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Passionate about building high performing engineering teams with a strong emphasis on ways of working and quality both visible and under the hood.
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Head Of EngineeringBbcLondon, Gb -
Head Of EngineeringTrainline Mar 2021 - PresentLondon, GbResponsible for realtime information and the travel experience; aggregating data sources to produce unique datasets driving for a complete and accurate view of train information in the real world. This allows us to help support not only our customers, but all users of the Trainline product to get to their destination smoothly and well informed, in cases where things do go wrong, thanks to our intelligent, and real world aware product, we support users to overcome their challenges. My first year in role continued in the app domain. Having had a change in senior leadership in 2021, trainline moved away from technology based team setup and towards Platform and Vertical teams, I subsequently moved to a highly cross functional "vertical" team with ambitious European goals. This marked the departure from pure native apps teams for me. The team size varied through time but was approx. 70-75 between developers and people managers spread across London, Paris and Barcelona, and the engineering stacks included various flavours of front end and backend (iOS, Android, Web, Ruby and .Net). Having the industry experience a post-pandemic hiring frenzy, in 2022 I spearheaded the opening of our Barcelona office, and scaled that to beyond 40 employees, predominantly in tech, and over 50% of which on my immediate team. I stepped back from this around mid 2023 once the operation was fully up and running. This office has since successfully scaled to beyond 70 employees. -
Engineering ManagerTrainline Apr 2018 - Mar 2021London, GbDuring my time as Engineering Manager (rebranded to Senior Engineering Manager circa 2024) I became the effective leader of the native apps team at trainline. We continued to build out our European B2C offering during this time.I am particularly proud of tackling the cultural aspect of the apps team by bringing iOS and Android closer together and formed product surface area squads of mixed skillsets, therein achieving cross platform product alignment by default, breaking down silos and encouraging a cross functional way of working; which in some cases went as far as engineers from different platforms pairing on the implementation of a common product feature. I also continued scaling the team to over 50 app engineers to support our European expansion covering up to five product surface areas. I also leant into transition what had been a growing population of contractors into perm hires including in some cases converting contractors to perm, and in others, performance management and hiring perms as backfills.In collaboration with my Head of Engineering at the time, we rolled out our Guiding Principles, and leant into these to solidify a strong culture of moving fast at a sustainable pace whilst also improving our estate: - Finish our Platform - cover tech gaps, don't build innovation over tech debt - Simplify our estate - kill stuff we don't need, consolidate our tech, converge apps, converse flows - Build Great Products - cohesiveness, from alpha versions to lovable products, global before local - Reduce Waste - increase reusability and automation, eliminate production incidents -
Engineering Team LeadTrainline Jan 2017 - Apr 2018London, GbDuring my time as an Engineering Team Lead I took over the full complement of iOS engineers within our native apps team. I was responsible for scaling the iOS team from approximately 10 to over 20 heads in the context of building out Trainline's Single Global Product (incorporating European inventory through our B2C product). I also coordinated with my Android counterpart and non-technical stakeholders to ensure product alignment and delivery between platforms and worked to solve for a curiously culturally misaligned Android/iOS population. -
Ios DeveloperTrainline Jan 2015 - Jan 2017London, Gb1.6 million monthly active users, 99.9% crash free users and a 4.5 stars average rating on the App Store! Sounds great... that's because it is.I'm having lots of fun here expanding the apps feature set to make smarter tickets and wow the customer.TDD, CI, CD, Agile, Fail Fast Learn Faster are just some of the things you might hear if you walk by our team's desk in the office. -
