Daniel Peer Email & Phone Number
@highmoonstudios.com
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Who is Daniel Peer? Overview
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Daniel Peer is listed as Route Sales Professional at Bimbo Bakeries USA, a with 11131 employees, based in Sultan, Washington, United States. AeroLeads shows a work email signal at highmoonstudios.com and a matched LinkedIn profile for Daniel Peer.
Daniel Peer previously worked as Produce Manager at Safeway and Produce Clerk at Safeway. Daniel Peer holds High School Diploma from Poway Adult School.
Email format at Bimbo Bakeries USA
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About Daniel Peer
An almost 20 year veteran of the gaming industry. I have worked for some of the best AAA studios over my career such as: Sony, Bungie, and Activision. Strong knowledge of QA processes and methodologies. Lead teams as big as almost 20 individuals to ship projects at high quality. Familiarity with programs such as: Jira, Test Rail, QTest, Microsoft Excel, Confluence, and Favro.Also have almost 1 year of Production experience having assisted Producers on multiple projects with tasks such as: SCRUM meetings, Sprint Planning, Retrospectives, as well as various other tasks to help when needed.Currently looking to transition into either a QA Lead role and help grow individuals in their career path, or transition into Production to continue to help teams perform at their best.
Listed skills include Video Games, Game Development, Quality Assurance, Ps3, and 17 others.
Daniel Peer's current company
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Daniel Peer work experience
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Produce Manager
Manager of the Produce Department for the Clearview Safeway, including Fresh CutLead a team of 8 associates across multiple shifts and created schedule to ensure appropriate department coverageTrained current and new associates on Safeway's policies and standards to maintain the highest quality of product across the produce departmentMet with my department associates bi-weekly/monthly to give feedback on their current performance and provide areas for growth for career advancement and pay raisesUpdated Sales and Purchases document every morning that informed supervisors of produce that was being donated, or wasted and used that information to inform my ordering to maintain or increase sales.Performed daily culling, rotating, and detailing across entire produce department to keep tables looking clean, and to help sales growthSubmitted orders via Afresh program multiple times weekly to keep department well stockedOrdered specialty items from a 3rd party vendor to help drive salesOversaw monthly Inventory checks with another associate to track amount of produce on-hand and use that information to ascertain how sales were from a month-to-month basis.
Produce Clerk
Assisted Produce Manager with tasks such as: Ordering, Sales and Purchase documentation, and updating table schematics seasonallyPerformed daily culling, rotating, and detailing of entire Produce department to maintain high quality produce and increase salesKept tables and wet rack well stocked daily
Team Lead (Meat And Produce)
Manager for both the Produce and Meat Departments for the Monroe WalmartTrained current and new associates to Walmart's policies and standardsIncreased YTD Gross sales by 10% by streamlining processes to increase production resupplying and rotation by paying attention to sales trends across department and using it to inform orderingCollaborated with other department Team Leads help keep their departments well stockedSetup floor displays for new items to help attract customers attention and drive salesPerformed montlhly Inventory checks to ascertain sales information on a month-to-month basis
Qa Engineer
Familiarity with Unreal Engine from having used it for multiple projectsLearned to create Test Maps within Unreal Engine and implemented that knowledge to combatant lineup test maps to save time with Test PassesSubmitted detailed defect reports in JIRA to help development team address issues before launchCreated in-depth Test Passes in qTest to help ensure project shipped at the highest qualityStored created Test Plans and other documentation in Confluence, and set reminders to update them on an as needed basisStreamlined monthly Community Playtest builds and saved almost an entire weeks time by collaborating with other QA members and Producer to help offload certain tasks to appropriate members of the development team.Spearheaded compiling feedback from monthly Community Playtests into actionable feedback from the development team, and following up with playtesters about progress and resultsCollaborated with other members of the QA Team to create detailed onboarding documentation in Confluence to help shorten the time it took for new hires to get acclimated to the project with such information as: How to Setup Perforce, How to Download a Build from Jenkins, How to Submit a Defect, and various other frequently asked topicsDuring downtime on the project where new builds were delayed, I grew my skillset by learning new aspects of Unreal Engine such as: Blueprints, and Test Map creationTook the initiative to help project Producer with their workload by helping oversee the Technical Team with such tasks as: SCRUM meetings, Sprint Planning, and keeping their Features and Tasks up-to-date.Worked with Technical Team to help breakdown large Features and Tasks that were taking multiple Sprints to complete. This helped increase completion rate each sprint by over 50%
Senior Test Engineer - Bosses
Sole Tester for all Boss content for the Destiny Franchise Expansions, from Shadowkeep to The Witch Queen.Collaborated with numerous other small teams such as: Strikes, Raids, Public Events, and Exotic Missions that were implementing our teams content to ship it at high quality.Assisted Producer and Lead Designer with running Sprint Planning meetings and ensuring team members were not overscoped.Created highly detailed Test Plans and emailed them to my small team to give them insight as to how I planned to test out content and what tools I would be using to perform those tests.Helped Bosses and Raid development teams with idea that eventually lead to creation of a debug option that allowed players to skip to certain phases of boss fights. This saved both team innumerous hours and speed up implementation on both team content.Proactively stepped in and create and "Burn Down" Report for the Warmind Expansion DLC. This report communicated to the Team and Producer how Features and Tasks were progressing and if we would successfully reach our upcoming project milestones.
