Daniel Kruse

Daniel Kruse Email and Phone Number

Senior Lighting and Compositing Artist II @ Blizzard Entertainment
Los Angeles, CA, US
Daniel Kruse's Location
Los Angeles, California, United States, United States
Daniel Kruse's Contact Details

Daniel Kruse personal email

About Daniel Kruse

20+ yrs of client-facing project management that creatively influences visual designs. Known for creative problem-solving and artistically generating visuals that drive a story through diverse types of CG, VFX, and Lighting techniques. Effective Individual and Team contributor. Out-of-the-box thinker and communicator with experience leading cross-functioning groups of 20+ artists and technicians for 30+ High-impact Visual Effects projects and AAA games. Enthusiastic about joining an innovative company. Dedicated to cultivating an environment that encourages excellence.Areas of ExpertiseCreative Problem-Solving, Project Management, Collaboration, Team Leadership, Client Relations, Budget Management, Technical Communication, Art Direction, Critical Thinking, Maya, Katana, Renderman, Redshift, Unreal, Vray, Arnold, Mental Ray, Nuke, Overwatch Engine, Wow Engine, After Effects, Adobe Photoshop

Daniel Kruse's Current Company Details
Blizzard Entertainment

Blizzard Entertainment

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Senior Lighting and Compositing Artist II
Los Angeles, CA, US
Website:
blizzard.com
Employees:
5827
Daniel Kruse Work Experience Details
  • Blizzard Entertainment
    Senior Lighting And Compositing Artist Ii
    Blizzard Entertainment
    Los Angeles, Ca, Us
  • Rouge Mocap
    Unreal Cg Supervisor
    Rouge Mocap Nov 2024 - Present
    Marina Del Rey, 4130 Del Rey Ave., Us
    • Manage multiple teams of CG Artists working AAA game projects using Unreal. • Trained and delivered feedback to artists. • Presented project milestones to clients.• Designed realtime Visual Effects, lighting, models, look-developed shaders using Unreal Engine.• Troubleshoot and resolve technical Issues, ensuring optimal performance.• Quality Controlled sequences to ensure all work was completed on time and of the highest quality.
  • Rouge Mocap
    Senior Unreal Lighting Artist
    Rouge Mocap Sep 2024 - Dec 2024
    Marina Del Rey, 4130 Del Rey Ave., Us
    • Assisting in setting up and creating a cinematic department while mentoring and guiding artists.• Framed shots, and managed lenses and proper focal lengths to create story through composition.• Develop and implement high-quality lighting that aligns with the artistic direction of the games.• Create optimized lighting setups for environments, characters, and cinematics within Unreal Engine.• Troubleshoot and resolve lighting-related technical Issues, ensuring optimal performance.
  • Method Studios
    Seinor Lighting Artist
    Method Studios Jul 2024 - Aug 2024
    Santa Monica, Ca, Us
  • Tipping Point Solutions Inc.
    Senior Unreal Cinematic Artist
    Tipping Point Solutions Inc. Mar 2024 - Aug 2024
    Highlands Ranch, Colorado, Us
    • Responsible for setting up environmental lighting using Lumin and Nanite Meshes.• Implemented Unreal MetaHumans and used motion capture data to drive realistic action simulations.• Creating real-time interactive Niagara FX simulations, including fire, explosions, and interactive gunfire.• Using Sequencer to trigger events for realistic visuals and interactive scenarios.• Quality Controlled assets and animation to ensure all work was completed on time and of the highest quality.
  • Blizzard Entertainment
    Lead Artist/Senior Lighting And Compositing Ii
    Blizzard Entertainment Sep 2015 - Mar 2024
    Irvine, Ca, Us
    • Art Directed characters and environments for in-game engine content for Overwatch and World of Warcraft.• Art Directed sequences, set up light rigs and Nuke comp templates.• Lead Lighter/Comp for Safe Haven, Zero Hour, Warcraft Rumble, and in-game engine Overwatch 2 cinematics.• Key Lighter for Overwatch animated shorts and World of Warcraft pre-rendered cinematics.
  • Logan.Tv
    Cg Supervisor
    Logan.Tv Apr 2015 - Jul 2015
    • Managed teams of CG Artists throughout post-production on Skylanders Thrill.• Art Directed sequences, models, and shaders, set up light rigs and Nuke comp templates.• Checked assets and animation to ensure all shots were completed on time and to the highest quality.
  • Zoic Studios
    Cg Supervisor
    Zoic Studios Dec 2013 - Apr 2015
    Culver City, California, Us
    • Managed teams of CG Artists throughout post-production for The Man in the High Castle (pilot), Hemlock Grove (season 3), Castle (season 7), and various St. Ives Lotion TV spots.• Art Directed assets and guaranteed sequence accuracy and timeliness.• Art Directed light rigs, look-developed shaders, and models for a team of CG Artist.• Adjusted models, look developed assets, rigged and animated assets. Created dynamic cloud FX
  • Industrial Light & Magic
    Lighting Td
    Industrial Light & Magic Mar 2014 - Sep 2014
    San Francisco, Ca, Us
    • Lit CG characters and elements to match live-action footage using Katana and RenderMan.• Problem-solved 8k rendering issues for stereo 180-degree visuals. • Projects included Transformers: Age of Extinction, Teenage Mutant Ninja Turtles, and a Dalian Wanda Group 5D project.
  • Brewster Parsons
    Cg Generalist
    Brewster Parsons Feb 2013 - Feb 2014
    •New corporate image and Ship Design project for Royal Caribbean, Toyota Truck Month, and 2014 Honda Civic ads. • Look-developed V-ray and Mental Ray shaders, and lit shots to match live-action footage photo-realistically. • Camera tracked plates and helped convert CAD models into renderable assets for Mental Ray.
