Daniel Rosas

Daniel Rosas Email and Phone Number

Product Design Prototyper at Meta @ Meta
aberdeen, aberdeenshire, united kingdom
Daniel Rosas's Location
Bothell, Washington, United States, United States
Daniel Rosas's Contact Details

Daniel Rosas personal email

n/a

Daniel Rosas phone numbers

About Daniel Rosas

Technical Designer with over 16 years experience in Game Development and 8 years experience in Spatial Computing (AR/VR) and AI. Expert in rapid prototyping, interaction design, and crafting engaging experiences. Strong command over Unity, C#, C++, CExtremely self-motivated and driven for excellenceExperience working with teams from 3 to 70 individualsSpecialties: Rapid PrototypingInteraction DesignUnitySpatial ComputingAugmented RealityVirtual RealityComputer Vision / Body TrackingC# / C++ / C / Objective CContent Creation / Level DesignAudio Design

Daniel Rosas's Current Company Details
Meta

Meta

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Product Design Prototyper at Meta
aberdeen, aberdeenshire, united kingdom
Website:
metadownhole.com
Employees:
5
Daniel Rosas Work Experience Details
  • Meta
    Product Design Prototyper
    Meta Nov 2021 - Present
    Seattle, Washington, United States
    Interaction design, defining how we’ll use the hardware of the future.
  • Microsoft
    Senior Technical Designer
    Microsoft Oct 2015 - Oct 2021
    Redmond, Wa
  • Atomjack
    Senior Game Designer
    Atomjack Oct 2014 - Jul 2015
    Greater Seattle Area
    F2P Design-Lead the design of a F2P mobile title: wrote design docs, coded initial prototype, designed content-Designed the basic economy system and core loop for a F2P city builder-Designed the core loop for a F2P unicorn-focused mobile farm simulator-Lead two separate teams of artists and programmers to create three mobile prototypes-Developed five mobile game pitches, focusing on core player experience loop and player retentionLevel Design-Responsible for… Show more F2P Design-Lead the design of a F2P mobile title: wrote design docs, coded initial prototype, designed content-Designed the basic economy system and core loop for a F2P city builder-Designed the core loop for a F2P unicorn-focused mobile farm simulator-Lead two separate teams of artists and programmers to create three mobile prototypes-Developed five mobile game pitches, focusing on core player experience loop and player retentionLevel Design-Responsible for world design with a heavy focus on retraversal, 6 – 8 hours of game play -Assisted in systems design, working on player abilities, ability unlock order, and pacing-Constructed one complete zone, including puzzles, enemy encounters, and collectibles/secrets-Designed and scripted multiple enemies, including a three stage boss fight-Made weekly builds for studio-wide play tests, then recorded and implemented play test feedback Show less
  • 5Th Cell Media
    Game Designer
    5Th Cell Media Jun 2011 - Oct 2014
    Bellevue, Washington
    Unannounced Project- Created seven different game play prototypes using Unity and C#- Developed multiple menus and other UI elements using Scaleform- Wrote a data management system and provided the tools interface for game designers- Authored multiple visual scripting nodes to empower designers - Wrote unit tests to thoroughly test multiple engine components and scripting nodes- Participated in code reviews using CodeCollaborator- Acted as the liaison between… Show more Unannounced Project- Created seven different game play prototypes using Unity and C#- Developed multiple menus and other UI elements using Scaleform- Wrote a data management system and provided the tools interface for game designers- Authored multiple visual scripting nodes to empower designers - Wrote unit tests to thoroughly test multiple engine components and scripting nodes- Participated in code reviews using CodeCollaborator- Acted as the liaison between programming and design to help filter tech requestsScribblenauts Unmasked- Designed, implemented, and maintained 250+ puzzles, 80% of the game’s content- Fine-tuned level design by collaborating with environment art team and senior designers- Ran white-board brainstorming sessions to visually lay out missions- Prototyped new level flow concepts with senior designers- Designed and blocked out 2D collision for several maps- Participated in playtesting sessions - recording feedback and discussing design solutions- Maintained game design documents for the puzzle database- Wrote standards to formalize scripting conventions between designers- Gave scripting tutorials to new designers and QA- Wrote specs and worked with tools engineers to improve designer development toolsScribblenauts Unlimited- Designed, implemented, and maintained 170+ puzzles, 45% of the game’s content- Lead studio-wide playtesting sessions, compiling and distributing feedback from over 120 playtests- Spec’d improvements to visual scripting and in-game cinematic tools- Implemented peer-review process, improving the quality of the entire game’s content- Prototyped new game concepts using ActionScript 3.0, Flash Develop, and Flixel- Designed and implemented tutorial, collaborating with engineers and senior designer- Scripted and designed multiple trailers (E3, PAX, TV) for use by marketing department Show less
  • Digipen Institute Of Technology
    Student
    Digipen Institute Of Technology Aug 2008 - Apr 2012
    Redmond, Wa
    - Graduated with a Bachelor of Science in Real Time Interactive Simulation (Computer Science)- Developed a strong command over C/C++, ActionScript 3.0, and Objective C (iOS Dev)
  • Digipen Institute Of Technology
    Teacher'S Assistant - Intro To Game
    Digipen Institute Of Technology Sep 2010 - Dec 2010
    Redmond, Wa
    - Helped students with questions about the in-house game editor, ProjectFUN, and ActionScript 3.0- Offered consultations about team issues and game design- Graded projects for proper coding guidelines and completeness of assignments
  • Digipen Institute Of Technology
    Summer Workshops Instructor
    Digipen Institute Of Technology May 2009 - Aug 2010
    Redmond, Wa
    - Lead two-week courses that taught 15 - 40 high school students the fundamentals of C++ and how to use an in-house tool, ProjectFUN, to create video games. - In addition to teaching on-site in Redmond, Washington, was also selected to teach in Bilbao, Spain, Juneau, Alaska, Seattle, Washington, and Lorain, Ohio.
  • Digipen Institute Of Technology
    Game Designer, Programmer, Composer - Solace
    Digipen Institute Of Technology Sep 2009 - Jun 2010
    Redmond, Wa
    Wrote an audio engine with a C++ interface using FMOD EX to dynamically generate Solace’s soundtrack, created an action list behavior system to create unique sprite patterns, essential to gameplay, created and refined level design based off of weekly player feedbackAwards: Penny Arcade’s PAX 10 Winner 2010Independent Games Festival Student Showcase Winner 2010Indie Game Challenge Non-professional Finalist 2010IndieCade 2010 Finalist - “Most Fun and… Show more Wrote an audio engine with a C++ interface using FMOD EX to dynamically generate Solace’s soundtrack, created an action list behavior system to create unique sprite patterns, essential to gameplay, created and refined level design based off of weekly player feedbackAwards: Penny Arcade’s PAX 10 Winner 2010Independent Games Festival Student Showcase Winner 2010Indie Game Challenge Non-professional Finalist 2010IndieCade 2010 Finalist - “Most Fun and Compelling”IndieCade Babycastles Showcase, 2010 - SolaceDigiPen Awards:Best Sophomore Game 2010Game of the Year Runner-Up 2010Best Music 2010Most Innovative Design 2010Best 2D Visual Design 2010Most Poetic Experience 2010 Show less
  • Digipen Institute Of Technology
    Web Content Developer
    Digipen Institute Of Technology May 2009 - May 2010
    Redmond, Washington
    Created 20+ video tutorials teaching simple C++ concepts and techniques to use DigiPen's in-house tool, ProjectFUN. Maintained general help forums, answering student questions about C++ and ProjectFUN.
  • Digipen Institute Of Technology
    Game Designer, Programmer, Composer - Sowlar
    Digipen Institute Of Technology Dec 2008 - Apr 2009
    Redmond, Wa
    Wrote documentation clearly outlining the game’s flow and features, implemented audio engine by creating a C++ interface for the FMOD EX API, designed and implemented 2D HUD system, wrote day / night effects including console color interpolationAwards:IndieCade 2009 Finalist GameCity Festival Showcase 2009
  • Fuelcell Games
    Scripting Intern - Insanely Twisted Shadow Planet
    Fuelcell Games Feb 2011 - Jun 2011
    Greater Seattle Area
    - Crafted boss encounters with lead designer and animation team- Authored multiple enemy behaviors using LUA and Linear Algebra- Created interchangeable levels for dynamic multiplayer experience using level editor- Provided sound designer with an interface to mix 5.1 surround sound in real time
  • Starbucks Coffee Company
    Shift Supervisor
    Starbucks Coffee Company Jul 2005 - Aug 2008
    Greater Chicago Area
    Delegated tasks for 2 - 7 baristas to ensure efficient operations of the store throughout the day. Responsible for training employees. Participated in 40+ hours of optional extra training to become a Coffee Master. Participated in a food handling safety course and received a Food Handlers License. Chosen as "Partner of the Quarter" for Q4, 2007.
  • Columbia College Chicago
    Computer Science Tutor
    Columbia College Chicago Jan 2008 - May 2008
    Greater Chicago Area
    Helped students grasp programming concepts and syntax using C#.

