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Daniel Gillies Email & Phone Number

Tools Engineer @ Turtle Rock Studio at Turtle Rock Studios
Location: Durham, North Carolina, United States 11 work roles 2 schools
1 work email found @aireverie.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email d****@aireverie.com
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Current company
Role
Tools Engineer @ Turtle Rock Studio
Location
Durham, North Carolina, United States

Who is Daniel Gillies? Overview

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Quick answer

Daniel Gillies is listed as Tools Engineer @ Turtle Rock Studio at Turtle Rock Studios, based in Durham, North Carolina, United States. AeroLeads shows a work email signal at aireverie.com and a matched LinkedIn profile for Daniel Gillies.

Daniel Gillies previously worked as Tools Engineer at Turtle Rock Studios and Senior Platform Engineer at Game Science. Daniel Gillies holds Bachelor Of Science (B.S.), Computer Science from University Of San Francisco.

Company email context

Email format at Turtle Rock Studios

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{first}@aireverie.com
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AeroLeads found 1 current-domain work email signal for Daniel Gillies. Compare company email patterns before reaching out.

Profile bio

About Daniel Gillies

I am a Computer Science graduate from the University of San Francisco who has a passion for Game Development and Software Engineering. I have spent much of my working career trying to learn as many new things as possible. I have worked professionally using WebGL, Three.js, Unreal Engine 4, Unity3D, C++, Javascript, HTML, CSS, Node.js, and other technologies. I feel very confident in my ability to jump into something and figure out how to solve any problem thrown at me.

Listed skills include Java, Linux, Javascript, Computer Science, and 22 others.

Current workplace

Daniel Gillies's current company

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Turtle Rock Studios
Turtle Rock Studios
Tools Engineer @ Turtle Rock Studio
AeroLeads page
11 roles

Daniel Gillies work experience

A career timeline built from the work history available for this profile.

Senior Platform Engineer

Game Science
Aug 2023 - Feb 2024

Senior Tools Engineer

Los Angeles, California, Us

Jan 2022 - Jul 2023

Developer Operations And Engine Tooling Engineer

Portsmouth, New Hampshire, Us

• Implemented UnrealGameSync to be used across a dev team of 40+ engineers, artists, and designers.• Setup an automated build process for UE4 Editor Binaries to be distributed amongst the development team using Jenkins and UE4 BuildGraph.

Jun 2021 - Oct 2021

Lead Core Platform Engineer

New York, Ny, Us

• Architected and implemented new perforce stream solution to fit our project structure• Improved our implementation of Unreal Game Sync to better facilitate team, including setup of distributing precompiled editors for non-engineers• Managed merging and organizing content and source code across a perforce depot used by a team of 15+ developers.• Created a style guide to go over best practices across the entire team and all projects, combined with adding a linter tool to UE4 to allow an easy way to check against the style guide• Directly managed a team of 4 technical artists and engineers across Houdini and UE4 in very rapid prototyping of systems and tools for synthetic data generation

Jan 2021 - Jun 2021

Ue4 C++ Engineer

New York, Ny, Us

• Created DLC system in Unreal Engine 4 to download environments from S3 using authentication• Created login/user profile system in UE4 with associated permissions for access to specific environments and selectable pawns• Customized and set up Unreal Game Sync to allow for easy use of perforce• Created a road generation system based on open street maps data, including intersections and AI vehicles.• Designed and implemented a full-stack system to automate capturing images in UE4 on both remote and local machines• Packaged and distributed installable versions of our simulations to multiple clients, providing support and usage instructions. This contained a local version of the python API used to start captures.• Provided general engineering support to a team of 5 technical artists and 4 Houdini artists• Upgrade internal UE4 to new versions released by Epic as necessary• Modified UE4 source code to better facilitate the needs of the development team• Created tools for technical artists to use, and taught best practices and new ways to build systems using blueprints more efficiently• Developed the core platform for generating an extremely high quantity of synthetic data very quickly, across multiple industries

Jun 2018 - Jan 2021

Game Developer

San Francisco, Ca, Us

Working on game design and implementation, front-end development, and overall software engineering.• Designed and Developed Music Sequencer Level to include full drum kits, octaves, and recording functionality with dynamic length and bpm.• Built GUI system using PyQt to control level selection, wi-fi, language and volume settings, and in-game HUD.• Created sound and video utilities for playing of audio and video.• Expanded the customization of Minetest through multiple Lua scripts.• Developed custom support for special Lua API calls using Irrlicht Engine and Minetest.• Added pathfinding AI to ensure a programmatically generated level was beatable.

Oct 2016 - Jul 2017

Lead Experience Engineer

Skully *We Are Hiring!*

• Developed Three.js/WebGL VR phone experience where the SKULLY helmet was connected to the user's phone.• Designed and Implemented in Unity the VR experience for iOS and Android for the Google Cardboard and Gear VR• Built and Maintained the SKULLY website using JS/HTML/CSS and Bootstrap 3.• Launched NGINX server with a Docker image for testing and deployment on AWS.• Designed a workflow to build minified source files, compress images/videos, build docker images, and deploy to AWS.• Featured on Shopify for my implementation of their "Add to Cart Button".

Jul 2015 - Jul 2016

Full-Stack Developer Intern

San Francisco, Ca, Us

• Created a full-stack web application using Node.js, Three.js, Physi,js, and WebGL to visualize tweets and audio data in a 3D world.• Developed support for Oculus Rift VR, Microsoft Kinect and Wii Balance Board• Designed and Built server architecture to allow for tweets to be pulled into the 3D scene in real-time with specific hashtags.• Presented the project for Autodesk’s 3D Webfest 2015 - Project can be viewed here: http://vrdatalandscape.com

Feb 2015 - Jun 2015

Computer Science/Math/Spanish Tutor

San Francisco, California, Us

Teach students about the previously mentioned subjects.

Sep 2014 - Feb 2015
2 education records

Daniel Gillies education

Bachelor Of Science (B.S.), Computer Science

University Of San Francisco

Bachelor Of Science (B.S.), Computer Science

Marist College
FAQ

Frequently asked questions about Daniel Gillies

Quick answers generated from the profile data available on this page.

What company does Daniel Gillies work for?

Daniel Gillies works for Turtle Rock Studios.

What is Daniel Gillies's role at Turtle Rock Studios?

Daniel Gillies is listed as Tools Engineer @ Turtle Rock Studio at Turtle Rock Studios.

What is Daniel Gillies's email address?

AeroLeads has found 1 work email signal at @aireverie.com for Daniel Gillies at Turtle Rock Studios.

Where is Daniel Gillies based?

Daniel Gillies is based in Durham, North Carolina, United States while working with Turtle Rock Studios.

What companies has Daniel Gillies worked for?

Daniel Gillies has worked for Turtle Rock Studios, Game Science, Treehouse Games, Bit Fry Game Studios, Inc., and Ai.Reverie.

How can I contact Daniel Gillies?

You can use AeroLeads to view verified contact signals for Daniel Gillies at Turtle Rock Studios, including work email, phone, and LinkedIn data when available.

What schools did Daniel Gillies attend?

Daniel Gillies holds Bachelor Of Science (B.S.), Computer Science from University Of San Francisco.

What skills is Daniel Gillies known for?

Daniel Gillies is listed with skills including Java, Linux, Javascript, Computer Science, C, Html, Operating Systems, and Teaching.

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