Daniel Belair Email & Phone Number
Who is Daniel Belair? Overview
A concise factual answer block for searchers comparing this professional profile.
Daniel Belair is listed as Senior Technical Artist and Supervisor at Sarbakan, a company with 40 employees, based in Québec, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Daniel Belair.
Daniel Belair previously worked as Founder and Supervisor at Kreaturz.com at Kreaturz and 3D Professor at Université Du Québec En Abitibi-Témiscamingue. Daniel Belair holds Aec, 2D/3D Animation from Icari.
Email format at Sarbakan
This section adds company-level context without repeating Daniel Belair's masked contact details.
Review company-level records connected to Daniel Belair before choosing the right outreach path.
About Daniel Belair
website: www.kreaturz.comMore than 25 years in, I have covered the full production spectrum. From TV ads to TV series and Game Cinematic hits to movies on the big screen and also game development. During my career, I have filled several positions: CEO, CG supervisor, Technical Director, Lead Rigger, CG Generalist, and Pipeline Developer on Softimage, Maya, and 3DS Max. My skills allow me to have an in-depth knowledge of each production stages as well as being actively involved in development and decision making. I'm also dealing with clients, directors, network and bids .I have also participated in the elaboration and conception of the video game program for the Government of Quebec to help new students reach their dream to be part of the 3D community. I am also teaching 3D at the university level.In Addition, my passion for audio lead me to built my own recording studio. Acting as Sound Engineer, I recorded my first album in 1998 and was aired on several Canadian radio stations and on Much Music (Canada).---Avec plus de 25 ans d'expérience dans le domaine, J'ai couvert un large évantail de productions. De la publicité à la série télévisée, des cinématiques de jeux aux films grand écran en passant par le développement de jeux. J'ai également rempli plusieurs rôles durant ma carrière: CEO, Superviseur CG, Directeur technique, Superviseur du Rigging, Généraliste et développeur de pipeline, sur Maya, Max et Softimage. Mes habiletés me permettent d'avoir une connaissance approfondie de chaque stade de la production d'effets visuels en plus d'être impliqué dans les prises de décisions ainsi que le développement de studios. Je dois également négocier avec les clients, les réalisateurs, le "Network" et les soumissions.J'ai égalalement participé à l'élaboration et la conception du programme de jeu vidéo pour le Gouvernement du Québec et ainsi aider les étudiants à atteindre leur rêve de faire partie de la communauté 3D. J'enseigne également les effets visuels au niveau universitaire depuis une dixaine d'années.De plus, ma passion pour l'audio m'a permis d'avoir un studio d'enregistrement. Agissant comme ingénieur de son, j'ai enregistré mon premier album en 1998, qui fut diffusé sur les ondes de Much Music. Quelques chansons ont également été diffusées sur plusieurs stations radio canadienne.
Listed skills include Maya, Xsi, Film, Mel, and 21 others.
Daniel Belair's current company
Company context helps verify the profile and gives searchers a useful next step.
Daniel Belair work experience
A career timeline built from the work history available for this profile.
Founder And Supervisor At Kreaturz.Com
CurrentKreaturz is a creative studio focusing on the film, game and advertisement industries.As the CEO of a small VFX "boutique", I have to wear many hats. I, therefore, oversee all projects to make sure everything runs smoothly. In addition, I also participate in each production stage. I like to keep abreast of new technologies and get my hands dirty, whether.
3D Professor
Currentprofessor: Modeling, Texturing, Shading(Arnold, UE5 ), Grooming, Rendering and Rigging under Maya and Blender. I'm also teaching Substance Painter and zBrush.J'enseigne présentement la modélisation, les textures, le shading ( Arnold, UE5 ), le rendu, le grooming ainsi que le rigging sous Maya. J'enseigne également Substance Painter et zBrush.
Consultant
Helping the team with different 3D tasks as well as pipeline development.Project:-Code 8
Founder At 3Dqub.Ca
3DQub ( pronounced “3D Cube” ) is a new HUB for visual effects, games, and AR/VR artists. It is full of resources like company listing, daily news, interviews, a job board and tutorials to help you stay updated with the latest techniques and technologies. Our goal is to promote our artists and companies locally and globally and bring the game, VFX, and.
Ceo | Zarbiestudio.Com
Zarbie Studio was a creative company in the 3D field, concentrating in particular on advertising and promotional videos by combining filming, 3D, and Motion Design. This company transformed, to create Kreaturz.com.My role as a founder was to solicit clients and bid on prospective contracts. I also had to participate in the productions as an artist by.
Cg Supervisor
As a CG supervisor, I was responsible for overseeing tracking/matchmove, rigging, animation, pipeline, effects, lighting, and rendering. Approving shots on all projects and developing tools and new technics were also part of my daily tasks. I also had to schedule and plan human resources for those projects and evaluate employees and shot quality. Rigging.
Creature Technical Animator
As Technical Animator, my main task for the Mass Effect Andromeda game was to develop a facial capture system capable of supporting the large number of characters and dialogues.---En tant qu'Animateur Technique, ma principale tâche pour le jeu Mass Effect Andromeda était de développer un système de capture faciale capable de supporter le nombre important.