  • Walt Disney Animation Studios
    Lighting/Compositing Artist
    Walt Disney Animation Studios May 2012 - Oct 2013
    Burbank, Ca, Us
    • Used RenderMan to light shots to match the look and style created by the Art Director.• Finished shots using Nuke and adjusted stereoscopically. • Projects included Wreck-it Ralph and Frozen.
  • Mirada Studios
    Vray Lighter/Look Dev/Compositing
    Mirada Studios Nov 2012 - Jan 2013
    Los Angeles, Ca, Us
    Look developed Vray shaders and lit shots to photorealistically match live action footage.
  • The Mill
    Arnold Lighting/Look Dev Td
    The Mill Oct 2012 - Oct 2012
    London, England, Gb
    Look developed Arnold shaders for a team of CG lighting Artist so that we can photorealistically match live action footage. Used Arnold with Maya to light shots."Surprise" - Call of Duty: Black Ops 2http://www.youtube.com/watch?v=4wIZp_E2CxQ
  • Sony Pictures Imageworks
    Lighting/Compositing Td
    Sony Pictures Imageworks Feb 2011 - May 2012
    Vancouver, Bc, Ca
    • Responsible for lighting and compositing CG elements together and stereoscopically converted final composites. • Projects included The Amazing Spider-Man and Arthur Christmas.
  • Whitewater Films
    Visual Effects Supervisor
    Whitewater Films Oct 2011 - Feb 2012
    Beverly Hills, California, Us
    • Collaborated with the Director and Producer to ensure their vision was enhanced with 3D and 2D effects work.• Created 3D and 2D Pipeline, Art Directed Lighting Rigs, Models and shaders for Fat Kid Rules the World.
  • Hydraulx Vfx
    Cg Supervisor
    Hydraulx Vfx Jan 2007 - Jan 2011
    Managed a team of CG artist through out post production. Checked assets, and animation against notes given from the VFX Supervisor and Director to make sure all shots were completed on time. Created light rigs and look developed shaders for a team of CG lighting Artist so that they could photorealistically match live action footage. Helped problem solve and create lighting pipeline procedures.
  • Hydraulx Vfx
    Lead Cg Lighting Artist/Look Dev Artist
    Hydraulx Vfx Jun 2009 - Jan 2010
    Created light rigs and look developed shaders for a team of CG lighting Artist so that they can photorealistically match live action footage, and helped problem solve and create lighting pipeline procedures.
  • Hydraulx Vfx
    Camera Tracking Layout Supervisor/Digital Lighter/Lookdev
    Hydraulx Vfx Jan 2007 - Jun 2009
    Using Lighting and shader Look Development to create CG elements that photorealistically match live action footage, while managing a team of Camera trackers that are creating 3d cameras that match the movements of the live action camera for seamless integration of CG elements.
  • Barbed Wire Fx
    Roto/Compostior
    Barbed Wire Fx Jan 2007 - Jan 2007
    Us
    Responsible for rotoscoping and keying actors for change of backgrounds, for a Mattell Hot Wheels TV commercial.
  • Juicebox Films/Film Who Productions
    Visual Effects Supervisor
    Juicebox Films/Film Who Productions Jan 2006 - Nov 2006
    Responsible for realizing the Directors vision, and managing a team of visual effects artists. Directed second unit background plate photography, supervised 3d modeling, texturing, lighting, animation, rotoscoping and compositing.
  • Si International
    Graphic Artist/Media Analyst
    Si International Jul 2004 - Aug 2004
    Us
    Edited digitally recorded audio into smaller clips for easier use in training programs for the US Marine Corp. Also created and acquired graphics for use in training programs for the US Marine Corp.
  • Global Learning Systems
    Lead Compositor
    Global Learning Systems May 2000 - Aug 2002
    Washington, Dc, Us
    Production team member for driver-safety project, ARTBA Workzone Safety for the American Road & Transportation Builders Association. Lead compositor of driving simulations, and secondary digital video editor. Was cameraman, mounted video cameras to vehicle for mobile video shoot, and labeled videotapes.Production team member. Produced on-line training, LM-21, for Lockheed Martin Corporation. Set up and tested Cleaner Live digital video-capture system, and audiovisual equipment. Supported the California POST II project, a commercial CD-ROM product developed for police officer training.Digital Artist (May 2001 – August 2001)Produced animated logo for the Digital Media group (DMG). DMG is the production department for Global Learning Systems.Assisted the director in lighting, camera set up and audio levels. Set up equipment foreach video shoot for HealthMark. This was a medical training CD-ROM thatdiscussed aspects of prostate cancer diagnosis and treatment. The subjectmatter/content of this project required additional professionalism and sensitivity inediting the audio portions.Production Assistant (May 2000 – August 2000) was Electronic Learning FacilitatorsCreated a blue screen composite demo for a Computer Training CD-ROM for retail salesmen; resulted in contract award with Intel. Team member for TrainLogic.com project. TrainLogic.com offers safety and security training to the public, private, and educational sectors. This project designed and developed real-time instructionalweb-based training. Edited audio and shot digital still images for the production department. Also did graphics work and minor Flash programming. Progressed to assistant video compositor.

