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Daniel Kruse Email & Phone Number

Senior Lighting and Compositing Artist II at Blizzard Entertainment
Location: Los Angeles, California, United States 22 work roles 2 schools
2 work emails found @blizzard.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email d****@blizzard.com
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Current company
Role
Senior Lighting and Compositing Artist II
Location
Los Angeles, California, United States
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Who is Daniel Kruse? Overview

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Daniel Kruse is listed as Senior Lighting and Compositing Artist II at Blizzard Entertainment, a with 5827 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Daniel Kruse.

Daniel Kruse previously worked as Unreal CG Supervisor at Rouge Mocap and Senior Unreal Lighting Artist at Rouge Mocap. Daniel Kruse holds Masters Fine Arts, Visual Effects from Savannah College Of Art And Design.

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dkruse@blizzard.com
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Profile bio

About Daniel Kruse

20+ yrs of client-facing project management that creatively influences visual designs. Known for creative problem-solving and artistically generating visuals that drive a story through diverse types of CG, VFX, and Lighting techniques. Effective Individual and Team contributor. Out-of-the-box thinker and communicator with experience leading cross-functioning groups of 20+ artists and technicians for 30+ High-impact Visual Effects projects and AAA games. Enthusiastic about joining an innovative company. Dedicated to cultivating an environment that encourages excellence.Areas of ExpertiseCreative Problem-Solving, Project Management, Collaboration, Team Leadership, Client Relations, Budget Management, Technical Communication, Art Direction, Critical Thinking, Maya, Katana, Renderman, Redshift, Unreal, Vray, Arnold, Mental Ray, Nuke, Overwatch Engine, Wow Engine, After Effects, Adobe Photoshop

Listed skills include Maya, Nuke, Compositing, Mental Ray, and 20 others.

Current workplace

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Blizzard Entertainment
Blizzard Entertainment
Senior Lighting and Compositing Artist II
Los Angeles, CA, US
Website
Employees
5827
AeroLeads page
22 roles

Daniel Kruse work experience

A career timeline built from the work history available for this profile.

Unreal Cg Supervisor

Current

Marina Del Rey, 4130 Del Rey Ave., Us

• Manage multiple teams of CG Artists working AAA game projects using Unreal. • Trained and delivered feedback to artists. • Presented project milestones to clients.• Designed realtime Visual Effects, lighting, models, look-developed shaders using Unreal Engine.• Troubleshoot and resolve technical Issues, ensuring optimal performance.• Quality Controlled sequences to ensure all work was completed on time and of the highest quality.

Nov 2024 - Present

Senior Unreal Lighting Artist

Marina Del Rey, 4130 Del Rey Ave., Us

• Assisting in setting up and creating a cinematic department while mentoring and guiding artists.• Framed shots, and managed lenses and proper focal lengths to create story through composition.• Develop and implement high-quality lighting that aligns with the artistic direction of the games.• Create optimized lighting setups for environments, characters, and cinematics within Unreal Engine.• Troubleshoot and resolve lighting-related technical Issues, ensuring optimal performance.

Sep 2024 - Dec 2024

Seinor Lighting Artist

Santa Monica, Ca, Us

Jul 2024 - Aug 2024

Senior Unreal Cinematic Artist

Highlands Ranch, Colorado, Us

• Responsible for setting up environmental lighting using Lumin and Nanite Meshes.• Implemented Unreal MetaHumans and used motion capture data to drive realistic action simulations.• Creating real-time interactive Niagara FX simulations, including fire, explosions, and interactive gunfire.• Using Sequencer to trigger events for realistic visuals and interactive scenarios.• Quality Controlled assets and animation to ensure all work was completed on time and of the highest quality.

Mar 2024 - Aug 2024

Lead Artist/Senior Lighting And Compositing Ii

Irvine, Ca, Us

• Art Directed characters and environments for in-game engine content for Overwatch and World of Warcraft.• Art Directed sequences, set up light rigs and Nuke comp templates.• Lead Lighter/Comp for Safe Haven, Zero Hour, Warcraft Rumble, and in-game engine Overwatch 2 cinematics.• Key Lighter for Overwatch animated shorts and World of Warcraft pre-rendered cinematics.

