Dani Zuniga Email and Phone Number
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In the gaming industry, I leverage my deep expertise in data, product management, and strategic leadership to fuel innovation and drive significant growth. My approach centers around the transformative power of data and creativity, having led initiatives that propelled companies like EA and MZ to new heights, generating over $2.5B through F2P models and pioneering launches that redefined industry standards.My leadership philosophy emphasizes empowerment and mentorship, demonstrated by the cultivation of a world-class product organization at EA. I've been instrumental in developing learning programs and mentoring schemes that foster innovation and diversity, including EA Mobile's Product Academy and its inaugural Product Management Internship program.I adopt a customer-centric approach to product and data strategy, achieving remarkable outcomes like a 20% lift in key metrics and a doubling of long-term per user revenue. My strategies have not only stabilized but significantly boosted revenues for major titles, showcasing the impact of data-informed decisions.Innovation and agility are the cornerstones of my work ethic. I excel in driving early interventions and enhancing live service models, aligning cross-functional teams to surpass expectations in a rapidly evolving landscape.As I look forward, my aim is to continue leveraging my expertise to push the boundaries of consumer products. I'm eager to connect with peers and organizations passionate about transformative growth and innovation in our industry. Let's shape the future together.
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Vice President Of Product ManagementTrebel MusicLos Gatos, Ca, Us -
Vice President Of Product ManagementTrebel Music Jun 2024 - PresentLos Angeles, Ca, Us -
Director - Product ManagementElectronic Arts (Ea) Aug 2019 - Mar 2024Redwood City, Ca, UsCreating a world-class product organization across EA by creating product management learning programs and managing product managers embedded on: Star Wars Galaxy of Heroes, Design Home, Golf Clash, Covet Fashion, FIFA, FIFA Mobile, Apex Legends, Apex, Battlefield Mobile, and Plant vs Zombies 2.Applied Skills:• Strategic Leadership• Team Development and Mentorship• Stakeholder Management• Product Strategy and Roadmapping• SQL, Snowflake• Looker, TableauKey Achievements:• Led a team of 7 product managers, focusing on strategy, execution, and feature development.• Managed centrally embedded product managers who contributed over $1M in uplift.• Continually mentored 3-6 product managers of all levels across EA mobile.• Launched EA Mobile's Product Academy, cultivating skills for 80+ product managers.• Launched EA's first Product Management Internship, filling 11 open roles with diverse talent.• Co-Developed an unbiased hiring process that achieved 65% underrepresented talent in its first year. The following year the updated process hired an intern class that was over 50% female identifying.• Created EA Mobile's Data Level-Up course, educating 30+ product managers on data mastery.• Crafted a cross organizational roadmap with 80+ critical and required systems and features.• Advised M&A teams as a product expert, providing strategic insights for acquisitions.• Optimized early funnel as an expert PM, boosting conversion and engagement through data.• Developed P&Ls and forecasting tools, establishing best practices in financial planning. -
Sr. Product ManagerMz Oct 2016 - Aug 2019Palo Alto, Ca, UsSpearheaded innovative experiments to redefine operational processes that both increased top line revenue and reduced the cost to generate revenue.Applied Skills:• Cross-Functional Leadership• Problem-Solving and Crisis Management• Strategic Planning and Execution• Change Management• A/B Testing (Confidence Interval and Bayesian)• SQL, Hive QL• PythonKey Achievements:• Led an early funnel intervention to stabilize 'Game of War' and 'Mobile Strike' revenue.• Transformed a live ops team, by enhancing teamwork, and cutting errors, resulting in an additional $100M+ in revenue.• Managed a live ops calendar that oscillated four economies and was robust to externalities.• Aligned 4 engineering teams to a multi-product lifecycle tool, streamlining operations to 1 operator per game.• Identified and resolved a key SDK error, averting a $500k daily loss at launch. -
Data Science And Analytics Product ManagerMz Jan 2015 - Oct 2016Palo Alto, Ca, UsDirected the implementation of data science and analytics initiatives into the product, establishing a robust framework for analysis, modeling, and iterative improvement.Applied Skills:• Data Strategy• Product Development• Organizational Adoption• Cost Management• SQL, Vertica, Hive QL• Machine Learning ApplicationsKey Achievements:• Transformed generic KPIs into business-outcome KPIs, aligning data with strategic objectives.• Set objectives and requirements for data infrastructure, enhancing data access and reporting.• Integrated into a 50-person data platform team to migrate data infrastructure and reporting.• Collaborated with DevOps to use analytics for cost and scaling estimates for backend systems.• Led KPI reviews critical for approving game launches, validating features with data.• Led the development of a Multi-Armed Bandit, improving decision-making. -