Daniel Kruse Skills

Maya Nuke Compositing Mental Ray Lighting Look Development Digital Compositing Renderman Animation Texturing Shaders Feature Films Vray Post Production Katana Vfx Supervision Shading Film Arnold Pftrack Traditional Animation Computer Animation Redshift Yeti

Daniel Kruse Education Details

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Visual Effects
  • University Of Maryland Baltimore County
    University Of Maryland Baltimore County
    Animation And Interactivity

Frequently Asked Questions about Daniel Kruse

What company does Daniel Kruse work for?

Daniel Kruse works for Blizzard Entertainment

What is Daniel Kruse's role at the current company?

Daniel Kruse's current role is Senior Lighting and Compositing Artist II.

What is Daniel Kruse's email address?

Daniel Kruse's email address is dk****@****ail.com

What schools did Daniel Kruse attend?

Daniel Kruse attended Savannah College Of Art And Design, University Of Maryland Baltimore County.

What are some of Daniel Kruse's interests?

Daniel Kruse has interest in Looking To Learn To Surf, Football, Hiking, Camping, Biking, Dodge Ball, Hockey, Fishing.

What skills is Daniel Kruse known for?

Daniel Kruse has skills like Maya, Nuke, Compositing, Mental Ray, Lighting, Look Development, Digital Compositing, Renderman, Animation, Texturing, Shaders, Feature Films.

Who are Daniel Kruse's colleagues?

Daniel Kruse's colleagues are Wesley Zhang, Blake Young, Lucile Thyrard, Brian Lac, Fabian Guajardo De Luna, Juno Kwak, Ryan Karg.

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