Daniel Hunnicutt Email and Phone Number
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Experienced executive/director with a strong technical background and a demonstrated history of working in the games industry. I have led a studio successfully and am highly competent in all aspects of game development. I feel my best quality is streamlining development to be high-efficiency while maintain high quality. The majority of my career was a primary key contributor as a game engineer across many genres and features.
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Chief Executive OfficerPizza Club Games May 2020 - PresentFoster City, California, UsStarted and led a new game studio with 10-15 employees and managed all aspects of the studio including financial and budget, business development, product vision, development direction, and all aspects of planning and execution. Our studio built a robust game suite using Unity with a highly scalable backend in AWS to produce several titles across mobile and PC including Raid Boss, Relic Heroes, and a yet to be announced card game with Wizards of Coast. Responsibilities: -Financial, Budgeting and Business -All aspects of starting and maintaining a new business including legal, financial, etc -Payroll, hiring, HR, and benefits -Budget projections and accounting -Business Development -Seek out and acquire new product partnership opportunities -Work with investors and publishers on products -Knowledge and experience with all aspects of partnership development including initial interest, contract negotiation, legal, and product execution -Planning and Leadership -Work with all discipline leaders to develop road maps, Milestone schedules, and sprint breakdowns -Help build and maintain all aspects of project planning and scoping using JIRA -Problem solve inefficient or frustrating development processes -Handle all aspects of development from planning, development, testing, to release -Analyze success of released features or internal improvements using metrics and direct feedback -
Principal EngineerPizza Club Games Jan 2020 - PresentFoster City, California, Us-Planned and built a full game suite client and server used across multiple game genres for Android/iOS/PC using Unity game engine Features include: -Client/Server Game data solution for all game systems -RPG features including stats, leveling, gear, combat -Tools for designers and artists -Content delivery, updates and maintenance -Scalable backend built in AWS using docker and ASP.NET -Events and Leaderboards -Dungeon builder and environments -card game simulation -PvP asynchronous and synchronous systems -MongoDB database support -Integration with Nakama game suite for matchmaking and tournaments-Led a team of engineers and guided all aspects of development-Worked with leadership across all disciplines to make a smooth efficient development process -
Lead EngineerNcsoft Apr 2015 - Jan 2020Bellevue, Wa, Us-Key contributor across all facets of new Unity-based game code for major AAA quality unannounced mobile project including concept, prototype, vertical slice and soft launch.-Architected most major systems including tools/pipelines, game data, AI, gameplay, UI, networking, and build/deployment.-Helped hire, build, and lead a new studio from the ground up that grew to over 20 engineers and 100 team members-Team leader that helped drive design, planning, and overall execution of the product.-Directly managed client engineers (15-20 engineers over 4 years) -
Senior Gameplay EngineerElectronic Arts Mar 2012 - Apr 2015Redwood City, Ca, UsShipped AAA PC title: SimCity, SimCity: Cities of Tomorrow-Transportation including planes, boats, helicopters-UI including tutorial, regions, HUD-City infrastructure: bridges, roads -
Gameplay ProgrammerJagex Jul 2011 - Jan 2012Cambridge, Cambridgeshire, Gb• Developed client and server gameplay features for Ace of Spades, a first person shooter with voxel terrain (on Steam)• Contributed to all parts of the game including UI implementation, gameplay, networking, and graphics• Integrated player analytics into game client for data tracking and reports• Worked in a small team to support a growing community and make regular monthly updates -
Software EngineerKaneva May 2008 - Jul 2011• Develop software for a 3D Virtual World MMO with thousands of concurrent players• Program new client features and user interface implementation using C++ and Lua• Perform a variety of engineering roles including client, server, web, database and scripting development• Perform on a SCRUM team with rapid weekly development and release cycles• Contributed code to over 40 releases in the past two years
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Research AssistantAugmented Environments Lab, Georgia Institute Of Technology Aug 2007 - Aug 2008Performed experimental research in augmented reality gaming for mobile devices
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Software EngineerImagine Lab, Georgia Institute Of Technology Jan 2007 - May 2008• Programmed and integrated 3D architectural models into interactive 3D worlds• Developed environments using UnrealScript, C#, and DirectX for PC, Xbox 360, and Playstation 3• Researched XNA development for 3D game simulation, 3D isometric and quaternion cameras, collision detection, and scripted camera pan and tilt functionality
Daniel Hunnicutt Skills
Daniel Hunnicutt Education Details
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Georgia Institute Of TechnologyComputer Science -
Georgia Institute Of TechnologyComputer Science
Frequently Asked Questions about Daniel Hunnicutt
What company does Daniel Hunnicutt work for?
Daniel Hunnicutt works for Pizza Club Games
What is Daniel Hunnicutt's role at the current company?
Daniel Hunnicutt's current role is Chief Executive Officer at Pizza Club Games.
What is Daniel Hunnicutt's email address?
Daniel Hunnicutt's email address is ne****@****ail.com
What schools did Daniel Hunnicutt attend?
Daniel Hunnicutt attended Georgia Institute Of Technology, Georgia Institute Of Technology.
What skills is Daniel Hunnicutt known for?
Daniel Hunnicutt has skills like Lua, Game Development, Gameplay, Xbox 360, Video Games, Game Design, Scripting, Perforce, C#, Scrum, Mmo, C++.
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