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Dan Callan Email & Phone Number

Staff Designer at Bungie (Marathon) at Bungie
Location: Kirkland, Washington, United States 11 work roles
3 phones found area 425 and 360 LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals · 3 phones

Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Staff Designer at Bungie (Marathon)
Location
Kirkland, Washington, United States
Company size

Who is Dan Callan? Overview

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Quick answer

Dan Callan is listed as Staff Designer at Bungie (Marathon) at Bungie, a company with 1247 employees, based in Kirkland, Washington, United States. AeroLeads shows phone signal with area code 425, 360 and a matched LinkedIn profile for Dan Callan.

Dan Callan previously worked as Staff Designer (Marathon) at Bungie and Lead Level Designer at Postcard Game Studio.

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Email format at Bungie

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Bungie

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Profile bio

About Dan Callan

World designer specializing in level design, encounter design, and event scripting.Specialties: Level design, encounter design, game scripting, game content creation

Listed skills include Level Design, Game Scripting, Game Testing, Game Engines, and 31 others.

Current workplace

Dan Callan's current company

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Bungie
Bungie
Staff Designer at Bungie (Marathon)
Kirkland, WA, US
Website
Employees
1247
AeroLeads page
11 roles

Dan Callan work experience

A career timeline built from the work history available for this profile.

Role listed

Kirkland, WA, US

Staff Designer (Marathon)

Current

Bellevue, WA, US

Jan 2023 - Present

Lead Level Designer

Oversaw world and level design for a new open-world FPS IP from a world-class team. Experience from initial planning through completion of a vertical slice demo build.

Jan 2022 - Dec 2022

Level Designer / プランナー

新宿区, 東京都, JP

Level planner responsible for large-scale world design for a new open-world action RPG franchise. Also assisted world design teams in establishing workflow and level design best practices, and laying the foundation for open world content from pre-production through final bug-fixing and polish. Other responsibilities included smaller-scale modular world.

Dec 2018 - Jan 2022

Senior World Designer (Destiny)

Bellevue, WA, US

World designer responsible for creating compelling public spaces and activities in the Destiny universe, encouraging players to participate in social gameplay experiences and explore strange new environments. Accomplishments include design and implementation of multiple public encounters and puzzles, working with environment artists to create and refine.

Aug 2014 - Oct 2018

Mission Designer

Redmond, WA, US

Responsible for mission design (level geometry, major level beats, encounter design, game scripting) for missions in the Halo 4 campaign, collaborating with design leads and other designers to deliver a AAA FPS campaign experience. Also involved in planning, prototyping, and designing Halo 5 campaign structure and missions.

Feb 2011 - Aug 2014

Build Verification Tester

Redmond, Washington, US

Oct 2010 - Mar 2011

Build Verification Tester, Tools

Bellevue, WA, US

  • Tools tester tasked with performing daily tools and game binary build verification tests, creating and running a suite of test cases designed to verify the safety and stability of Halo’s content creation tools.
  • Serving as a shift leader for tools build verification teams, delegating testing tasks and BVT efforts
  • Testing state of the art production tools for content creation, including export tools, facial animation systems, character rigs, and custom cinematic add-ons for Maya and 3D Studio MAX
  • Testing and documenting AI behaviors and new script commands in HaloScript scripting system
  • Creating C# scripts for test automation
  • Scripting, exporting, and troubleshooting in-engine cinematic scenes
Jan 2010 - Aug 2010

Build Verification Tester, Tools

Burbank, CA, US

Responsible for the creation and execution of a suite of test cases to ensure the stability of Insomniac Games’ set of custom content creation tools and plugins. Tools include level and object creation and modification tools, cinematic editor, animation event editor, particle effects creation, asset builders, asset viewers, and character setup tools, as.

Apr 2008 - Aug 2009

Test Engineer

Seattle, Washingtom, US

Served as a tester specializing in customer service to communicate with users to locate, reproduce, and regress bugs for the massively multiplayer PC title Pirates of the Burning Sea. Also responsible for running test passes on upcoming releases and assisting with customer service by replying to customer reports and working with game masters to resolve.

Oct 2007 - Apr 2008

Build Verification Tester, Tools

Bellevue, WA, US

Sep 2006 - Sep 2007
Team & coworkers

Colleagues at Bungie

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FAQ

Frequently asked questions about Dan Callan

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What company does Dan Callan work for?

Dan Callan works for Bungie.

What is Dan Callan's role at Bungie?

Dan Callan is listed as Staff Designer at Bungie (Marathon) at Bungie.

What is Dan Callan's phone number?

AeroLeads has found 3 phone signal(s) with area code 425, 360 for Dan Callan at Bungie.

Where is Dan Callan based?

Dan Callan is based in Kirkland, Washington, United States while working with Bungie.

What companies has Dan Callan worked for?

Dan Callan has worked for Bungie, Postcard Game Studio, Luminous Productions(Square Enix Group), 343 Industries, and Microsoft.

Who are Dan Callan's colleagues at Bungie?

Dan Callan's colleagues at Bungie include Angeleduardo Chavez Flores, Alex Gendron, Jay Blanton, Bob Smith, and Aye Lit.

How can I contact Dan Callan?

You can use AeroLeads to view verified contact signals for Dan Callan at Bungie, including work email, phone, and LinkedIn data when available.

What skills is Dan Callan known for?

Dan Callan is listed with skills including Level Design, Game Scripting, Game Testing, Game Engines, Xbox 360, Playstation, Concept Design, and Game Art.

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