Daniel Mcculloch
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Daniel Mcculloch Email & Phone Number

VP, GM of Full Circle at Electronic Arts (EA) at Meta
Location: Bellevue, Washington, United States 12 work roles 1 school
1 work email found @ea.com 1 phone found area 425 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email d****@ea.com
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
VP, GM of Full Circle at Electronic Arts (EA)
Location
Bellevue, Washington, United States
Company size

Who is Daniel Mcculloch? Overview

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Quick answer

Daniel Mcculloch is listed as VP, GM of Full Circle at Electronic Arts (EA) at Meta, a company with 136862 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 425, and a matched LinkedIn profile for Daniel Mcculloch.

Daniel Mcculloch previously worked as VP, GM of Full Circle Studio at Electronic Arts (Ea) and Advisory Board Member at Scanta. Daniel Mcculloch holds Bs Cs, Computer Science from Brigham Young University.

Company email context

Email format at Meta

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{first_initial}{last}@ea.com
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AeroLeads found 1 current-domain work email signal for Daniel Mcculloch. Compare company email patterns before reaching out.

Profile bio

About Daniel Mcculloch

As the VP, GM of Full Circle at EA, I lead a diverse and distributed team of entertainment creators to deliver the most social and connected games possible.-----------------------------As the General Manager of Xbox Live I’m Currently focused on growing the Xbox Live community to 100M+ users across all devices, managing a P&L of over $1B and leading a cross-discipline team of service and user experience experts.I’m passionate about many things – Gaming, technology, media, improving systems, growing leaders, finding experts, innovating, listening to customers, snowboarding, wake surfing and also winning.I’m a designer, an engineer and a leader. I help teams grow and shift to become more innovative, more agile and more inclusive of new ideas and people. This is something I love doing and have done numerous times across the company. I help incubate ideas, software, hardware, processes, V1s, V2s, anything that has to do with improving technology, process or enabling what wasn't previously possible. This is my passion and I’m very good at finding others who love it as much as I do.I have worked on many different types of projects including: Extremely large and complex service infrastructures, AAA Games, Web and Software Clients to 300+ million users across the world and multiple hardware releases. I have shipped multiple 90+ rated AAA video games, I incubated Kinect hardware, platform and games and shipped it. I incubated Hololens hardware, platform and experiences and shipped it. I now run the Xbox live team that handles scale, reliability, new social features, safety and discovery across console, PC and Mobile.I hire only the best and only those that want to live the same core values I establish in the workplace – I have shown that this works extremely well in growing and leading teams of experts while delivering amazing projects. I’m a husband, a father a gamer and I love the outdoors, I also speak fluent Spanish, French and English and love to travel.I'm also an inventor and have 100+ patents filed with the U.S. Patent bureau across multiple projects. Mostly pertaining to VR/AR and Metaverse.

Listed skills include Video Games, Game Development, Agile Project Management, Xbox, and 46 others.

Current workplace

Daniel Mcculloch's current company

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Meta
Meta
VP, GM of Full Circle at Electronic Arts (EA)
Bellevue, Washington, United States
Employees
136862
AeroLeads page
12 roles

Daniel Mcculloch work experience

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Role listed

Bellevue, Washington, United States

Advisory Board Member

Current

San Francisco, California, US

Oct 2022 - Present

Advisor / Investor

Current
Private

Experienced professional with a track record of providing advisory and investment expertise to multiple startup companies. Demonstrated success in guiding strategic decisions, fostering growth, and maximizing returns for stakeholders. Proficient in identifying emerging opportunities and mitigating risks within dynamic entrepreneurial environments. Excels.

Feb 2018 - Present

Partner General Manager Of Xbox Live

Redmond, Washington, US

As the Head of Xbox Live at Microsoft, I led the team to double the network's MAU, revenue, and enable cross-platform play, setting the foundation for Game Pass.

Jul 2017 - Jul 2020

Head Of Mixed Reality For Xbox

Redmond, Washington, US

Running the AR and VR Team within Xbox

Dec 2016 - Nov 2017

Hololens Group Studio Manager

Redmond, Washington, US

Leader of HoloLens first party experiences - I oversee 5 creative studios within the XBOX organization tasked with creating HoloLens shipping titles. Around 160 total people across multiple disciplines all trying to change the world. I manage the production, P&L, creative, schedule and portfolio for HoloLens experiences on a day to day basis. Super excited.

