Daniel Berube
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Daniel Berube Email & Phone Number

Director of Product Management | Live Ops strategist at OpenBet
Location: Greater Montreal Metropolitan Area, Canada 8 work roles 7 schools
1 work email found @ludia.com 2 phones found area 514 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@ludia.com
Direct phone (514) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Product Management | Live Ops strategist
Location
Greater Montreal Metropolitan Area, Canada

Who is Daniel Berube? Overview

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Quick answer

Daniel Berube is listed as Director of Product Management | Live Ops strategist at OpenBet, based in Greater Montreal Metropolitan Area, Canada. AeroLeads shows a work email signal at ludia.com, phone signal with area code 514, and a matched LinkedIn profile for Daniel Berube.

Daniel Berube previously worked as Product Manager - PAM Wallet at Openbet and Director of Product Management at Behaviour Interactive. Daniel Berube holds Data Driven Product Manager from Gopractice.Io.

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Email format at OpenBet

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{first_initial}{last}@ludia.com
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Profile bio

About Daniel Berube

Experienced leader in product management and creative roles across AAA, Indie, and mobile video game sectors. Known for successfully launching and managing numerous game titles, driving substantial revenue growth, and enhancing user experience through strategic product development. Skilled in agile methodologies, team leadership, and fostering cross-functional collaboration to align product strategies with business objectives. Adept at implementing innovative solutions and optimizing operational efficiency to achieve sustainable growth in competitive markets.

Listed skills include Game Design, Video Games, Level Design, Game Development, and 45 others.

Current workplace

Daniel Berube's current company

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OpenBet
Openbet
Director of Product Management | Live Ops strategist
AeroLeads page
8 roles

Daniel Berube work experience

A career timeline built from the work history available for this profile.

Product Manager - Pam Wallet

Current

London, Gb

Sep 2024 - Present

Director Of Product Management

Montréal, Québec, Ca

-Led the first cohort of product managers through the entire product lifecycle, from conception to full-scale production.-Guided comprehensive market research and feasibility studies, ensuring alignment with business objectives and player expectations.-Oversaw game forecasting, competition analysis, and live operations roadmap to maintain competitive positioning.-Collaborated with cross-functional teams to translate concepts into actionable product strategies.-Championed methodologies for innovation, collaboration, and continuous improvement.-Defined product roadmaps and prioritized features to drive innovation based on player feedback and market trends.-Initiated core technology initiatives to enhance operational efficiency and strategic development.-Developed live ops tools for optimizing game management and player engagement.-Design agnostic dashboards for flexible KPI analysis, enabling data-driven decision-making.-Spearheaded a confidential initiative to integrate active player feedback into new title launches.-Collaborated on defining technical project scopes, milestones, and resource allocation.-Identified opportunities for innovation and efficiency improvements, fostering a culture of creativity and technical excellence.

Jan 2021 - Jun 2024

Product Manager

Montréal, Québec, Ca

-Successfully led a team of talented individuals in the development of Warriors of Waterdeep, achieving significant KPI improvements across all game metrics.-Oversaw game performance, data analysis, live operations, game forecasting, and game design economy to ensure strategic alignment and operational excellence.-Designed and implemented a groundbreaking live operations tool that became a cornerstone of studio operations, markedly enhancing efficiency and performance.-Applied extensive expertise in-game performance and data analysis to optimize game metrics and guide strategic decision-making processes.-Played a pivotal role in shaping business and launch strategies, directly contributing to the successful release of multiple titles and fostering studio growth.-Developed a widely adopted live operations tool, revolutionizing studio operations and significantly improving operational efficiency and game performance.

Nov 2019 - Feb 2021

Lead Game Designer

Montréal, Québec, Ca

2018 Warriors of Waterdeep - Dungeons and Dragons 2016 Dragons Rise of Berk-Defined, articulated, and communicated the game vision to clients, the editorial team, and production team, ensuring alignment and clarity throughout development.-Managed a diverse team of 6 designers, including a scriptwriter, analytics expert, economist, and game designer, fostering collaboration and optimizing workflow efficiency.-Reviewed and validated game design work, ensuring quality and adherence to project goals and client expectations.-Facilitated brainstorming sessions to communicate editorial decisions and direction to the production team, promoting cohesive implementation of creative vision.-Created and prioritized the product backlog, assigning stories based on strategic objectives and development milestones.-Collaborated closely with the editorial team and producers to detail and validate priorities and deliverables, ensuring project milestones were met on schedule.-Manage and coordinate design team sprints, optimizing productivity and task management within the project management framework.-Authored comprehensive game design documentation, including UI mockups and flowcharts using Confluence, providing clear guidelines for development teams.-Provided training and guidance to game designers on documentation standards and development processes, enhancing team capabilities and alignment.-Established the game design document structure adopted by designers across the studio, ensuring consistency and clarity in design communication.-Implemented production processes adopted by multiple teams within the studio, streamlining workflows and enhancing project efficiency.-Conducted training sessions for team leads and game designers on effective communication strategies, fostering improved collaboration and project outcomes.

Jan 2016 - Nov 2019

Creative Director / Product Owner / Lead Game Designer / Coowner

Saguenay, Qc, Ca

-Brainstormed and communicated game vision to clients, editorial teams, and production teams, ensuring alignment throughout development phases.-Managed a team of 8 game and level designers, including scriptwriters, fostering creativity and adherence to project objectives.-Oversaw external scriptwriting teams, ensuring quality and timely deliverables.-Directed review and validation of production team workflows, optimizing efficiency and alignment with project goals.-Created and prioritized product backlog, aligning story priorities with strategic objectives and development milestones.-Collaborated with executive leadership to detail and validate project priorities, ensuring strategic alignment.-Managed design team sprints using Hansoft, enhancing productivity and task management.-Implemented agile methodologies studio-wide, improving project efficiency and responsiveness.-Educated game designers on documentation and rational game design approaches, standardizing practices.-Spearheaded integration of Free-to-Play (F2P) mindset, transitioning products to sustainable service models.-Implemented ARM strategies, optimizing Acquisition, Retention, and Monetization.-Analyzed mobile game marketing trends, leveraging analytics for data-driven decision-making.à-Defined and standardized game design documentation structures, ensuring clarity and consistency.-Participated in industry conferences and summits, staying informed on trends and best practices.-Key contributor to business development and relationship-building at international game connection events, fostering strong partnerships.

