Daniel Miede
AeroLeads people directory · profile

Daniel Miede Email & Phone Number

Lead Programmer at Naughty Dog at Naughty Dog
Location: Aliso Viejo, California, United States 11 work roles 1 school
1 work email found @naughtydog.com 5 phones found area 949 and 310 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email d****@naughtydog.com
Direct phone (949) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Programmer at Naughty Dog
Location
Aliso Viejo, California, United States
Company size

Who is Daniel Miede? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Daniel Miede is listed as Lead Programmer at Naughty Dog at Naughty Dog, a company with 449 employees, based in Aliso Viejo, California, United States. AeroLeads shows a work email signal at naughtydog.com, phone signal with area code 949, 310, and a matched LinkedIn profile for Daniel Miede.

Daniel Miede previously worked as Lead Programmer at Naughty Dog and Senior Programmer at Naughty Dog. Daniel Miede holds Bachelor’S Degree, Computer Science, 3.62 from Pace University.

Company email context

Email format at Naughty Dog

This section adds company-level context without repeating Daniel Miede's masked contact details.

{first}_{last}@naughtydog.com
89% confidence

AeroLeads found 1 current-domain work email signal for Daniel Miede. Compare company email patterns before reaching out.

Profile bio

About Daniel Miede

Daniel Miede is a Lead Programmer at Naughty Dog at Naughty Dog. He possess expertise in level design, game design, game development, html, javascript and 4 more skills. Colleagues describe him as "Danny is a highly skilled leader and software developer. He is methodical in his approach to problem solving and is not afraid to jump in and help out when his team needs him. As a software developer, Danny can adapt quickly to changing scenarios and isn't afraid to look outside his comfort zone of knowledge when needed. As a leader, Danny takes time to understand his team's strengths and knows how to delegate effectively so that it can operate better as a whole." and "Danny is always ready to laugh and always ready to solve challenges. He's a fantastic creative partner and I've never seen him rattled. He's a talented developer and plans projects with great strategic care while remaining realistic and flexible. He's readily available to help others, and enjoys bestowing knowledge. He's a pleasure to work with and makes every project better."

Listed skills include Level Design, Game Design, Game Development, Html, and 5 others.

Current workplace

Daniel Miede's current company

Company context helps verify the profile and gives searchers a useful next step.

Naughty Dog
Naughty Dog
Lead Programmer at Naughty Dog
santa monica, california, united states
Website
Employees
449
AeroLeads page
11 roles

Daniel Miede work experience

A career timeline built from the work history available for this profile.

Lead Programmer

Current

Santa Monica, California, United States

Jul 2024 - Present

Senior Programmer

Santa Monica, California, United States

Aug 2021 - Jul 2024

Programmer

Santa Monica, CA

May 2017 - Aug 2021

Game Designer

Animoids

Irvine, CA

  • Design and balance compelling card game mechanics that create unique tensions and gameplay decisions
  • Construct a sandbox of synergies and anti-synergies across the games card library to make deck building meaningful
  • Develop an in-game economy for exchanging gameplay experience for cosmetics and other in-game items while balancing for microtransactions
Sep 2015 - May 2017

Programmer

Animoids

Irvine, CA

  • Code the user interface and combat engine using client-side web technologies like Angular and Pixi.js, built natively using Electron
  • Build a robust server-side architecture with Node.js that supports clustering for horizontal scalability, MongoDB for storing persistence game objects, Socket IO for real-time player interactions, and Redis for memory.
  • Create an administration back-end with a CRUD API and User Interface to manipulate gameplay objects on the fly for rapid game iteration and testing new gameplay concepts
Sep 2015 - May 2017

Director Of Interactive

Irvine, CA

  • Establish and document several interactive and web development processes and best practices based on the type of work and resources needed
  • Facilitate the development of new business by contributing to pitch decks and ideation around RFPs and working closely with client services and our clients to meet their needs
  • Estimate and monitor department-wide bandwidth and distribute projects across the team based upon each developer's strengths
  • Create a vendor and freelance network to outsource any bandwidth overflow to ease pressure on internal resources
  • Coordinate with other department heads to understand and resolve points of tension and conflict to further establish a healthy work culture and efficient production pipeline
Aug 2014 - Aug 2015

