Daniel Mcculloch Email and Phone Number
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As the VP, GM of Full Circle at EA, I lead a diverse and distributed team of entertainment creators to deliver the most social and connected games possible.-----------------------------As the General Manager of Xbox Live I’m Currently focused on growing the Xbox Live community to 100M+ users across all devices, managing a P&L of over $1B and leading a cross-discipline team of service and user experience experts.I’m passionate about many things – Gaming, technology, media, improving systems, growing leaders, finding experts, innovating, listening to customers, snowboarding, wake surfing and also winning.I’m a designer, an engineer and a leader. I help teams grow and shift to become more innovative, more agile and more inclusive of new ideas and people. This is something I love doing and have done numerous times across the company. I help incubate ideas, software, hardware, processes, V1s, V2s, anything that has to do with improving technology, process or enabling what wasn't previously possible. This is my passion and I’m very good at finding others who love it as much as I do.I have worked on many different types of projects including: Extremely large and complex service infrastructures, AAA Games, Web and Software Clients to 300+ million users across the world and multiple hardware releases. I have shipped multiple 90+ rated AAA video games, I incubated Kinect hardware, platform and games and shipped it. I incubated Hololens hardware, platform and experiences and shipped it. I now run the Xbox live team that handles scale, reliability, new social features, safety and discovery across console, PC and Mobile.I hire only the best and only those that want to live the same core values I establish in the workplace – I have shown that this works extremely well in growing and leading teams of experts while delivering amazing projects. I’m a husband, a father a gamer and I love the outdoors, I also speak fluent Spanish, French and English and love to travel.I'm also an inventor and have 100+ patents filed with the U.S. Patent bureau across multiple projects. Mostly pertaining to VR/AR and Metaverse.
Meta
View- Website:
- metadownhole.com
- Employees:
- 136862
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MetaBellevue, Washington, United States -
Vp, Gm Of Full Circle StudioElectronic Arts (Ea) Jul 2020 - PresentRedwood City, Ca, Us -
Advisory Board MemberScanta Oct 2022 - PresentSan Francisco, California, Us -
Advisor / InvestorPrivate Feb 2018 - PresentExperienced professional with a track record of providing advisory and investment expertise to multiple startup companies. Demonstrated success in guiding strategic decisions, fostering growth, and maximizing returns for stakeholders. Proficient in identifying emerging opportunities and mitigating risks within dynamic entrepreneurial environments. Excels in cultivating strong relationships with founders, executives, and investors to drive collaborative ventures towards sustainable success.
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Partner General Manager Of Xbox LiveMicrosoft Jul 2017 - Jul 2020Redmond, Washington, UsAs the Head of Xbox Live at Microsoft, I led the team to double the network's MAU, revenue, and enable cross-platform play, setting the foundation for Game Pass. -
Head Of Mixed Reality For XboxMicrosoft Dec 2016 - Nov 2017Redmond, Washington, UsRunning the AR and VR Team within Xbox -
Hololens Group Studio ManagerMicrosoft Oct 2014 - Feb 2017Redmond, Washington, UsLeader of HoloLens first party experiences - I oversee 5 creative studios within the XBOX organization tasked with creating HoloLens shipping titles. Around 160 total people across multiple disciplines all trying to change the world. I manage the production, P&L, creative, schedule and portfolio for HoloLens experiences on a day to day basis. Super excited to be part of the AR/VR/Metaverse space and have the opportunity to work on cutting edge technology with super passionate folks.Over 100 approved patents in this space with the US Patent Office -
Studio Manager - Lxp StudioMicrosoft Mar 2012 - Oct 2014Redmond, Washington, UsLead the spearhead team on our second unannounced Microsoft internal incubation project (Natal/Kinect being the first)Drive a top tier group of 30 creative individuals to deliver next generation excellence, by creating differentiated experiences across software and hardware. This group being comprised of Designers, Engineers, Artists, Audiophiles and Producers.Business owner and responsible for P&L and allocation of multi-million dollar production budget across multiple projects and initiatives. -
Executive ProducerMicrosoft Oct 2010 - Mar 2012Redmond, Washington, UsOwn and drive the recruiting and hiring of 20 rockstars to a new team where any project information is not shared until after the hiring takes place.Own and manage schedule for companywide prototypes, green light pitch and portfolio across all teams and projects.Co-own creative vision, project principals and pillars for the program across all groups and individuals (500+) -
Senior Program ManagerMicrosoft Dec 2009 - Sep 2011Redmond, Washington, UsMicrosoft Game Studios portfolio manager for all 1st party Kinect launch titles (Kinect Adventures, Kinectimals, Kinect Sports and Kinect Joyride).Managed liaisons between Hardware, Platform, XBOX LIVE, Microsoft Game Studios, PR, Marketing and 3rd party teams for the Kinect program.Coordinated team of Producers each assigned to one of the launch titles to assure a smooth launch and collaboration between studios. -
Lead ProducerMicrosoft Jul 2007 - Dec 2009Redmond, Washington, UsLead the incubation efforts and Kinect integration for Forza Motorsport 4 (91 rated game) and transitioned to Kinect core team before end of the project.Managed all assets for Forza Motorsport 3 (92 rated game) for team of 50 artists, 10 developers, producers and testers. Also owned and drove relationships and budgets, contracts with all outsourcing (over 200 artists overseas). Scrum Master for all Content teams and release manager for Forza Motorsport 2’s downloadable monthly content packs (90 rated game) -
Program ManagerMicrosoft May 2004 - Jul 2007Redmond, Washington, UsResponsible for all partnerships including the Yahoo interoperability which I designed the client side of the service. Also designed and delivered all SMS features which doubled program ARPU in 6 months, which partners like France Telecom, NTTDocomo and AT&T.
Daniel Mcculloch Skills
Daniel Mcculloch Education Details
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Brigham Young UniversityComputer Science
Frequently Asked Questions about Daniel Mcculloch
What company does Daniel Mcculloch work for?
Daniel Mcculloch works for Meta
What is Daniel Mcculloch's role at the current company?
Daniel Mcculloch's current role is VP, GM of Full Circle at Electronic Arts (EA).
What is Daniel Mcculloch's email address?
Daniel Mcculloch's email address is dm****@****oft.com
What is Daniel Mcculloch's direct phone number?
Daniel Mcculloch's direct phone number is +142588*****
What schools did Daniel Mcculloch attend?
Daniel Mcculloch attended Brigham Young University.
What skills is Daniel Mcculloch known for?
Daniel Mcculloch has skills like Video Games, Game Development, Agile Project Management, Xbox, Xbox 360, Scrum, Game Design, Anti Submarine Warfare, Leadership, Software Design, Software Engineering, Management.
Who are Daniel Mcculloch's colleagues?
Daniel Mcculloch's colleagues are Ralph K., Ayelen Laurencena, Zahra Novruzova, Ganesh Suthar, Felwa Al-Rasheed, Dan Base, Gabriela Mc Darby Adler.
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