Sep 2015 - Mar 2024

Cg Supervisor

• Managed teams of CG Artists throughout post-production on Skylanders Thrill.• Art Directed sequences, models, and shaders, set up light rigs and Nuke comp templates.• Checked assets and animation to ensure all shots were completed on time and to the highest quality.

Apr 2015 - Jul 2015

Cg Supervisor

Culver City, California, Us

• Managed teams of CG Artists throughout post-production for The Man in the High Castle (pilot), Hemlock Grove (season 3), Castle (season 7), and various St. Ives Lotion TV spots.• Art Directed assets and guaranteed sequence accuracy and timeliness.• Art Directed light rigs, look-developed shaders, and models for a team of CG Artist.• Adjusted models, look developed assets, rigged and animated assets. Created dynamic cloud FX

Dec 2013 - Apr 2015

Lighting Td

San Francisco, Ca, Us

• Lit CG characters and elements to match live-action footage using Katana and RenderMan.• Problem-solved 8k rendering issues for stereo 180-degree visuals. • Projects included Transformers: Age of Extinction, Teenage Mutant Ninja Turtles, and a Dalian Wanda Group 5D project.

Mar 2014 - Sep 2014

Cg Generalist

•New corporate image and Ship Design project for Royal Caribbean, Toyota Truck Month, and 2014 Honda Civic ads. • Look-developed V-ray and Mental Ray shaders, and lit shots to match live-action footage photo-realistically. • Camera tracked plates and helped convert CAD models into renderable assets for Mental Ray.

Feb 2013 - Feb 2014

Lighting/Compositing Artist

Burbank, Ca, Us

• Used RenderMan to light shots to match the look and style created by the Art Director.• Finished shots using Nuke and adjusted stereoscopically. • Projects included Wreck-it Ralph and Frozen.

May 2012 - Oct 2013

Vray Lighter/Look Dev/Compositing

Los Angeles, Ca, Us

Look developed Vray shaders and lit shots to photorealistically match live action footage.

Nov 2012 - Jan 2013

Arnold Lighting/Look Dev Td

London, England, Gb

Look developed Arnold shaders for a team of CG lighting Artist so that we can photorealistically match live action footage. Used Arnold with Maya to light shots."Surprise" - Call of Duty: Black Ops 2http://www.youtube.com/watch?v=4wIZp_E2CxQ

Oct 2012 - Oct 2012

Lighting/Compositing Td

Vancouver, Bc, Ca

• Responsible for lighting and compositing CG elements together and stereoscopically converted final composites. • Projects included The Amazing Spider-Man and Arthur Christmas.

Feb 2011 - May 2012

Visual Effects Supervisor

Beverly Hills, California, Us

• Collaborated with the Director and Producer to ensure their vision was enhanced with 3D and 2D effects work.• Created 3D and 2D Pipeline, Art Directed Lighting Rigs, Models and shaders for Fat Kid Rules the World.

Oct 2011 - Feb 2012

Cg Supervisor

Hydraulx Vfx

Managed a team of CG artist through out post production. Checked assets, and animation against notes given from the VFX Supervisor and Director to make sure all shots were completed on time. Created light rigs and look developed shaders for a team of CG lighting Artist so that they could photorealistically match live action footage. Helped problem solve and create lighting pipeline procedures.

Jan 2007 - Jan 2011

Lead Cg Lighting Artist/Look Dev Artist

Hydraulx Vfx

Created light rigs and look developed shaders for a team of CG lighting Artist so that they can photorealistically match live action footage, and helped problem solve and create lighting pipeline procedures.

Jun 2009 - Jan 2010

Camera Tracking Layout Supervisor/Digital Lighter/Lookdev

Hydraulx Vfx

Using Lighting and shader Look Development to create CG elements that photorealistically match live action footage, while managing a team of Camera trackers that are creating 3d cameras that match the movements of the live action camera for seamless integration of CG elements.