Interactive Developer

Irvine, CA

  • Develop and document interactive specifications and requirements, time estimates, and recommended technologies on a per project basis
  • Collaborate with producers and designers to ensure content and design matches feature outline and technical requirements whilst yielding an engaging interactive user experience
  • Program front-end and full-stack interactive applications leverage the latest web technologies and adapting to client specifications
Jun 2012 - Aug 2014

Development Director

Firearms: Source

New York, NY

  • Coordinate and lead the efforts of 20+ international volunteer game developers across all disciplines to efficiently build a total conversion mod on the Source Engine
  • Establish a new damage model and supporting game mechanics that inspire competition within players and diversification of player roles, whilst supporting new players
  • Foster and support a healthy community of gamers across the world with a shared passion for FPS gaming
Feb 2010 - Mar 2013

Level Designer

Firearms: Source

New York, NY

  • Sketch new level concepts based on existing and evolving game mechanics in order to establish a diverse bench of maps
  • Greybox prototype level sketches in order to rapidly iterate on the design to quickly prove or disprove effective implementations of gameplay mechanics
  • Create believable and visually interesting environments using a pre-existing asset library and Source Engine’s VRAD lighting tool
  • Optimize levels for the smoothest gameplay performance including using visibility occluders, VIS hints, and distance LODs
Sep 2006 - Jan 2010

Affiliate Engineer

The Research Network, Inc.

Atlanta, GA

  • Design and develop levels using Valve’s Hammer Editor for the Source Engine and reference material to recreate real-world scenarios for the GDIS military simulator
  • Script various scenarios using a combination of the Source Engine level editor and RNI’s in-game proprietary scripting tools
  • Participate in scheduled testing sessions with the development team and report any bugs or issues with code, animations, scripting, or level design
May 2010 - Jul 2011

Level Designer

Blackened-Interactive

Developed maps and optimized maps for Resistance and Liberation on the Source Engine.

Jul 2008 - Feb 2009
Team & coworkers

Colleagues at Naughty Dog

Other employees you can reach at naughtydog.com. View company contacts for 449 employees →

1 education record

Daniel Miede education

FAQ

Frequently asked questions about Daniel Miede

Quick answers generated from the profile data available on this page.

What company does Daniel Miede work for?

Daniel Miede works for Naughty Dog.

What is Daniel Miede's role at Naughty Dog?

Daniel Miede is listed as Lead Programmer at Naughty Dog at Naughty Dog.

What is Daniel Miede's email address?

AeroLeads has found 1 work email signal at @naughtydog.com for Daniel Miede at Naughty Dog.

What is Daniel Miede's phone number?

AeroLeads has found 5 phone signal(s) with area code 949, 310 for Daniel Miede at Naughty Dog.

Where is Daniel Miede based?

Daniel Miede is based in Aliso Viejo, California, United States while working with Naughty Dog.

What companies has Daniel Miede worked for?

Daniel Miede has worked for Naughty Dog, Animoids, Column Five, Firearms: Source, and The Research Network, Inc..

Who are Daniel Miede's colleagues at Naughty Dog?

Daniel Miede's colleagues at Naughty Dog include John Doe, Bryce Mahar, Alyssa Patterson, Friends Forever, and Reisi Munakata.

How can I contact Daniel Miede?

You can use AeroLeads to view verified contact signals for Daniel Miede at Naughty Dog, including work email, phone, and LinkedIn data when available.

What schools did Daniel Miede attend?

Daniel Miede holds Bachelor’S Degree, Computer Science, 3.62 from Pace University.

What skills is Daniel Miede known for?

Daniel Miede is listed with skills including Level Design, Game Design, Game Development, Html, Javascript, Css, Web Development, and User Interface Design.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.