Daniel Hunnicutt
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Daniel Hunnicutt Email & Phone Number

Chief Executive Officer at Pizza Club Games at Pizza Club Games
Location: Atlanta, Georgia, United States 8 work roles 2 schools
1 work email found @bellsouth.net LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email h****@bellsouth.net
LinkedIn Profile matched
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Current company
Role
Chief Executive Officer at Pizza Club Games
Location
Atlanta, Georgia, United States

Who is Daniel Hunnicutt? Overview

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Quick answer

Daniel Hunnicutt is listed as Chief Executive Officer at Pizza Club Games at Pizza Club Games, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at bellsouth.net and a matched LinkedIn profile for Daniel Hunnicutt.

Daniel Hunnicutt previously worked as Chief Executive Officer at Pizza Club Games and Principal Engineer at Pizza Club Games. Daniel Hunnicutt holds M.S., Computer Science from Georgia Institute Of Technology.

Company email context

Email format at Pizza Club Games

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*@bellsouth.net
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AeroLeads found 1 current-domain work email signal for Daniel Hunnicutt. Compare company email patterns before reaching out.

Profile bio

About Daniel Hunnicutt

Experienced executive/director with a strong technical background and a demonstrated history of working in the games industry. I have led a studio successfully and am highly competent in all aspects of game development. I feel my best quality is streamlining development to be high-efficiency while maintain high quality. The majority of my career was a primary key contributor as a game engineer across many genres and features.

Listed skills include Lua, Game Development, Gameplay, Xbox 360, and 10 others.

Current workplace

Daniel Hunnicutt's current company

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Pizza Club Games
Pizza Club Games
Chief Executive Officer at Pizza Club Games
AeroLeads page
8 roles

Daniel Hunnicutt work experience

A career timeline built from the work history available for this profile.

Chief Executive Officer

Current

Foster City, California, US

Started and led a new game studio with 10-15 employees and managed all aspects of the studio including financial and budget, business development, product vision, development direction, and all aspects of planning and execution. Our studio built a robust game suite using Unity with a highly scalable backend in AWS to produce several titles across mobile.

May 2020 - Present

Principal Engineer

Current

Foster City, California, US

-Planned and built a full game suite client and server used across multiple game genres for Android/iOS/PC using Unity game engine Features include: -Client/Server Game data solution for all game systems -RPG features including stats, leveling, gear, combat -Tools for designers and artists -Content delivery, updates and maintenance -Scalable backend built.

Jan 2020 - Present

Lead Engineer

Bellevue, WA, US

-Key contributor across all facets of new Unity-based game code for major AAA quality unannounced mobile project including concept, prototype, vertical slice and soft launch.-Architected most major systems including tools/pipelines, game data, AI, gameplay, UI, networking, and build/deployment.-Helped hire, build, and lead a new studio from the ground up.

Apr 2015 - Jan 2020

Senior Gameplay Engineer

Redwood City, CA, US

Shipped AAA PC title: SimCity, SimCity: Cities of Tomorrow-Transportation including planes, boats, helicopters-UI including tutorial, regions, HUD-City infrastructure: bridges, roads

Mar 2012 - Apr 2015

Gameplay Programmer

Cambridge, Cambridgeshire, GB

  • Developed client and server gameplay features for Ace of Spades, a first person shooter with voxel terrain (on Steam)
  • Contributed to all parts of the game including UI implementation, gameplay, networking, and graphics
  • Integrated player analytics into game client for data tracking and reports
  • Worked in a small team to support a growing community and make regular monthly updates
Jul 2011 - Jan 2012

Software Engineer

Kaneva
  • Develop software for a 3D Virtual World MMO with thousands of concurrent players
  • Program new client features and user interface implementation using C++ and Lua
  • Perform a variety of engineering roles including client, server, web, database and scripting development
  • Perform on a SCRUM team with rapid weekly development and release cycles
  • Contributed code to over 40 releases in the past two years
May 2008 - Jul 2011

Research Assistant

Augmented Environments Lab, Georgia Institute Of Technology

Performed experimental research in augmented reality gaming for mobile devices

Aug 2007 - Aug 2008

Software Engineer

Imagine Lab, Georgia Institute Of Technology
  • Programmed and integrated 3D architectural models into interactive 3D worlds
  • Developed environments using UnrealScript, C#, and DirectX for PC, Xbox 360, and Playstation 3
  • Researched XNA development for 3D game simulation, 3D isometric and quaternion cameras, collision detection, and scripted camera pan and tilt functionality
Jan 2007 - May 2008
2 education records

Daniel Hunnicutt education

M.S., Computer Science

Georgia Institute Of Technology

B.S., Computer Science

Georgia Institute Of Technology
FAQ

Frequently asked questions about Daniel Hunnicutt

Quick answers generated from the profile data available on this page.

What company does Daniel Hunnicutt work for?

Daniel Hunnicutt works for Pizza Club Games.

What is Daniel Hunnicutt's role at Pizza Club Games?

Daniel Hunnicutt is listed as Chief Executive Officer at Pizza Club Games at Pizza Club Games.

What is Daniel Hunnicutt's email address?

AeroLeads has found 1 work email signal at @bellsouth.net for Daniel Hunnicutt at Pizza Club Games.

Where is Daniel Hunnicutt based?

Daniel Hunnicutt is based in Atlanta, Georgia, United States while working with Pizza Club Games.

What companies has Daniel Hunnicutt worked for?

Daniel Hunnicutt has worked for Pizza Club Games, Ncsoft, Electronic Arts, Jagex, and Kaneva.

How can I contact Daniel Hunnicutt?

You can use AeroLeads to view verified contact signals for Daniel Hunnicutt at Pizza Club Games, including work email, phone, and LinkedIn data when available.

What schools did Daniel Hunnicutt attend?

Daniel Hunnicutt holds M.S., Computer Science from Georgia Institute Of Technology.

What skills is Daniel Hunnicutt known for?

Daniel Hunnicutt is listed with skills including Lua, Game Development, Gameplay, Xbox 360, Video Games, Game Design, Scripting, and Perforce.

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