Rigging Teacher
I taught modular rigging technics to students who wanted to find a technical job in industry. I also rigged a few characters that students used during animation classes, including Lisa, Brick, and Legion.---J'enseignais le Rigging modulaire à des étudiants désireux de se trouver un travail technique dans l'industrie. J'ai également riggé quelques.
Maya/Softimage Td / Creature Td / Generalist / Pipeline
As technical director, my role was to develop the Softimage pipeline and rig the required elements for productions. I also had to make sure the artists were supported when problems arose.---En tant que directeur technique, mon rôle consistait à développer le pipeline sous Softimage et à rigger les éléments necessaires aux productions. Je devais également.
Technical Director / 3D Generalist/Creature Td
My mandate for these roles was to create rigs for the different productions. I was also a Generalist. I had to deal with many aspects of productions, such as lighting for certain shots or modelling and texturing assets. Due to the lack of technical staff, I also had to deal with the development/programming of tools to help artists perform their tasks more.
Lead Creature Td / Pipeline Dev
In my role as Lead Rigger/Pipeline Developer, I had to oversee the ongoing productions at the rigging level and ensure that the rigs were ready for the animators. I also had to invent and program the necessary tools to facilitate the creation of modular rigs under Softimage and Maya. I also had to develop/program tools to help the artists in their daily.
Pipeline Td/ Lead Creature Td/ Cg Supervisor
Big Bang's niche at that time was the children's TV series. In other words, a very rapid rate of production. During my employment, I had to take care of creating all rigs for the vehicles and characters in addition to doing all scripts relating to the character pipeline. I also had to oversee the artists and monitor the plans with the director.---Le.
Maya Generalist / Creature Td
Initially hired as a generalist, I had to perform various tasks such as textures, renderings, animations and modelling. Given my interest in technology, I joined the rigging team. My task was therefore to rig different elements for the productions.---Engagé à la base comme généraliste, je devais donc effectuer différentes tâches telles que des textures.
Cg Supervisor
In this role, I was required to produce promotional content for a heavy-duty vehicle accessories business. I also had to mentor and guide two co-workers through their daily tasks.---Dans cet emploi, je devais produire du contenu promotionnel pour une compagnie d'accessiores de véhicules lourds. Je devais également superviser et guider deux collègues dans.
3Ds Max / Softimage Generalist
When I finished my studies, I decided to do small contracts mainly under 3DS Max and Softimage 3D.---En terminant mes études, j'ai décidé de faire des petits contrats sous 3DS Max principalement et Softimage 3D.
Colleagues at Sarbakan
Other employees you can reach at sarbakan.com. View company contacts for 40 employees →
Raphaelle Mongrain
Colleague at SarbakanCapitale-Nationale, Quebec, Canada, Canada
View →
YS
Yassin Sardli
Colleague at SarbakanRabat, Rabat-Salé-Kénitra, Morocco, Morocco
View →
DD
Dominique Dostie
Colleague at SarbakanCanada, Canada
View →
MD
Mahmoud Dabor
Colleague at SarbakanSaudi Arabia, Saudi Arabia
View →
AJ
Anthony Johnston
Colleague at SarbakanQuébec, Quebec, Canada, Canada
View →
FO
Frank O'Brien
Colleague at SarbakanQuébec, Quebec, Canada, Canada
View →
DP
Diego Perez
Colleague at SarbakanMountain View, California, United States, United States
View →
BS
Bruno Serré
Colleague at SarbakanQuébec, Quebec, Canada, Canada
View →
KG
Karyn Grenier
Colleague at SarbakanCapitale-Nationale, Quebec, Canada, Canada
View →
CS
Chanelle Smith
Colleague at SarbakanMadagascar, Madagascar
View →
Daniel Belair education
Aec, 2D/3D Animation
Dec, Human Sciences
Music
Frequently asked questions about Daniel Belair
Quick answers generated from the profile data available on this page.
What company does Daniel Belair work for?
Daniel Belair works for Sarbakan.
What is Daniel Belair's role at Sarbakan?
Daniel Belair is listed as Senior Technical Artist and Supervisor at Sarbakan.
Where is Daniel Belair based?
Daniel Belair is based in Québec, Quebec, Canada while working with Sarbakan.
What companies has Daniel Belair worked for?
Daniel Belair has worked for Sarbakan, Kreaturz, Université Du Québec En Abitibi-Témiscamingue, Playfight, and 3Dqub.
Who are Daniel Belair's colleagues at Sarbakan?
Daniel Belair's colleagues at Sarbakan include Raphaelle Mongrain, Yassin Sardli, Dominique Dostie, Mahmoud Dabor, and Anthony Johnston.
How can I contact Daniel Belair?
You can use AeroLeads to view verified contact signals for Daniel Belair at Sarbakan, including work email, phone, and LinkedIn data when available.
What schools did Daniel Belair attend?
Daniel Belair holds Aec, 2D/3D Animation from Icari.
What skills is Daniel Belair known for?
Daniel Belair is listed with skills including Maya, Xsi, Film, Mel, Visual Effects, Rigging, Computer Animation, and After Effects.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Daniel Belair you were looking for.
View similar profiles