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Daniel Arata Email & Phone Number

Senior Technical Animator at Methodical Games, Inc.
Location: Los Angeles, California, United States 14 work roles 2 schools
1 work email found @respawn.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@respawn.com
LinkedIn Profile matched
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Current company
Role
Senior Technical Animator
Location
Los Angeles, California, United States
Company size

Who is Daniel Arata? Overview

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Quick answer

Daniel Arata is listed as Senior Technical Animator at Methodical Games, Inc., a with 5 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at respawn.com and a matched LinkedIn profile for Daniel Arata.

Daniel Arata previously worked as Character Rigger at Squarebit Studios and Senior Technical Art Outsource Supervisor at Blizzard Entertainment. Daniel Arata holds 3D Character Program, Character Set Up And Rigging from Animschool.

Company email context

Email format at Methodical Games, Inc.

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{first}{last}@respawn.com
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AeroLeads found 1 current-domain work email signal for Daniel Arata. Compare company email patterns before reaching out.

Profile bio

About Daniel Arata

Daniel Arata is a Senior Technical Animator at Methodical Games, Inc.. He possess expertise in rigging, character rigging, maya, modeling, facial rigging and 14 more skills.

Listed skills include Rigging, Character Rigging, Maya, Modeling, and 15 others.

Current workplace

Daniel Arata's current company

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Methodical Games, Inc.
Methodical Games, Inc.
Senior Technical Animator
Los Angeles, CA, US
Website
Employees
5
AeroLeads page
14 roles

Daniel Arata work experience

A career timeline built from the work history available for this profile.

Character Rigger

Charlotte, North Carolina, Us

Feb 2024 - Apr 2024

Senior Technical Art Outsource Supervisor

Irvine, Ca, Us

-Supervised a small team of outsource riggers-Wrote training documentation for outsource team and new internal hires-Provided support to internal rigging team-Rigged a variety of characters, creatures, and props-Supported rigging pipeline by writing rig modules and pipeline tools

Aug 2023 - Mar 2024

Technical Animator

San Fernando Valley, California, Us

-Rigged and skinned a variety of characters, creatures, props, robots, and vehicles within Maya as well as Unreal Engine’s control rig-Setup engine based physics such as ragdoll, clothing, and hair-Supported animation team with troubleshooting of rigs and technical issues with Maya and Unreal-Developed and maintained tools for rigging as well as other departments who require support

Jul 2021 - Aug 2023

Technical Artist

Carlsbad, Ca, Us

-Rigging and skinning of characters and props-Setup engine based physics such as ragdoll, props, and clothing-Supported animation team with troubleshooting of rigs and technical issues with Maya

Jun 2020 - Jul 2021

Character Fx Technical Director

Glendale, Ca, Us

-Created cloth, hair, and fur simulations.-Shot clean up including simulation fixes, as well as deformation clean up to the character rigs

Jan 2018 - Apr 2020

Character Technical Director Temp

Greenwich, Ct, Us

-Setup character rigging, skinning, and deformations-Collaborated with animation team on rig requests as well as art direction

Sep 2017 - Dec 2017

Freelance Rigger

Los Angeles, California, Us

-Setup character rigging, skinning, and deformations-Provided support to animation team with special rig requests as well as troubleshooting and debugging

Aug 2017 - Aug 2017

Character Technical Director

Burbank, Ca, Us

-Setup character rigging, skinning, and deformations-Setup cloth and hair simulations-Shot based simulation work as well as deformation cleanup

Jan 2017 - Jul 2017

Rigging Artist

Dallas, Tx, Us

-Setup character rigging, skinning, and deformations-Collaborated with animation team on rig requests and art direction of poses that needed to be hit-Supported the rigging pipeline by writing and editing modules for autorigger

Feb 2016 - Jan 2017

Freelance Rigger And Modeler

Orem, Utah, Us

Assisting in the creation of the Malcolm 2.0 rig and AnimSchool picker!

Feb 2015 - Dec 2015

Rigging Td

Puppetar Studio

Character/creature rigging, Tool writing, Hair/cloth set up with modeling support, Shot finaling including dynamic simulation

Jun 2013 - Oct 2014

Intern

Puppetar Studio
Feb 2013 - Jun 2013
Team & coworkers

Colleagues at Methodical Games, Inc.

Other employees you can reach at methodical.com. View company contacts for 5 employees →

2 education records

Daniel Arata education

3D Character Program, Character Set Up And Rigging

Animschool

3D Animation, Modeling And Rigging

Academy Of Art University
FAQ

Frequently asked questions about Daniel Arata

Quick answers generated from the profile data available on this page.

What company does Daniel Arata work for?

Daniel Arata works for Methodical Games, Inc..

What is Daniel Arata's role at Methodical Games, Inc.?

Daniel Arata is listed as Senior Technical Animator at Methodical Games, Inc..

What is Daniel Arata's email address?

AeroLeads has found 1 work email signal at @respawn.com for Daniel Arata at Methodical Games, Inc..

Where is Daniel Arata based?

Daniel Arata is based in Los Angeles, California, United States while working with Methodical Games, Inc..

What companies has Daniel Arata worked for?

Daniel Arata has worked for Methodical Games, Inc., Squarebit Studios, Blizzard Entertainment, Respawn Entertainment, and High Moon Studios.

Who are Daniel Arata's colleagues at Methodical Games, Inc.?

Daniel Arata's colleagues at Methodical Games, Inc. include Terri Roberts, Ken Thomas, Tom Tanamachi, and Shem Isukh.

How can I contact Daniel Arata?

You can use AeroLeads to view verified contact signals for Daniel Arata at Methodical Games, Inc., including work email, phone, and LinkedIn data when available.

What schools did Daniel Arata attend?

Daniel Arata holds 3D Character Program, Character Set Up And Rigging from Animschool.

What skills is Daniel Arata known for?

Daniel Arata is listed with skills including Rigging, Character Rigging, Maya, Modeling, Facial Rigging, Photoshop, Character Animation, and Mel.

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