Jan 2012 - Jan 2016

Product Owner/Freemium Lead Game Designer Jurassic Park Builder

Montréal, Québec, Ca

-Game Design Leadership: Orchestrated the design direction and gameplay mechanics for Jurassic Park Builder, driving its success as one of Ludia's most profitable free-to-play games.-Product Ownership: Directed the overall vision and strategic roadmap for the game, aligning features and updates with player engagement metrics and business objectives.-Strategic Planning: Developed and executed comprehensive strategies for player retention, monetization, and long-term sustainability within the competitive mobile gaming market.-Cross-functional Collaboration: Collaborated closely with development teams, artists, marketers, and stakeholders to ensure cohesive implementation of game features and updates.Data-Driven Decision Making: Leveraged market analysis, competitive benchmarking and player feedback to iteratively improve game mechanics, user experience, and revenue generation strategies.-Innovation and Creativity: Introduced innovative gameplay features and monetization strategies, continuously enhancing player engagement and revenue streams.-Documentation and Communication: Authored detailed game design documentation and effectively communicated design concepts and strategies to team members and stakeholders.-Industry Knowledge: Stayed abreast of industry trends and best practices through participation in conferences and continuous research, contributing to the game's ongoing success and adaptation.

Aug 2011 - Jan 2012

Brand Creative Director

Saint-Mandé, Île-De-France, Fr

Creative Brand Director - COG: Dinosaurs 3D (3DS)Creative Brand Director - COG: Dino Strike (WII)Creative Brand Director - COG: Mutant Insects (DS)Creative Director - COG: Dragons (DS)Creative Director - COG: Dinosaurs (DS)Creative Director - Rainbow Six Vegas (PSP)Creative Director Splinter Cell double agent XBOX PS2Lead Game designer online Splinter Cell Chaos Theory XBOX(2004)Game Designer Tom Clancy's Raven Shield PC (2000-2003)Game Designer Tom Clancy's Splinter Cell PC (2002)Game Designer - Tarzan untamed (2001)Game Designer - Donald Duck Going Quaker's (2000)-Describe, detail and communicate the game vision to the editorial team and the production team.-Create and manage Combat of giants’ brand-Review and validate production teamwork-In charge of the content production team of 3 teams working on different projects on the same brand.-Brainstorm developed and communicates the creative vision of the different projects-In charge to review and validating production teamwork-Brainstorm and communicate the editorial team decision and direction to the different production teams-Create product backlog and assign priority to stories-Detailed and validated priority and deliverable to the direction team-Manage and build design team sprint on Hansoft-Put in place game design document structure inside the production team-Initiate the GAAS thinking in 2009-Work with Pixies to define, learn and adapt the agile methodology to game development UBISOFT MONTREAL -Describe, detail and communicate the game vision to the editorial team and the production team.-Manage directly a team of up to 20 game and level designers-In charge of the content production team of a production team (up to 185 people)-Review and validate production teamwork-Create product backlog and assign priority to stories-Detailed and validated priority and deliverable to the direction team-Manage and build design team sprint on Hansoft

Jan 1998 - Mar 2011

Teaching

Cegep De Limoilou

Part-time teacher for game design students at Cégep de Limoilou in Video Game Design.

Jan 2007 - Feb 2011
7 education records

Daniel Berube education

Data Driven Product Manager

Gopractice.Io

Management Role In Video Games

Hec Montréal

F2P Game Design

Nicholas Lovell - Gamesbrief Seminar

High School, Art Degres And 3D Animation

Institut D'Informatique De Québec Nad

High School, Arts

Cégep De Lévis-Lauzon

Certificate, Applying Professional Scrum For Software Development

Pixies

Certificate, Interactive Dynamic Communication

Creacor
FAQ

Frequently asked questions about Daniel Berube

Quick answers generated from the profile data available on this page.

What company does Daniel Berube work for?

Daniel Berube works for OpenBet.

What is Daniel Berube's role at OpenBet?

Daniel Berube is listed as Director of Product Management | Live Ops strategist at OpenBet.

What is Daniel Berube's email address?

AeroLeads has found 1 work email signal at @ludia.com for Daniel Berube at OpenBet.

What is Daniel Berube's phone number?

AeroLeads has found 2 phone signal(s) with area code 514 for Daniel Berube at OpenBet.

Where is Daniel Berube based?

Daniel Berube is based in Greater Montreal Metropolitan Area, Canada while working with OpenBet.

What companies has Daniel Berube worked for?

Daniel Berube has worked for Openbet, Behaviour Interactive, Ludia, Bloobuzz, and Ubisoft.

How can I contact Daniel Berube?

You can use AeroLeads to view verified contact signals for Daniel Berube at OpenBet, including work email, phone, and LinkedIn data when available.

What schools did Daniel Berube attend?

Daniel Berube holds Data Driven Product Manager from Gopractice.Io.

What skills is Daniel Berube known for?

Daniel Berube is listed with skills including Game Design, Video Games, Level Design, Game Development, Game Mechanics, Creative Direction, Casual Games, and Gameplay.

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