Daniel Kennett Email & Phone Number
@microsoft.com
5 phones found area 425
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Who is Daniel Kennett? Overview
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Daniel Kennett is listed as Principal Dev Manager- Gaming AI (Xbox) at Microsoft, a with 231118 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at microsoft.com, phone signal with area code 425, and a matched LinkedIn profile for Daniel Kennett.
Daniel Kennett previously worked as Principal Architect - Xbox Cloud Gaming (xCloud) at Microsoft and Principal Software Engineering Manager (XBOX Advanced Technology Group) at Microsoft. Daniel Kennett holds Bsc + Cla, Computer Science With A Liberal Arts Minor from Simon Fraser University.
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About Daniel Kennett
Over 20 years of games development experience, with 50+ published SKUs operating in key roles of Architect, CTO/Group Technical Director, Technical Director and Development Director. Currently Principal Dev Manager in Gaming AI at XBOX- my focus is on mid-to-long term incubation, new product and feature development involving AI and ML.Proven track record of successful new IP projects, adoption of new/challenging technology, and achieved goals thought impossible.Comfortable with risk and change; solid history of ensuring projects are delivered on time, on budget and with high quality.Seasoned leader of internal and external projects and technical staff.Experienced in defining/delivering 3 year strategic planning, establishing technical review processes and directing transition to new platforms.Deep understanding of business needs and production/design considerations.
Listed skills include Wii, Ios Development, Ps3, Psp, and 32 others.
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Daniel Kennett work experience
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Principal Dev Manager- Gaming Ai (Xbox)
CurrentMy focus is on mid-to-long term incubation, new product and feature development involving AI and ML
Principal Architect - Xbox Cloud Gaming (Xcloud)
Notable titles/projects: Fortnite, Minecraft Dungeons, Touch Adaptation Kit, Steam Deck support, Clarity Boost - Product Architect for Xbox Cloud Gaming & Xbox Advertising. - Manage and lead Cloud Gaming Developer Experience, Incubation and R&D teams (9 engineers). - Engage with developers and publishers to create new cloud-aware API's, ideating on cloud native gaming. - Partnered directly with Fortnite team to bring Fortnite to Xbox Cloud Gaming with full native touch controls and mobile UI/UX realizing a 2x increase in Xcloud MAU. - Created and innovated cloud based distributed game engine architecture for efficient resource usage and large-scale game experiences. - Conceived, led and delivered Xbox Cloud Gaming on Steam Deck and Clarity Boost video enhancement in Edge Browser (which resulted in significant increase of Edge usage on Linux). - Wrote and presented strategy documents on game streaming, AI/ML in gaming, Proton/Linux, and the future of Windows gaming to Microsoft senior leadership, Office of the CTO, etc. as part of company-wide strategy and future planning initiatives. - Acting advisor to the Gaming AI General Manager, in addition to advising on internal efforts on Hybrid Computing, Microsoft/US Space Force project, ARM64 gaming and more. - Drove early investigations into Xbox cloud server re-use around leveraging UE4 distributed build framework to demonstrate potential for off-cycle server re-use with gaming and non-gaming workloads. - Led prototype and proof-of-concept demos and technology for advertising on Xbox and Game Streaming and custom HW development for click-to-photon latency detection device for touch, mouse/keyboard and controller. - Proactively researched, wrote and presented: “Bias, Inclusion and Diversity in Generative AI Art” to Xbox ERG’s.
Principal Software Engineering Manager (Xbox Advanced Technology Group)
Xbox Advanced Technology GroupNotable titles/projects: SDR2HDR (AutoHDR), Project Jumpstart, Real-time DNN based Super-resolution - Provided technical management and leadership for the XBOX Advanced Technology Group, overseeing teams in GPU, CPU, IO/Systems, Engines and Middleware, and Technical Art (12+ engineers). - Collaborated with DirectX, XBOX HW, and XBOX OS teams to drive new features, address developer needs, and ensure high-quality HW and SDK releases. - Led "Project Jumpstart", a successful effort to quickly port games and game engines/middleware to the Xbox Series S|X platform, resulting in speedy transition to the new generation of consoles. - Worked closely with Microsoft Research and related teams to bring new technologies and concepts to shipped features, ensuring cutting-edge innovation and a competitive edge for Xbox. - Created and led ATG incubation efforts, resulting in multiple high-profile machine learning incubation projects, with demos presented to Satya Nadella, Kevin Scott (CTO), and Harry Shum (EVP, Microsoft Research).