Oct 2014 - Feb 2017

Studio Manager - Lxp Studio

Redmond, Washington, US

Lead the spearhead team on our second unannounced Microsoft internal incubation project (Natal/Kinect being the first)Drive a top tier group of 30 creative individuals to deliver next generation excellence, by creating differentiated experiences across software and hardware. This group being comprised of Designers, Engineers, Artists, Audiophiles and.

Mar 2012 - Oct 2014

Executive Producer

Redmond, Washington, US

Own and drive the recruiting and hiring of 20 rockstars to a new team where any project information is not shared until after the hiring takes place.Own and manage schedule for companywide prototypes, green light pitch and portfolio across all teams and projects.Co-own creative vision, project principals and pillars for the program across all groups and.

Oct 2010 - Mar 2012

Senior Program Manager

Redmond, Washington, US

Microsoft Game Studios portfolio manager for all 1st party Kinect launch titles (Kinect Adventures, Kinectimals, Kinect Sports and Kinect Joyride).Managed liaisons between Hardware, Platform, XBOX LIVE, Microsoft Game Studios, PR, Marketing and 3rd party teams for the Kinect program.Coordinated team of Producers each assigned to one of the launch titles to.

Dec 2009 - Sep 2011

Lead Producer

Redmond, Washington, US

Lead the incubation efforts and Kinect integration for Forza Motorsport 4 (91 rated game) and transitioned to Kinect core team before end of the project.Managed all assets for Forza Motorsport 3 (92 rated game) for team of 50 artists, 10 developers, producers and testers. Also owned and drove relationships and budgets, contracts with all outsourcing (over.

Jul 2007 - Dec 2009

Program Manager

Redmond, Washington, US

Responsible for all partnerships including the Yahoo interoperability which I designed the client side of the service. Also designed and delivered all SMS features which doubled program ARPU in 6 months, which partners like France Telecom, NTTDocomo and AT&T.

May 2004 - Jul 2007
Team & coworkers

Colleagues at Meta

Other employees you can reach at metadownhole.com. View company contacts for 136862 employees →

1 education record

Daniel Mcculloch education

  • Brigham Young University
    Brigham Young University
    Computer Science
FAQ

Frequently asked questions about Daniel Mcculloch

Quick answers generated from the profile data available on this page.

What company does Daniel Mcculloch work for?

Daniel Mcculloch works for Meta.

What is Daniel Mcculloch's role at Meta?

Daniel Mcculloch is listed as VP, GM of Full Circle at Electronic Arts (EA) at Meta.

What is Daniel Mcculloch's email address?

AeroLeads has found 1 work email signal at @ea.com for Daniel Mcculloch at Meta.

What is Daniel Mcculloch's phone number?

AeroLeads has found 1 phone signal(s) with area code 425 for Daniel Mcculloch at Meta.

Where is Daniel Mcculloch based?

Daniel Mcculloch is based in Bellevue, Washington, United States while working with Meta.

What companies has Daniel Mcculloch worked for?

Daniel Mcculloch has worked for Meta, Electronic Arts (Ea), Scanta, Private, and Microsoft.

Who are Daniel Mcculloch's colleagues at Meta?

Daniel Mcculloch's colleagues at Meta include Nicolás Furfaro, Chayakan Tikasiri, Anis Bouchelaghem, Saladin Mu, and Viral Model Media.

How can I contact Daniel Mcculloch?

You can use AeroLeads to view verified contact signals for Daniel Mcculloch at Meta, including work email, phone, and LinkedIn data when available.

What schools did Daniel Mcculloch attend?

Daniel Mcculloch holds Bs Cs, Computer Science from Brigham Young University.

What skills is Daniel Mcculloch known for?

Daniel Mcculloch is listed with skills including Video Games, Game Development, Agile Project Management, Xbox, Xbox 360, Scrum, Game Design, and Anti Submarine Warfare.

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