Daniel Rosas Skills

Game Design Level Design Video Games C++ Game Development Gameplay C# Lua Actionscript C Objective C Game Programming Scripting Unity3d Opengl Animation Programming Sound Design Content Strategy Gameplay Programming User Interface Design Ios

Daniel Rosas Education Details

Frequently Asked Questions about Daniel Rosas

What company does Daniel Rosas work for?

Daniel Rosas works for Meta

What is Daniel Rosas's role at the current company?

Daniel Rosas's current role is Product Design Prototyper at Meta.

What is Daniel Rosas's email address?

Daniel Rosas's email address is danielrosas@fb.com

What is Daniel Rosas's direct phone number?

Daniel Rosas's direct phone number is +131242*****

What schools did Daniel Rosas attend?

Daniel Rosas attended Digipen Institute Of Technology, Columbia College Chicago.

What are some of Daniel Rosas's interests?

Daniel Rosas has interest in Technology, Entertainment Industry, Golf, Life, Barack Obama, Interaction Design, Music, Xkcd, Dogs, C (Programming Language).

What skills is Daniel Rosas known for?

Daniel Rosas has skills like Game Design, Level Design, Video Games, C++, Game Development, Gameplay, C#, Lua, Actionscript, C, Objective C, Game Programming.

Who are Daniel Rosas's colleagues?

Daniel Rosas's colleagues are Dean Brestel, Milan Undefined, Mohamad Abed, Easton Sullivan, Matthew Desousa, Lili Agustina Majid Syamsiah, Max Weitzman.

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