Principal Software Engineering Manager (343 Industries)
Halo Franchise - Tech Foundation Lead & Halo 5: Forge (PC) tech directorNotable Titles: Halo 5: Guardians, Halo 5: Forge Edition - Led and managed the Tech Foundation Team for the Halo Franchise (35+ engineers), overseeing core engine architecture, game editor and tools, art and animation pipeline and tools, audio and networking systems, and farm/infrastructure. - Developed multi-year technology roadmaps and identified key areas for technology investment or licensing to drive innovation and success. - Led successful port of Halo 5 console to UWP/PC, including upgrading from DX11 to DX12. - Collaborated with art and design teams to drive improvements in content creation and iteration, resulting in better quality content and increased efficiency by over 2x. - Led by example fostering a positive and engaging work environment while ensuring projects were delivered on time and within budget.
Development Director (Microsoft Game Studios)
Notable titles: Xbox Fitness, Project Spark, Kinect Playfit, Nike+ Kinect Training - Led technical development for Xbox Fitness, Kinect Playfit, and Nike+ Kinect Training (8-10 engineers). - Responsible for strategic technology planning and tactical direction for all business unit projects. - Created groundbreaking heartrate-from-video and muscle tracking technologies showcased during Xbox One launch (leading to over 12 patents related to computer vision, heartrate and body tracking in 3D). - Led port of Project Spark PC to Xbox One for E3 2013 reveal, Kinect capture feature work for Project Spark, and port of Project Spark Xbox One to Xbox 360. - Collaborated with senior management on new IP prototyping and pitch development. - Managed R&D efforts around computer vision, advanced tracking techniques on Kinect, cloud-based AI systems, and initial project pitches and prototypes for Nike and Xbox Fitness.
Principal Lead Developer
Leading development on several unannounced projects. :-)Two have been announced: - Nike+ Kinect Training - Kinect Playfit
Group Technical Director
- Responsible for strategic technology planning and tactical direction for all business unit projects. - Collaborated with senior management on new IP prototyping, pitch development, and identifying emerging technologies. - Contributed to over $32MM in studio tax credits and successfully defended claims during government audit. - Led technical process and predictability improvements for NHL09/10. - Managed and directed R&D team on multiple projects, including 3D camera prototype and project pitch. - Collaborated on hardware peripheral development, leading first-party approval efforts and assessing manufacturer capabilities. - Managed Technical Director team and realigned studio-wide rendering initiative (8+ TD’s and engineers). - Drove multi-year technology roadmap through partnership with key business and production stakeholders. - Primary technical contact with Microsoft/Sony/Nintendo for issue resolution and technical/certification waivers.Notable titles: - EA Sports Active (Wii) - EA Sports Grand Slam Tennis (360, PS3, Wii) - NHL09/10 (360, PS3) - NHL 3v3 Arcade (360, PS3)
Technical Director
- Led technical direction for 12 successful projects, championing new technologies and improving workflows to enhance performance and quality. - Pioneered an industry-first achievement of a 32-player online FPS on PSP and Wii without sacrificing quality or performance. - Created and facilitated a multi-disciplinary 'Experts Review' panel, improving visuals and performance across multiple SKU's. - Organized EA World-wide Technical Conference world-wide EA Wii technical conference - Conceived and delivered lectures on effective tech brief authoring, rendering effects, and optimization. - Guided departmental transition to Wii platform and directed the creation and rollout of Wii central technology packages. - Directly managed the Central Technology Rendering and Build/CM groups (8+ engineers), improving code and project quality, visibility, and predictability. Notable titles: XBOX360/PS3- Grand Slam Tennis [prototype phase]Wii- EA Sports Active [pre-production] Medal of Honor: Heroes 2PSP- Medal of Honor: Heroes 1 + 2 Fight Night NFS: Most Wanted Tiger Woods 2006, 2008 World Cup 2006NDS- FIFA 08, FIFA 07 NFS Carbon, FIFA Street 2 World Cup 2006 GBA- FIFA 07, NFS Carbon, World Cup 2006