Jan 2007 - Jun 2009

Roto/Compostior

Us

Responsible for rotoscoping and keying actors for change of backgrounds, for a Mattell Hot Wheels TV commercial.

Jan 2007 - Jan 2007

Visual Effects Supervisor

Juicebox Films/Film Who Productions

Responsible for realizing the Directors vision, and managing a team of visual effects artists. Directed second unit background plate photography, supervised 3d modeling, texturing, lighting, animation, rotoscoping and compositing.

Jan 2006 - Nov 2006

Graphic Artist/Media Analyst

Us

Edited digitally recorded audio into smaller clips for easier use in training programs for the US Marine Corp. Also created and acquired graphics for use in training programs for the US Marine Corp.

Jul 2004 - Aug 2004

Lead Compositor

Washington, Dc, Us

Production team member for driver-safety project, ARTBA Workzone Safety for the American Road & Transportation Builders Association. Lead compositor of driving simulations, and secondary digital video editor. Was cameraman, mounted video cameras to vehicle for mobile video shoot, and labeled videotapes.Production team member. Produced on-line training, LM-21, for Lockheed Martin Corporation. Set up and tested Cleaner Live digital video-capture system, and audiovisual equipment. Supported the California POST II project, a commercial CD-ROM product developed for police officer training.Digital Artist (May 2001 – August 2001)Produced animated logo for the Digital Media group (DMG). DMG is the production department for Global Learning Systems.Assisted the director in lighting, camera set up and audio levels. Set up equipment foreach video shoot for HealthMark. This was a medical training CD-ROM thatdiscussed aspects of prostate cancer diagnosis and treatment. The subjectmatter/content of this project required additional professionalism and sensitivity inediting the audio portions.Production Assistant (May 2000 – August 2000) was Electronic Learning FacilitatorsCreated a blue screen composite demo for a Computer Training CD-ROM for retail salesmen; resulted in contract award with Intel. Team member for TrainLogic.com project. TrainLogic.com offers safety and security training to the public, private, and educational sectors. This project designed and developed real-time instructionalweb-based training. Edited audio and shot digital still images for the production department. Also did graphics work and minor Flash programming. Progressed to assistant video compositor.

May 2000 - Aug 2002
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Colleagues at Blizzard Entertainment

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2 education records

Daniel Kruse education

Masters Fine Arts, Visual Effects

Savannah College Of Art And Design

Ba, Imaging And Digital Art, Animation And Interactivity

University Of Maryland Baltimore County
FAQ

Frequently asked questions about Daniel Kruse

Quick answers generated from the profile data available on this page.

What company does Daniel Kruse work for?

Daniel Kruse works for Blizzard Entertainment.

What is Daniel Kruse's role at Blizzard Entertainment?

Daniel Kruse is listed as Senior Lighting and Compositing Artist II at Blizzard Entertainment.

What is Daniel Kruse's email address?

AeroLeads has found 2 work email signals at @blizzard.com for Daniel Kruse at Blizzard Entertainment.

Where is Daniel Kruse based?

Daniel Kruse is based in Los Angeles, California, United States while working with Blizzard Entertainment.

What companies has Daniel Kruse worked for?

Daniel Kruse has worked for Blizzard Entertainment, Rouge Mocap, Method Studios, Tipping Point Solutions Inc., and Logan.Tv.

Who are Daniel Kruse's colleagues at Blizzard Entertainment?

Daniel Kruse's colleagues at Blizzard Entertainment include Michael Kemski, Ralph Gutierrez, Fernando Sanchez, Kristine Kirchhoff Ashman, and Dan Duffy.

How can I contact Daniel Kruse?

You can use AeroLeads to view verified contact signals for Daniel Kruse at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Daniel Kruse attend?

Daniel Kruse holds Masters Fine Arts, Visual Effects from Savannah College Of Art And Design.

What skills is Daniel Kruse known for?

Daniel Kruse is listed with skills including Maya, Nuke, Compositing, Mental Ray, Lighting, Look Development, Digital Compositing, and Renderman.

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