Daniel Belair
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Daniel Belair Email & Phone Number

Senior Technical Artist and Supervisor at Sarbakan
Location: Québec, Quebec, Canada 16 work roles 3 schools
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Current company
Role
Senior Technical Artist and Supervisor
Location
Québec, Quebec, Canada
Company size

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Daniel Belair is listed as Senior Technical Artist and Supervisor at Sarbakan, a company with 40 employees, based in Québec, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Daniel Belair.

Daniel Belair previously worked as Founder and Supervisor at Kreaturz.com at Kreaturz and 3D Professor at Université Du Québec En Abitibi-Témiscamingue. Daniel Belair holds Aec, 2D/3D Animation from Icari.

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Sarbakan

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Profile bio

About Daniel Belair

website: www.kreaturz.comMore than 25 years in, I have covered the full production spectrum. From TV ads to TV series and Game Cinematic hits to movies on the big screen and also game development. During my career, I have filled several positions: CEO, CG supervisor, Technical Director, Lead Rigger, CG Generalist, and Pipeline Developer on Softimage, Maya, and 3DS Max. My skills allow me to have an in-depth knowledge of each production stages as well as being actively involved in development and decision making. I'm also dealing with clients, directors, network and bids .I have also participated in the elaboration and conception of the video game program for the Government of Quebec to help new students reach their dream to be part of the 3D community. I am also teaching 3D at the university level.In Addition, my passion for audio lead me to built my own recording studio. Acting as Sound Engineer, I recorded my first album in 1998 and was aired on several Canadian radio stations and on Much Music (Canada).---Avec plus de 25 ans d'expérience dans le domaine, J'ai couvert un large évantail de productions. De la publicité à la série télévisée, des cinématiques de jeux aux films grand écran en passant par le développement de jeux. J'ai également rempli plusieurs rôles durant ma carrière: CEO, Superviseur CG, Directeur technique, Superviseur du Rigging, Généraliste et développeur de pipeline, sur Maya, Max et Softimage. Mes habiletés me permettent d'avoir une connaissance approfondie de chaque stade de la production d'effets visuels en plus d'être impliqué dans les prises de décisions ainsi que le développement de studios. Je dois également négocier avec les clients, les réalisateurs, le "Network" et les soumissions.J'ai égalalement participé à l'élaboration et la conception du programme de jeu vidéo pour le Gouvernement du Québec et ainsi aider les étudiants à atteindre leur rêve de faire partie de la communauté 3D. J'enseigne également les effets visuels au niveau universitaire depuis une dixaine d'années.De plus, ma passion pour l'audio m'a permis d'avoir un studio d'enregistrement. Agissant comme ingénieur de son, j'ai enregistré mon premier album en 1998, qui fut diffusé sur les ondes de Much Music. Quelques chansons ont également été diffusées sur plusieurs stations radio canadienne.

Listed skills include Maya, Xsi, Film, Mel, and 21 others.

Current workplace

Daniel Belair's current company

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Sarbakan
Sarbakan
Senior Technical Artist and Supervisor
Quebec City, QC, CA
Website
Employees
40
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16 roles · 21 years

Daniel Belair work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist And Supervisor

Quebec City, QC, CA

Founder And Supervisor At Kreaturz.Com

Current

Lac-Beauport, Quebec, Canada

Kreaturz is a creative studio focusing on the film, game and advertisement industries.As the CEO of a small VFX "boutique", I have to wear many hats. I, therefore, oversee all projects to make sure everything runs smoothly. In addition, I also participate in each production stage. I like to keep abreast of new technologies and get my hands dirty, whether.

Jul 2018 - Present

3D Professor

Current

Montreal

professor: Modeling, Texturing, Shading(Arnold, UE5 ), Grooming, Rendering and Rigging under Maya and Blender. I'm also teaching Substance Painter and zBrush.J'enseigne présentement la modélisation, les textures, le shading ( Arnold, UE5 ), le rendu, le grooming ainsi que le rigging sous Maya. J'enseigne également Substance Painter et zBrush.

Aug 2014 - Present

Consultant

Ontario, Canada

Helping the team with different 3D tasks as well as pipeline development.Project:-Code 8

May 2022 - Apr 2023

Founder At 3Dqub.Ca

Montreal, Quebec, Canada

3DQub ( pronounced “3D Cube” ) is a new HUB for visual effects, games, and AR/VR artists. It is full of resources like company listing, daily news, interviews, a job board and tutorials to help you stay updated with the latest techniques and technologies. Our goal is to promote our artists and companies locally and globally and bring the game, VFX, and.

Nov 2020 - Jan 2023

Ceo | Zarbiestudio.Com

Montreal, Canada Area

Zarbie Studio was a creative company in the 3D field, concentrating in particular on advertising and promotional videos by combining filming, 3D, and Motion Design. This company transformed, to create Kreaturz.com.My role as a founder was to solicit clients and bid on prospective contracts. I also had to participate in the productions as an artist by.

Jan 2010 - May 2018

Cg Supervisor

Montreal, Canada Area

As a CG supervisor, I was responsible for overseeing tracking/matchmove, rigging, animation, pipeline, effects, lighting, and rendering. Approving shots on all projects and developing tools and new technics were also part of my daily tasks. I also had to schedule and plan human resources for those projects and evaluate employees and shot quality. Rigging.

