Daniel Williams
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Daniel Williams Email & Phone Number

Technical Artist and Art Lead at Endless Studios
Location: Goodyear, Arizona, United States 8 work roles 1 school
1 work email found @elinemedia.com 2 phones found area 602 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@elinemedia.com
Direct phone (602) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technical Artist and Art Lead
Location
Goodyear, Arizona, United States

Who is Daniel Williams? Overview

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Quick answer

Daniel Williams is listed as Technical Artist and Art Lead at Endless Studios, based in Goodyear, Arizona, United States. AeroLeads shows a work email signal at elinemedia.com, phone signal with area code 602, and a matched LinkedIn profile for Daniel Williams.

Daniel Williams previously worked as Technical Artist at E-Line Media and Game Developer at Safemilk And Co.. Daniel Williams holds Bachelors In Art, Game Art And Design from The Art Institutes.

Company email context

Email format at Endless Studios

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{first_initial}{last}@elinemedia.com
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AeroLeads found 1 current-domain work email signal for Daniel Williams. Compare company email patterns before reaching out.

Profile bio

About Daniel Williams

Currently working on The Endless Mission as well as developing an independent title. Specialization in characters, weapons, and super accurate and we'll researched military related visuals.I am well versed in Unity.I am delving deep into using C# alongside Unity to create games and projects.Some of my work @ http://danielsafemilk.wix.com/portfolioSpecialties: Character CreationZbrush SculptingPhoto realistic and hand painted texturesParticle texture and system creationFume FXUnity 3DMarvelous DesignerSubstance Designer Intermediate working knowledge of C#

Listed skills include Texturing, Zbrush, 3D Studio Max, Texture Painting, and 17 others.

Current workplace

Daniel Williams's current company

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Endless Studios
Endless Studios
Technical Artist and Art Lead
AeroLeads page
8 roles

Daniel Williams work experience

A career timeline built from the work history available for this profile.

Technical Artist And Art Lead

Current

Tempe, Arizona, United States

A spin off company of E-Line Media focused on the educational initiatives that were previously run there.

Jan 2022 - Present

Technical Artist

Tempe, Arizona

Rig, animate, script, model, texture, you name it, I'll do it, and I'll do it with minimal direction too. Point me in a direction and shoot, I'll get us there.

Jul 2017 - Dec 2021

Game Developer

Safemilk And Co.

Goodyear, Arizona

Creating prototypes for clients and continuing development on my independent title.

Mar 2014 - Jul 2018

3D Character Artist And Weapon Artist

Mos-Defense

Scottsdale Arizona

I created 3D character models to represent local residents of different countries including Iraq and Afghanistan. I also created US soldiers to represent friendly troops in different situations around the globe. Outside of characters I created mounted weaponry and hand held weaponry in high detail. I expanded my skill-set by beginning to learn Unity 3D as well as scripting in C#. I used this knowledge to create First Person Experiments using the Oculus Rift, a stereoscopic 3D low latency head mounted display.

Sep 2012 - Sep 2013

3D Artist

Chandler, Az

While at Pitch Black I created weapons and particle systems for the game. Additionally I used engine tools to bring those assets into the engine and make sure they worked correctly and fired the correct FX. I also transitioned into the character team where I began reworking and cleaning up art and creating new character content as well.

Oct 2010 - Apr 2012

3D Character Artist

Goodyear, Arizona

During my time working with Crankshaft games, I worked on a wide variety of assets for Party of Sin, including Characters, weapons, props, sprites for special FX, and even sections of environments for the different stages. I worked remotely with people from all over the world including Canada and Germany to create assets that could be used on their own, or in conjunction with other artists needs.

Jun 2008 - Oct 2010

Artist

Eternal Silence Mod

I serve mainly as a texture artist but model some props and ships. I work directly with the project leader to gain feedback as well as new assignments.

Mar 2008 - Oct 2010

3D And Texture Artist

Flashbang Studios

Character modeling and texture creation.Prop modeling and texture creation.Environmental texture painting.Using Unity to prototype and test gameplay mechanics and assets.

Apr 2008 - Sep 2008
1 education record

Daniel Williams education

FAQ

Frequently asked questions about Daniel Williams

Quick answers generated from the profile data available on this page.

What company does Daniel Williams work for?

Daniel Williams works for Endless Studios.

What is Daniel Williams's role at Endless Studios?

Daniel Williams is listed as Technical Artist and Art Lead at Endless Studios.

What is Daniel Williams's email address?

AeroLeads has found 1 work email signal at @elinemedia.com for Daniel Williams at Endless Studios.

What is Daniel Williams's phone number?

AeroLeads has found 2 phone signal(s) with area code 602 for Daniel Williams at Endless Studios.

Where is Daniel Williams based?

Daniel Williams is based in Goodyear, Arizona, United States while working with Endless Studios.

What companies has Daniel Williams worked for?

Daniel Williams has worked for Endless Studios, E-Line Media, Safemilk And Co., Mos-Defense, and Pitch Black Games.

How can I contact Daniel Williams?

You can use AeroLeads to view verified contact signals for Daniel Williams at Endless Studios, including work email, phone, and LinkedIn data when available.

What schools did Daniel Williams attend?

Daniel Williams holds Bachelors In Art, Game Art And Design from The Art Institutes.

What skills is Daniel Williams known for?

Daniel Williams is listed with skills including Texturing, Zbrush, 3D Studio Max, Texture Painting, 3D Modeling, Photoshop, Uv Mapping, and Video Games.

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