Of Arts (B.A.), Industrial And Product Design from Milwaukee Institute Of Art & Design.

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