Sep 2016 - Jan 2018

Creature Technical Animator

Bioware, Mass Effect Aaa Game Franchise

Montreal, Canada Area

As Technical Animator, my main task for the Mass Effect Andromeda game was to develop a facial capture system capable of supporting the large number of characters and dialogues.---En tant qu'Animateur Technique, ma principale tâche pour le jeu Mass Effect Andromeda était de développer un système de capture faciale capable de supporter le nombre important.

May 2013 - Apr 2014

Rigging Teacher

Ianimate.Net

Los Angeles

I taught modular rigging technics to students who wanted to find a technical job in industry. I also rigged a few characters that students used during animation classes, including Lisa, Brick, and Legion.---J'enseignais le Rigging modulaire à des étudiants désireux de se trouver un travail technique dans l'industrie. J'ai également riggé quelques.

Jul 2012 - Feb 2014

Maya/Softimage Td / Creature Td / Generalist / Pipeline

Vision Globale

Montreal, Canada Area

As technical director, my role was to develop the Softimage pipeline and rig the required elements for productions. I also had to make sure the artists were supported when problems arose.---En tant que directeur technique, mon rôle consistait à développer le pipeline sous Softimage et à rigger les éléments necessaires aux productions. Je devais également.

Oct 2011 - May 2013

Technical Director / 3D Generalist/Creature Td

Mokko Studio

Montreal, Canada Area

My mandate for these roles was to create rigs for the different productions. I was also a Generalist. I had to deal with many aspects of productions, such as lighting for certain shots or modelling and texturing assets. Due to the lack of technical staff, I also had to deal with the development/programming of tools to help artists perform their tasks more.

Jan 2011 - Oct 2011

Lead Creature Td / Pipeline Dev

Montreal, Canada Area

In my role as Lead Rigger/Pipeline Developer, I had to oversee the ongoing productions at the rigging level and ensure that the rigs were ready for the animators. I also had to invent and program the necessary tools to facilitate the creation of modular rigs under Softimage and Maya. I also had to develop/program tools to help the artists in their daily.

Jan 2007 - Feb 2010

Pipeline Td/ Lead Creature Td/ Cg Supervisor

Big Bang Digital Studio

Big Bang's niche at that time was the children's TV series. In other words, a very rapid rate of production. During my employment, I had to take care of creating all rigs for the vehicles and characters in addition to doing all scripts relating to the character pipeline. I also had to oversee the artists and monitor the plans with the director.---Le.

2005 - 2007 ~2 yrs

Maya Generalist / Creature Td

Damn Fx

Initially hired as a generalist, I had to perform various tasks such as textures, renderings, animations and modelling. Given my interest in technology, I joined the rigging team. My task was therefore to rig different elements for the productions.---Engagé à la base comme généraliste, je devais donc effectuer différentes tâches telles que des textures.

Jan 2003 - Jan 2005

Cg Supervisor

Exciting Global Tech

In this role, I was required to produce promotional content for a heavy-duty vehicle accessories business. I also had to mentor and guide two co-workers through their daily tasks.---Dans cet emploi, je devais produire du contenu promotionnel pour une compagnie d'accessiores de véhicules lourds. Je devais également superviser et guider deux collègues dans.

Jan 2002 - 2003

3Ds Max / Softimage Generalist

Freelance 3D Artist

When I finished my studies, I decided to do small contracts mainly under 3DS Max and Softimage 3D.---En terminant mes études, j'ai décidé de faire des petits contrats sous 3DS Max principalement et Softimage 3D.

Jan 2000 - 2002
Team & coworkers

Colleagues at Sarbakan

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3 education records

Daniel Belair education

Aec, 2D/3D Animation

Icari

Dec, Human Sciences

Montmorency College

Music

Lionel-Groulx College
FAQ

Frequently asked questions about Daniel Belair

Quick answers generated from the profile data available on this page.

What company does Daniel Belair work for?

Daniel Belair works for Sarbakan.

What is Daniel Belair's role at Sarbakan?

Daniel Belair is listed as Senior Technical Artist and Supervisor at Sarbakan.

Where is Daniel Belair based?

Daniel Belair is based in Québec, Quebec, Canada while working with Sarbakan.

What companies has Daniel Belair worked for?

Daniel Belair has worked for Sarbakan, Kreaturz, Université Du Québec En Abitibi-Témiscamingue, Playfight, and 3Dqub.

Who are Daniel Belair's colleagues at Sarbakan?

Daniel Belair's colleagues at Sarbakan include Raphaelle Mongrain, Yassin Sardli, Dominique Dostie, Mahmoud Dabor, and Anthony Johnston.

How can I contact Daniel Belair?

You can use AeroLeads to view verified contact signals for Daniel Belair at Sarbakan, including work email, phone, and LinkedIn data when available.

What schools did Daniel Belair attend?

Daniel Belair holds Aec, 2D/3D Animation from Icari.

What skills is Daniel Belair known for?

Daniel Belair is listed with skills including Maya, Xsi, Film, Mel, Visual Effects, Rigging, Computer Animation, and After Effects.

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