Daniel Rosas Email and Phone Number
Daniel Rosas work email
- Valid
- Valid
Daniel Rosas personal email
Daniel Rosas phone numbers
Technical Designer with over 16 years experience in Game Development and 8 years experience in Spatial Computing (AR/VR) and AI. Expert in rapid prototyping, interaction design, and crafting engaging experiences. Strong command over Unity, C#, C++, CExtremely self-motivated and driven for excellenceExperience working with teams from 3 to 70 individualsSpecialties: Rapid PrototypingInteraction DesignUnitySpatial ComputingAugmented RealityVirtual RealityComputer Vision / Body TrackingC# / C++ / C / Objective CContent Creation / Level DesignAudio Design
Meta
View- Website:
- metadownhole.com
- Employees:
- 5
-
Product Design PrototyperMeta Nov 2021 - PresentSeattle, Washington, United StatesInteraction design, defining how we’ll use the hardware of the future. -
Senior Technical DesignerMicrosoft Oct 2015 - Oct 2021Redmond, Wa -
Senior Game DesignerAtomjack Oct 2014 - Jul 2015Greater Seattle AreaF2P Design-Lead the design of a F2P mobile title: wrote design docs, coded initial prototype, designed content-Designed the basic economy system and core loop for a F2P city builder-Designed the core loop for a F2P unicorn-focused mobile farm simulator-Lead two separate teams of artists and programmers to create three mobile prototypes-Developed five mobile game pitches, focusing on core player experience loop and player retentionLevel Design-Responsible for… Show more F2P Design-Lead the design of a F2P mobile title: wrote design docs, coded initial prototype, designed content-Designed the basic economy system and core loop for a F2P city builder-Designed the core loop for a F2P unicorn-focused mobile farm simulator-Lead two separate teams of artists and programmers to create three mobile prototypes-Developed five mobile game pitches, focusing on core player experience loop and player retentionLevel Design-Responsible for world design with a heavy focus on retraversal, 6 – 8 hours of game play -Assisted in systems design, working on player abilities, ability unlock order, and pacing-Constructed one complete zone, including puzzles, enemy encounters, and collectibles/secrets-Designed and scripted multiple enemies, including a three stage boss fight-Made weekly builds for studio-wide play tests, then recorded and implemented play test feedback Show less
-
Game Designer5Th Cell Media Jun 2011 - Oct 2014Bellevue, WashingtonUnannounced Project- Created seven different game play prototypes using Unity and C#- Developed multiple menus and other UI elements using Scaleform- Wrote a data management system and provided the tools interface for game designers- Authored multiple visual scripting nodes to empower designers - Wrote unit tests to thoroughly test multiple engine components and scripting nodes- Participated in code reviews using CodeCollaborator- Acted as the liaison between… Show more Unannounced Project- Created seven different game play prototypes using Unity and C#- Developed multiple menus and other UI elements using Scaleform- Wrote a data management system and provided the tools interface for game designers- Authored multiple visual scripting nodes to empower designers - Wrote unit tests to thoroughly test multiple engine components and scripting nodes- Participated in code reviews using CodeCollaborator- Acted as the liaison between programming and design to help filter tech requestsScribblenauts Unmasked- Designed, implemented, and maintained 250+ puzzles, 80% of the game’s content- Fine-tuned level design by collaborating with environment art team and senior designers- Ran white-board brainstorming sessions to visually lay out missions- Prototyped new level flow concepts with senior designers- Designed and blocked out 2D collision for several maps- Participated in playtesting sessions - recording feedback and discussing design solutions- Maintained game design documents for the puzzle database- Wrote standards to formalize scripting conventions between designers- Gave scripting tutorials to new designers and QA- Wrote specs and worked with tools engineers to improve designer development toolsScribblenauts Unlimited- Designed, implemented, and maintained 170+ puzzles, 45% of the game’s content- Lead studio-wide playtesting sessions, compiling and distributing feedback from over 120 playtests- Spec’d improvements to visual scripting and in-game cinematic tools- Implemented peer-review process, improving the quality of the entire game’s content- Prototyped new game concepts using ActionScript 3.0, Flash Develop, and Flixel- Designed and implemented tutorial, collaborating with engineers and senior designer- Scripted and designed multiple trailers (E3, PAX, TV) for use by marketing department Show less -
StudentDigipen Institute Of Technology Aug 2008 - Apr 2012Redmond, Wa- Graduated with a Bachelor of Science in Real Time Interactive Simulation (Computer Science)- Developed a strong command over C/C++, ActionScript 3.0, and Objective C (iOS Dev) -