Test Engineer - Sandbox
Responsible for all Third Person Experiences for the Sandbox Team's content (Pike's, Scorch Launchers, Drake Tank, etc.).Created detailed Test Plans about how I would test my small teams content and what tools I would use. These Test Plans were then sent over to the Lead QA, Producer, and Sandbox development team for signoff.Set up Filters in our defect tracking programs that broke down in descending order defects that needed to be addressed by my small team. Also lead bi-weekly Triage meetings with Producer and Lead Designer to decided what action to take on this list of defects.Submitted defects daily on my small teams content for resolution by the development team.Acted as a Test Lead for the Black Armory Expansion DLC for all Sandbox content.Lead an external test team of testers from Vicarious Visions and trained them on how to enter defects and create Test Suites to Bungie's standards.Communicated weekly with VV on updates about project milestones and changes to content to ensure both teams had time to adjust and not effect project milestones.While acting as lead for the Black Armory Expansion we shipped a new Weapon Archetype a month earlier than planned to strong positive reception by our playerbase.
Test Engineer - Ui
Test owner for the entirety of the UI for the PC release of Destiny 2.Created Test Plan that detailed how I would perform UI testing for the PC release and what tools would be used.Submitted defects regarding UI implementation for resolution by the development team.Collaborated with the UI development team to make small adjustments to the UI that would be beneficial to end users.
Test Engineer
Performed Test Case Suites for the IO destintation.Helped train new testers on how to perform Test Case Suites to Bungie's standards.Submitted defects encountered during Test Case Suite passes for action by the development team.
Quality Assurance Tester
Collaborated with Lead QA to create Test Plans for AAA titles, such as: Call of Duty and Destiny.Helped Create and run a Daily BVT Pass used to inform if the build was suitable for not only testing but implementation from the development team.Worked directly with development team to create focused Test Passes around implemented content which detailed how I would be testing specific content and what tools I would be using to perform those tests.
Senior Quality Assurance Tester
Worked on various AAA Franchise, such as: God of War, Sly Cooper, Uncharted, and The Last of Us.Oversaw a small team of testers to ship a Patch for Sly Cooper: Thieves in Time, for both the PS4 and Vita console.Managed multiple direct reports on projects and assisted them with their career progression.Created Test Passes for various titles from Pre-Production all the way to Release.Collaborated with the Lead QA to create Test Plans for various titles and implemented them with high success.
Quality Assurance Tester
Compiled reports regarding Test Pass completion and Pass/Fail rate and sent them to the Lead QAShipped multiple AAA Franchises, such as: MLB The Show, InFamous, and Little Big PlanetCommunicated with Quality Assurance Manager about "Must Fix" issues on a project that needed to be addressed before the title shipped.
Contract Test Analyst
Tested and shipped various titles across multiple platforms, such as the: PlayStation Vita, PS2, and PS3Ran daily Test Passes and communicated results to Senior and Lead QA members
Shift Manager
Worked as a Shift Manager at the McDonald's in the Balboa Naval HospitalCreated work schedule for entire staffTrained all new hires on McDonald's Food Safety ProceduresCreated daily reports around earnings and sent them to the Manager
Colleagues at Bimbo Bakeries USA
Other employees you can reach at bimbobakeriesusa.com. View company contacts for 11131 employees →
Amber Dryden
Colleague at Bimbo Bakeries UsaOklahoma City Metropolitan Area, United States
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RH
Richard Harding
Colleague at Bimbo Bakeries UsaFrederick, Maryland, United States
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RA
Ronnie Aguirre
Colleague at Bimbo Bakeries UsaMcallen, Texas, United States
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AM
Alex Martinez
Colleague at Bimbo Bakeries UsaLos Angeles Metropolitan Area, United States
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AC
Alfredo Cortes
Colleague at Bimbo Bakeries UsaOakland, California, United States
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DS
Dalia Santiago
Colleague at Bimbo Bakeries UsaCharleston, Illinois, United States
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BS
Brad Smithson
Colleague at Bimbo Bakeries UsaMadison, Wisconsin, United States
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AR
Alfonso Rodriguez
Colleague at Bimbo Bakeries UsaBenito Juárez, Mexico City, Mexico
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TS
Tom Sorg
Colleague at Bimbo Bakeries UsaWichita, Kansas Metropolitan Area, United States
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AN
Andy Nelson
Colleague at Bimbo Bakeries UsaHastings, Nebraska, United States
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Daniel Peer education
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Poway Adult School
Frequently asked questions about Daniel Peer
Quick answers generated from the profile data available on this page.
What company does Daniel Peer work for?
Daniel Peer works for Bimbo Bakeries USA.
What is Daniel Peer's role at Bimbo Bakeries USA?
Daniel Peer is listed as Route Sales Professional at Bimbo Bakeries USA.
What is Daniel Peer's email address?
AeroLeads has found 1 work email signal at @highmoonstudios.com for Daniel Peer at Bimbo Bakeries USA.
Where is Daniel Peer based?
Daniel Peer is based in Sultan, Washington, United States while working with Bimbo Bakeries USA.
What companies has Daniel Peer worked for?
Daniel Peer has worked for Bimbo Bakeries Usa, Safeway, Walmart, Probablymonsters, and Bungie.
Who are Daniel Peer's colleagues at Bimbo Bakeries USA?
Daniel Peer's colleagues at Bimbo Bakeries USA include Amber Dryden, Richard Harding, Ronnie Aguirre, Alex Martinez, and Alfredo Cortes.
How can I contact Daniel Peer?
You can use AeroLeads to view verified contact signals for Daniel Peer at Bimbo Bakeries USA, including work email, phone, and LinkedIn data when available.
What schools did Daniel Peer attend?
Daniel Peer holds High School Diploma from Poway Adult School.
What skills is Daniel Peer known for?
Daniel Peer is listed with skills including Video Games, Game Development, Quality Assurance, Ps3, Devtrack, Test Planning, Game Design, and Gameplay.
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