Lead Software Engineer
- Led and successfully delivered Tiger Woods Golf PSP launch title. - Played integral role in EA’s PSP launch by defining best practices and leading early porting and development. - Directed and developed Xbox rendering engine (EAGL XBOX) with team of 2 SE’s (used in over 40 SKUs). - Regularly parachuted into projects and studios across North America to resolve rendering and optimization issues. - Acknowledged as studio expert for Xbox and DirectX (versions 5-8). - Maintained low-level Glide, DirectX and software rendering engine used in over 30 PC SKUs.Notable titles/technologies: EAGL Rendering EngineTiger Woods Golf PSP3Rash Rendering Layer007 SeriesNeed for Speed Porsche UnleashedNHL SeriesNBA Live SeriesFIFA SeriesTriple Play/MVP Baseball Series
Colleagues at Microsoft
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Kurt Nilsson
Colleague at MicrosoftKarlstad, Värmland County, Sweden
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SM
Sherif Mohamed
Colleague at MicrosoftEgypt
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SO
Soufian Oufrid
Colleague at MicrosoftKenitra, Rabat-Salé-Kénitra, Morocco
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Maliciah Dishmon
Colleague at MicrosoftBowling Green Metropolitan Area, United States
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VG
Vik Gaur
Colleague at MicrosoftWashington Dc-Baltimore Area, United States
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MR
Mohd Rahat
Colleague at MicrosoftAligarh, Uttar Pradesh, India
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KD
K D
Colleague at MicrosoftGermany
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IU
Indo Uleng
Colleague at MicrosoftPalembang, South Sumatra, Indonesia
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TG
That Guy
Colleague at MicrosoftRiverton, Utah, United States
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JG
John Guy
Colleague at MicrosoftSouth Africa
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Daniel Kennett education
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Simon Fraser University
Frequently asked questions about Daniel Kennett
Quick answers generated from the profile data available on this page.
What company does Daniel Kennett work for?
Daniel Kennett works for Microsoft.
What is Daniel Kennett's role at Microsoft?
Daniel Kennett is listed as Principal Dev Manager- Gaming AI (Xbox) at Microsoft.
What is Daniel Kennett's email address?
AeroLeads has found 1 work email signal at @microsoft.com for Daniel Kennett at Microsoft.
What is Daniel Kennett's phone number?
AeroLeads has found 5 phone signal(s) with area code 425 for Daniel Kennett at Microsoft.
Where is Daniel Kennett based?
Daniel Kennett is based in Redmond, Washington, United States while working with Microsoft.
What companies has Daniel Kennett worked for?
Daniel Kennett has worked for Microsoft and Electronic Arts Canada.
Who are Daniel Kennett's colleagues at Microsoft?
Daniel Kennett's colleagues at Microsoft include Kurt Nilsson, Sherif Mohamed, Soufian Oufrid, Maliciah Dishmon, and Vik Gaur.
How can I contact Daniel Kennett?
You can use AeroLeads to view verified contact signals for Daniel Kennett at Microsoft, including work email, phone, and LinkedIn data when available.
What schools did Daniel Kennett attend?
Daniel Kennett holds Bsc + Cla, Computer Science With A Liberal Arts Minor from Simon Fraser University.
What skills is Daniel Kennett known for?
Daniel Kennett is listed with skills including Wii, Ios Development, Ps3, Psp, Software Development, Quality Assurance, Development Tools, and Opengl.
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