Senior Business Intelligence AnalystMz Feb 2013 - Dec 2014Palo Alto, Ca, UsManaged team of analysts who collaborated closely with the data platform team to develop self-service analytics tools, and lead pivotal analyses for the launches of 'Game Of War' and 'Mobile Strike'.Applied Skills:• Analytics Leadership and Innovation• Data Visualization and Reporting• Team Management and Collaboration• Technical Solutions Implementation• Rapid Issue Resolution• SQL, Vertica• Cohort AnalysisKey Achievements:• Led A/B testing, boosting Day 1 retention performance by 33%, key for a successful 'Game of War' launch.• Crafted soft launch testing plans with key KPIs, enabling a data-informed Go-To-Market.• Managed 14 analysts in game and marketing, enhancing teamwork and holistic analytics.• Built a first of its kind cohorted reporting system at MZ, enabling ROAS assessment.• Collaborated on a solution to de-dupe players across devices, enhancing data accuracy.• Integral in merging Vertica and Tableau at MZ, enabling self-service reporting.• Key contributor in business and feature reviews, offering data backed insights.• In 4 hours identified the cause of a major purchasing issue, averting losses at the rate of $36k per hour. -
Ceo/CofounderBitpollen Sep 2011 - Feb 2013Founded BitPollen, a data, analytics, and personalization startup, shaping its vision and guiding its mission.Applied Skills:• Entrepreneurial Leadership• Stakeholder Engagement• Product VisionKey Achievements:• Set startup direction with thorough market research and competitive analysis.• Managed all external efforts, from marketing and fundraising to developing partnerships.• Oversaw an external engineering team, steering product development and tech innovations.Founder - AyumusoftOct 2008 - Sept 2011, San Francisco, CALed Ayumusoft to the forefront of mobile and social gaming, launching innovative games shortly after the App Store's debut.Applied Skills:• Creative Vision and Execution• Strategic PositioningKey Achievements:• Led a lean studio to create two early iPhone games post-App Store launch.• Launched a Facebook game demonstrating strategic market entry and innovation.
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Member Of First ClassYetizen May 2011 - Oct 2011Ayumusoft was a member of the first class of Yetizen. Originally a social games developer, Ayumusoft was building cross platform games that connected players across games. Urged by mentors in the program to pivot because "Your secret sauce is bigger than games", Ayumusoft reformed as BitPollen in Oct 2011. -
FounderAyumusoft Oct 2008 - Sep 2011Led Ayumusoft to the forefront of mobile and social gaming, launching innovative games shortly after the App Store's debut.Applied Skills:• Creative Vision and Execution• Strategic PositioningKey Achievements:• Led a lean studio to create two early iPhone games post-App Store launch.• Launched a Facebook game demonstrating strategic market entry and innovation.
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Social Games ProducerMighty Play Sep 2010 - Jun 2011UsChampioned data-driven strategies and led a development team at Mighty Play.Applied Skills:• Data-Driven Decision Making• Partnership Management• Cross-Functional Team LeadershipKey Achievements:• Led an 8-person external development team.• Developed a content management system.• Handled key external relations with contractors, ad partners. -
Composer/Audio SpecialistLaughing Ear Sep 2006 - Oct 2009Laughing Ear was a full service audio services group. Providing sound design, integration, composition, mixing, audio programming and consultation.
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Audio LeadSanta Cruz Games Mar 2003 - Sep 2006Santa Cruz, Ca, UsStarting out as a sound designer in 2003. I quickly be came the Audio Lead, setting the direction for game audio at Santa Cruz Games from 2004-2006.Beyond audio I worked closely with programmers, producers, and external resources from pre-production to gold, developing implementation pipelines, managing schedules and test teams.
Dani Zuniga Skills
Dani Zuniga Education Details
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University Of California, Santa CruzEmphasis On Mathematics
Frequently Asked Questions about Dani Zuniga
What company does Dani Zuniga work for?
Dani Zuniga works for Trebel Music
What is Dani Zuniga's role at the current company?
Dani Zuniga's current role is Vice President of Product Management.
What is Dani Zuniga's email address?
Dani Zuniga's email address is da****@****ear.com
What is Dani Zuniga's direct phone number?
Dani Zuniga's direct phone number is +165085*****
What schools did Dani Zuniga attend?
Dani Zuniga attended University Of California, Santa Cruz.
What are some of Dani Zuniga's interests?
Dani Zuniga has interest in Videogames, Math, Exercise, Electronics, Traveling, Sweepstakes, Investing, Home Improvement, International Traavel, Reading.
What skills is Dani Zuniga known for?
Dani Zuniga has skills like Video Games, Social Games, Mobile Games, Game Development, Business Strategy, Analytics, Game Design, Casual Games, Unity3d, Team Building, Monetization, Mmo.
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