Daniel Hassall

Daniel Hassall Email and Phone Number

Software Engineer @ EPE. Trusted To Protect
Moodlu, QLD, AU
Daniel Hassall's Location
Moodlu, Queensland, Australia, Australia
Daniel Hassall's Contact Details

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About Daniel Hassall

Currently I am a software engineer for Skyborne Technologies, working on weaponised drones, specialising in computer vision based optical guidance, targeting, homing and ground control systems.For 10 years I worked as a Senior Software Engineer at Paradigm Geophysical (Brisbane). I was working on enhancement, maintenance and bug fixing for Paradigm's flagship application "Geolog" (Well logging software). Working in a focused Agile environment, developing in C++. Previously I was a Senior Physics Programmer with BigAnt Studios, Krome Studios and Transmission Games in Melbourne. I was responsible for the development of third generation games (Playstation 3, Xbox360 and PC). I specialized in physics engines, AI and mathematical optimizations.Prior to that I was a Senior Consultant in the UK Defense Industry and have eleven years experience as a weapons engineer / software engineer. I am a qualified Mathematician with a broad range of IT experience. I was Defense vetted in the UK (DV clearance), and am now eligible for Australian Security Clearance.I was born in the UK and have lived in Australia since May 2008. I obtained Australian citizenship in 2011.Specialties: Physics engines, AI movement, mathematical solutions and optimizations

Daniel Hassall's Current Company Details
EPE. Trusted To Protect

Epe. Trusted To Protect

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Software Engineer
Moodlu, QLD, AU
Website:
epequip.com
Employees:
58
Daniel Hassall Work Experience Details
  • Epe. Trusted To Protect
    Software Engineer
    Epe. Trusted To Protect
    Moodlu, Qld, Au
  • Skyborne Technologies
    Software Engineer
    Skyborne Technologies Jan 2021 - Present
    Brisbane, Queensland, Australia
  • Paradigm Geophysical
    Senior Software Engineer
    Paradigm Geophysical May 2011 - May 2021
    My general duties include enhancement, maintenance and bug fixing for Paradigm's flagship application "Geolog" (Well logging software). I am working in a focused Agile environment, developing in C++ for Windows and Linux platforms.Paradigm is an industry leader in subsurface knowledge and software innovation exclusively focused on the development and deployment of software for the oil & gas and mining industries worldwide.
  • Bigant Studios
    Senior Physics Programmer
    Bigant Studios Sep 2010 - May 2011
    Melbourne, Australia
    Responsible for the integration of physics engines to vehicle objects on multiple platforms (PC, Xbox360 and PS3). Knowledge of TrueAxis Physics engine;Design and implementation of vehicle physics (mainly cars but was general enough to be any vehicle);Prototyped car racing game (unreleased).AI adaptive learning for optimal track timesImpact mechanics/ crumpling of car body panelsPhysics enabled particle effects including shattering glass and road debris.Detachable doors, bonnets, bumpers for realistic destruction mechanics.
  • Krome Studios
    Senior Programmer
    Krome Studios Nov 2009 - Oct 2010
    Melbourne, Australia
    Responsible for the integration of physics engines to vehicle objects on multiple platforms (PC, Xbox360 and PS3). Knowledge of Bullet and Havok engines;Design and implementation of vehicle physics (planes, helicopters, wheeled vehicles, tracked vehicles, missiles; in fact any vehicle could be implemented via scripting into a general modular vehicle object);Prototyped "car chase" combat game (unreleased)
  • Transmission Games
    Senior Programmer
    Transmission Games Jun 2008 - Oct 2009
    Melbourne, Australia
    Responsible for the integration and maintenance of physics engines on multiple platforms (PC, Xbox360 and PS3). Knowledge of Bullet and Havok engines;Design and implementation of vehicle physics equations (planes, helicopters, wheeled vehicles, missiles);Artificial Intelligence for general plane flight, dog-fighting, terrain avoidance, attack strategies, retreat strategies;Animation of moving parts (vehicle suspensions, plane flaps and landing gear extension, control surfaces etc);Missile guidance routines;Optimized mathematical solutions to complex problems;Lead Physics role on jet fighter combat game (Jane's Advanced Strike Fighters - released 2011)Prototyped helicopter combat game (unreleased)Upgraded physics system for cricket game (Cricket 2010 - released 2010)
  • Mass Consultants
    Senior Consultant
    Mass Consultants Apr 2004 - Jun 2008
    Uk
    Software development in Fortran, C and Delphi.Specialise in mathematical and computational algorithm development for large scale defense project.
  • Insys Ltd
    Warhead Modeller
    Insys Ltd Jan 1999 - Apr 2004
    Bedford Uk
    Responsible for the concept and design phases of novel warhead systems, using knowledge of shock-physics coupled with fluid dynamics (CFD) and finite element models (FEM) to simulate the interaction between materials driven by high explosive forces;The CFD packages used on a daily basis were the Euler hydrocode CTH, the arbitrary Lagrangian-Euler code CALE, the Lagrangian codes DYNA and LS DYNA, all of which require a good knowledge of Equations of State (including High Explosives), and the frequent use of material strength and fracture models;Required competence in FORTRAN, and the ability to implement and use analytical models;Worked at the HEL trials facility on Porton Down over-seeing warhead tests and collating data;
  • Dera Bincleaves
    Scientific Officer
    Dera Bincleaves Jun 1997 - Jan 1999
    Weymouth, Uk
    Research of active SONAR pulses in reverberation limited conditions;Analysis of the effects of wideband pulses on multi-highlight targets;Investigation of the advantages of Neural Networks over standard detector algorithms for narrowband signals;Torpedo homing algorithms;
  • Martech Systems
    Assistant Mathematician
    Martech Systems Mar 1997 - Jun 1997
    Weymouth, Uk
    Underwater science and research as assistant mathematician. Contracted to DERA Bincleaves (above) for SONAR development studies.

Daniel Hassall Skills

Artificial Intelligence Software Development Modeling Video Games C Physics Analysis Xbox 360 Algorithms Programming

Daniel Hassall Education Details

Frequently Asked Questions about Daniel Hassall

What company does Daniel Hassall work for?

Daniel Hassall works for Epe. Trusted To Protect

What is Daniel Hassall's role at the current company?

Daniel Hassall's current role is Software Engineer.

What is Daniel Hassall's email address?

Daniel Hassall's email address is da****@****dgm.com

What schools did Daniel Hassall attend?

Daniel Hassall attended University Of Plymouth.

What skills is Daniel Hassall known for?

Daniel Hassall has skills like Artificial Intelligence, Software Development, Modeling, Video Games, C, Physics, Analysis, Xbox 360, Algorithms, Programming.

Who are Daniel Hassall's colleagues?

Daniel Hassall's colleagues are Jim Blackburn, Rob Edye, Anthea Williams, Keith Mollison Gm, Jeremy Martin, Brenton O'brien, David Byrne.

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