Dan K.

Dan K. Email and Phone Number

Senior Game Design Manager at Riot Games @ Riot Games
Dan K.'s Location
South San Francisco, California, United States, United States
Dan K.'s Contact Details

Dan K. work email

Dan K. personal email

About Dan K.

Shipped 15 Games, including:- Sims 4 (PC) and expansions:- Sims 4: Get to Work, - Sims 4: Get Together, - Sims 4: City Living - Sims 4: Cats & Dogs, and- Sims 4: Seasons- SimCity (2013) (PC)- Dawngate (PC)- Darkspore (PC)- Tomb Raider (PS3 and Xbox 360)- Star Wars: Force Unleashed (PS3, Xbox 360)- Diablo 3 (PC)- Call of Duty: Finest Hour (PS2, Xbox, Gamecube)Experienced Designer, creating game systems, product visions, procedural stories, social designs, UX, and AI, in every phase of game developmentProven leader, 17 years of experience managing projects, teams, and individualsAI and Gameplay Engineer, industry-recognized, integral to some of the industry’s top titlesSpecialties: - Game Development - System Game Design - Social Design - Player Motivation - Interactive Storytelling - Team Leadership - Team Management - A.I. Engineering - Gameplay Engineering - Agile Development

Dan K.'s Current Company Details
Riot Games

Riot Games

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Senior Game Design Manager at Riot Games
Dan K. Work Experience Details
  • Riot Games
    Senior Game Design Manager
    Riot Games 2022 - Present
    Los Angeles, Ca, Us
  • Riot Games
    Principal Game Designer
    Riot Games 2018 - 2022
    Los Angeles, Ca, Us
  • Maxis (Electronic Arts)
    Systems Designer, Sims 4
    Maxis (Electronic Arts) 2015 - 2018
    • Lead Designer on Toddlers life stage, the most played feature for Sims 4 post-launch • Designed 44 systems, 39 features, 34 objects, 27 traits, 6 skills, and over 300 interactions • Crafted all the animal personality, social behavior, and cuteness for Sims 4: Cats and Dogs • Ran 30+ internal playtests • GameChanger community administrator, organizing Sims 4 players’ pre-alpha feedback • Project designer for Sims 4 Analytics, Tools, and Performance teams
  • Maxis (Electronic Arts)
    Technical Designer, Sims 4
    Maxis (Electronic Arts) 2014 - 2015
    • Planned, built, and tuned the Scientist active career, one of three pillars for Sims 4: Get to Work• Invented Clubs, a build-your-own-AI tool for Sims, headline feature of Sims 4: Get Together• Created Ensembles, the group formation and AI backbone of Sims 4: Get Together
  • Maxis (Electronic Arts)
    Lead Designer, New Ip
    Maxis (Electronic Arts) 2013 - 2014
    • Pitched mobile free-to-play creative building game through Gate 0 greenlight • Programmed playable demo in Unity
  • Maxis (Electronic Arts)
    Social And Ux Designer, Simcity (2013)
    Maxis (Electronic Arts) 2012 - 2013
    • Social designer for multiplayer, the primary mode for a substantial percentage of players despite 15 minute packet delay• UX designer for city and region panels, entry flow, and chat
  • Maxis (Electronic Arts)
    Lead Designer, Dawngate
    Maxis (Electronic Arts) 2011 - 2012
    • Pitched 2 original PC projects through Gate 0 greenlight• Prototyped 6 different MOBA games to innovate in highly competitive MOBA space
  • Maxis (Electronic Arts)
    Gameplay Engineer, Darkspore
    Maxis (Electronic Arts) 2010 - 2012
    • Built the award-winning Darkspore AI Director, along with over 50 characters and enemies
  • Crystal Dynamics
    Lead Gameplay Engineer, Tomb Raider
    Crystal Dynamics 2009 - 2010
    San Mateo, Ca, Us
    • Responsible for 6 game engineers and final play experience• Devised and implemented agile production, leading to a reorganization of the studio• Designed node-based scripting language and tool
  • Crystal Dynamics
    Lead Ai Engineer, New Ip
    Crystal Dynamics 2008 - 2009
    San Mateo, Ca, Us
    • Engineered AI for full time companion in a 3rd person action game• Architected and managed rebuild of 20 year old game engine for multiplayer
  • Lucasarts
    Lead Ai/Gameplay Engineer, Star Wars: Force Unleashed
    Lucasarts 2005 - 2007
    San Francisco, Ca, Us
    • Lead AI/Gameplay engineer of a team of 5 engineers• Built next-generation gameplay engine foundation• Crafted drama management encounter authoring system and core enemy mechanics
  • Blizzard
    Gameplay Designer And Engineer, Diablo Iii
    Blizzard 2005 - 2005
    Irvine, Ca, Us
  • Spark Unlimited
    Gameplay Designer And Engineer, Call Of Duty: Finest Hour
    Spark Unlimited 2003 - 2005
    Sherman Oaks, Ca, Us
    • Level Designer for the first 2 levels of Call of Duty: Finest Hour. • AI Programmer, responsible for combat behaviors.
  • Gratuitous Games
    Gameplay Designer And Engineer
    Gratuitous Games 2001 - 2003

Dan K. Education Details

  • Vassar College
    Vassar College
    Mathematics

Frequently Asked Questions about Dan K.

What company does Dan K. work for?

Dan K. works for Riot Games

What is Dan K.'s role at the current company?

Dan K.'s current role is Senior Game Design Manager at Riot Games.

What is Dan K.'s email address?

Dan K.'s email address is da****@****ail.com

What schools did Dan K. attend?

Dan K. attended Vassar College.

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