Lead Ios DeveloperFuture Workshops Aug 2013 - Jan 2015London, GbBeing lead iOS developer I had the opportunity to drive projects, guide junior developers and report back to management on their learning and skills progress.At this company I was able to work on consumer but also enterprise solutions, which provided a first hand insight into the different challenges of an enterprise environment.Most notably I was the main developer behind The Open Championship 2014 universal iOS app which, aside from a total UI refresh for iOS 7 also made use of the largest outdoor iBeacon deployment in the UK that we are aware of; resulting in perhaps the nicest beacon experiences so far on the App Store. The Open Championship was also an award winning app at the UK: Event Awards 2014, winning the category for Best use of Event Technology of the Year. It was also nominated for 2 awards at the Effective Mobile Marketing Awards 2014 (EMMAs), being highly commended for the Most Effective Consumer App category.Other applications I have been involved with include solutions for companies such as RBS, STC (Saudi Telecoms), The Entertainer and Nectar. -
Senior Ios DeveloperPontomobi May 2012 - Jun 2013Sao Paulo, Sp, BrProgrammed an internal analytics framework for iOS in Objective-C and for the Android platform in Java. These frameworks will subsequently be used for each future project the development team builds.Other technologies of this project include a Remote API, and the framework is also ported for Windows Phone in C# and JavaScript for web apps and false native mobile applications, PhoneGap for example.Other projects include:• Template PhoneGap application factory for which I added key features in latter stages of the project including multi language support and Sencha Touch framework performance and UI refinements.• Maintaining and improving their sophisticated iPad eBook reader platform.• Proof of concept and R&D producing demo and experimental prototype apps.• Various other iOS application projects for clients including: FGV, Ipiranga, BASF, Reed Expositions, Teresa Perez New, Medcel, Skol, Coca-Cola. -
Ios DeveloperKoffeecup Dec 2010 - May 2012London, GbMain duties include iOS application development, Back end web development, API integration and low level software engineering, managing other developers, review of project proposals, client meetings, server maintenance and technological monitoring.Clients I've been involved with include:• GRDF (PHP)• Selfridges (iOS)• Channel 4 (iOS)• Orange (Facebook SDK, YouTube API)• Skype (Facebook SDK)• Toyota (iOS)• Emirates (iOS)• BT (iOS)• WGSN (iOS)APIs used:• YouTube API• Google Maps API (Javascript, iOS)• Bing Maps SDK (iOS)• Facebook SDK (iOS, Javascript, PHP)• Twitter API (OAuth) -
Freelance Application DeveloperKoffeecup Oct 2009 - Dec 2010London, Gb• Facebook application development• Flash development• iPhone development• Application back end - PHP / MySQLWork with the following clients:• Sony (Experimental Robot)• Renault (Flash)• Cadbury (iOS)• Lifeforce Team (iOS)• Cartoon Network (Flash)• TalkTalk (Flash)• Mubi (Facebook SDK, PHP) -
Web DeveloperSociété Herpétologique De France Feb 2008 - May 2012Rebuilt the web presence of the organisation and continued to maintain the website of this non-profit organisation in my spare time -
Php DeveloperNerdology Sep 2010 - Dec 2010Started a project the result of which may become the next big social website.Update: It didn't become the next big thing. -
Iphone DeveloperAltogether Digital Ltd Jan 2010 - Feb 2010London, GbTrainee Developer, majority of work was done on iPhone development and Adobe AIR development. -
Web Development InternAltogether Digital Ltd May 2009 - Jun 2009London, GbIntern - R&D involving proof of concept demos for Adobe AIR with a Twitter API and Google Street View Geo-Location game. I was also involved with building the initial data collection models associated with Sony’s Fantasy Festival online game.Technologies involved with my work: (X)HTML, XML, CSS, JavaScript (incl. AJAX), PHP
Daniel Phillips Skills
Daniel Phillips Education Details
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Lycée Jean Lurçat, PerpignanComputer Science -
Lycée Jean Lurçat, PerpignanHistory
Frequently Asked Questions about Daniel Phillips
What company does Daniel Phillips work for?
Daniel Phillips works for Bbc
What is Daniel Phillips's role at the current company?
Daniel Phillips's current role is Head of Engineering.
What is Daniel Phillips's email address?
Daniel Phillips's email address is djp_phillips@me.com
What is Daniel Phillips's direct phone number?
Daniel Phillips's direct phone number is +4433320*****
What schools did Daniel Phillips attend?
Daniel Phillips attended Lycée Jean Lurçat, Perpignan, Lycée Jean Lurçat, Perpignan.
What are some of Daniel Phillips's interests?
Daniel Phillips has interest in Xml, Environment, Json, Science And Technology, Php, Javascript, Ajax, Xhtml, Mysql, Animal Welfare.
What skills is Daniel Phillips known for?
Daniel Phillips has skills like Objective C, Ios Development, Json, Xcode, Rest, Javascript, Ios, Php, Sqlite, Git, User Experience, Mysql.
Who are Daniel Phillips's colleagues?
Daniel Phillips's colleagues are Paul Duncan Campbell, Maia Hodgkins, Jo Claessens, Rosie Matthews, Ian Fleming, Reace Danily, Ollie Bayliss.
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