Teacher'S Assistant - Intro To GameDigipen Institute Of Technology Sep 2010 - Dec 2010Redmond, Wa- Helped students with questions about the in-house game editor, ProjectFUN, and ActionScript 3.0- Offered consultations about team issues and game design- Graded projects for proper coding guidelines and completeness of assignments -
Summer Workshops InstructorDigipen Institute Of Technology May 2009 - Aug 2010Redmond, Wa- Lead two-week courses that taught 15 - 40 high school students the fundamentals of C++ and how to use an in-house tool, ProjectFUN, to create video games. - In addition to teaching on-site in Redmond, Washington, was also selected to teach in Bilbao, Spain, Juneau, Alaska, Seattle, Washington, and Lorain, Ohio. -
Game Designer, Programmer, Composer - SolaceDigipen Institute Of Technology Sep 2009 - Jun 2010Redmond, WaWrote an audio engine with a C++ interface using FMOD EX to dynamically generate Solace’s soundtrack, created an action list behavior system to create unique sprite patterns, essential to gameplay, created and refined level design based off of weekly player feedbackAwards: Penny Arcade’s PAX 10 Winner 2010Independent Games Festival Student Showcase Winner 2010Indie Game Challenge Non-professional Finalist 2010IndieCade 2010 Finalist - “Most Fun and… Show more Wrote an audio engine with a C++ interface using FMOD EX to dynamically generate Solace’s soundtrack, created an action list behavior system to create unique sprite patterns, essential to gameplay, created and refined level design based off of weekly player feedbackAwards: Penny Arcade’s PAX 10 Winner 2010Independent Games Festival Student Showcase Winner 2010Indie Game Challenge Non-professional Finalist 2010IndieCade 2010 Finalist - “Most Fun and Compelling”IndieCade Babycastles Showcase, 2010 - SolaceDigiPen Awards:Best Sophomore Game 2010Game of the Year Runner-Up 2010Best Music 2010Most Innovative Design 2010Best 2D Visual Design 2010Most Poetic Experience 2010 Show less -
Web Content DeveloperDigipen Institute Of Technology May 2009 - May 2010Redmond, WashingtonCreated 20+ video tutorials teaching simple C++ concepts and techniques to use DigiPen's in-house tool, ProjectFUN. Maintained general help forums, answering student questions about C++ and ProjectFUN. -
Game Designer, Programmer, Composer - SowlarDigipen Institute Of Technology Dec 2008 - Apr 2009Redmond, WaWrote documentation clearly outlining the game’s flow and features, implemented audio engine by creating a C++ interface for the FMOD EX API, designed and implemented 2D HUD system, wrote day / night effects including console color interpolationAwards:IndieCade 2009 Finalist GameCity Festival Showcase 2009 -
Scripting Intern - Insanely Twisted Shadow PlanetFuelcell Games Feb 2011 - Jun 2011Greater Seattle Area- Crafted boss encounters with lead designer and animation team- Authored multiple enemy behaviors using LUA and Linear Algebra- Created interchangeable levels for dynamic multiplayer experience using level editor- Provided sound designer with an interface to mix 5.1 surround sound in real time -
Shift SupervisorStarbucks Coffee Company Jul 2005 - Aug 2008Greater Chicago AreaDelegated tasks for 2 - 7 baristas to ensure efficient operations of the store throughout the day. Responsible for training employees. Participated in 40+ hours of optional extra training to become a Coffee Master. Participated in a food handling safety course and received a Food Handlers License. Chosen as "Partner of the Quarter" for Q4, 2007. -
Computer Science TutorColumbia College Chicago Jan 2008 - May 2008Greater Chicago AreaHelped students grasp programming concepts and syntax using C#.
Daniel Rosas Skills
Daniel Rosas Education Details
-
Real Time Interactive Simulation -
Interactive Arts And Media
Frequently Asked Questions about Daniel Rosas
What company does Daniel Rosas work for?
Daniel Rosas works for Meta
What is Daniel Rosas's role at the current company?
Daniel Rosas's current role is Product Design Prototyper at Meta.
What is Daniel Rosas's email address?
Daniel Rosas's email address is danielrosas@fb.com
What is Daniel Rosas's direct phone number?
Daniel Rosas's direct phone number is +131242*****
What schools did Daniel Rosas attend?
Daniel Rosas attended Digipen Institute Of Technology, Columbia College Chicago.
What are some of Daniel Rosas's interests?
Daniel Rosas has interest in Technology, Entertainment Industry, Golf, Life, Barack Obama, Interaction Design, Music, Xkcd, Dogs, C (Programming Language).
What skills is Daniel Rosas known for?
Daniel Rosas has skills like Game Design, Level Design, Video Games, C++, Game Development, Gameplay, C#, Lua, Actionscript, C, Objective C, Game Programming.
Who are Daniel Rosas's colleagues?
Daniel Rosas's colleagues are Dean Brestel, Milan Undefined, Mohamad Abed, Easton Sullivan, Matthew Desousa, Lili Agustina Majid Syamsiah, Max Weitzman.
Not the Daniel Rosas you were looking for?
-
Daniel Rosas
Austin, Texas Metropolitan Area2ibm.com, apple.com -
Daniel Rosas
Holland, Mi2stearnsbank.com, stearnsbank.com -
Daniel Rosas
Nashville Metropolitan Area3yahoo.com, jnj.com, novanthealth.org -
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial