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Dan Mcauliffe Email & Phone Number

Executive Producer, Destiny at Bungie
Location: Seattle, Washington, United States 14 work roles 3 schools
1 work email found @bungie.net 2 phones found area 425 and 800 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@bungie.net
Direct phone (425) ***-****
LinkedIn Profile matched
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Current company
Role
Executive Producer, Destiny
Location
Seattle, Washington, United States
Company size

Who is Dan Mcauliffe? Overview

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Quick answer

Dan Mcauliffe is listed as Executive Producer, Destiny at Bungie, a with 1247 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bungie.net, phone signal with area code 425, 800, and a matched LinkedIn profile for Dan Mcauliffe.

Dan Mcauliffe previously worked as General Manager, Destiny 2 at Bungie and Assistant General Manager at Bungie. Dan Mcauliffe holds Literature, Classical Humanities from Rutgers University.

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Email format at Bungie

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{first_initial}{last}@bungie.net
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Profile bio

About Dan Mcauliffe

For 18+ years, I have been leading high performing teams and organizations in developing games of nearly every conceivable genre on all handheld, console and mobile platforms. I am an executive team leader and creative vision holder who excels at catalyzing and maximizing the enthusiasm and quality of my development teams, with a focus on the bottom line. I have shipped 80+ titles, including five multimillion unit sellers, while working with the industry’s biggest publishers/franchises, and on successful F2P social-mobile titles.Notable Milestones/Accomplishments include:* Established and executed creative vision for top f2p games on iOS and Android* Successfully transformed a struggling studio into a thriving environment by creating a culture of transparency, inclusion, autonomy and employee growth* Led transition of multiple development teams from work-for-hire development to freemium, original IP publishing* Successfully converted entire studio organization to an Agile framework* Established a new hiring strategy and process for the studio to support rapid growth with less that .05% turnover* Produced/designed alternate SKUs of several top game franchises for leading publishers * At Clearview Cinemas, took over a small, under water theater and turned it into one of the most profitable in the companySpecialties: Creative Studio head who leads through a culture of of transparency, inclusion, autonomy and employee growth. Effective leader, team builder and vision holder for game projects of all sizes. Business strategist focused on staff growth, financial success, efficiency and creative portfolio development. Business development, creative direction (social, free-to-play, core), game production, franchise development, communication, strategic planning, executive production, matrix team management, studio P&L, game monetization strategy, product/slate planning.

Listed skills include Game Development, Video Games, Game Design, Social Games, and 42 others.

Current workplace

Dan Mcauliffe's current company

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Bungie
Bungie
Executive Producer, Destiny
Seattle, WA, US
Website
Employees
1247
AeroLeads page
14 roles · 27 years

Dan Mcauliffe work experience

A career timeline built from the work history available for this profile.

Executive Producer, Destiny

Seattle, Wa, Us

General Manager, Destiny 2

Current

Bellevue, Wa, Us

Aug 2022 - Present

Assistant General Manager

Bellevue, Wa, Us

Jun 2022 - Aug 2022

Executive Producer, Destiny 2

Bellevue, Wa, Us

Bungie was founded in 1991 with two simple goals: - Develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay. - Sell enough copies of those games to fund our ongoing quest for total World Domination.Now located in bustling downtown Bellevue, Washington, Bungie has spent the last decade forging the Halo series into an award-winning global entertainment phenomenon. But our pedigree goes back further than Halo. Over the past twenty years we also created a bunch of other fun games, including the Marathon Trilogy and the first two Myth games, hailed as classics by critics, gamers, and our parents alike.We were just getting warmed up.Now we find ourselves at the beginning of a bold and ambitious new adventure. Armed with the best talent, state-of-the-art technology, and the finest community on the planet, we’re preparing to unleash our newest creation upon the world.Be brave.

Aug 2020 - Jun 2022

Executive Producer

Bellevue, Washington, Us

At Wizards of the Coast everything starts with great stories, fantastic art and innovative game play. Our players and fans are members of a global community bound together by their love of both digital gaming and in-person play. From Magic: The Gathering, the first and most widely played Trading Card Game (TCG), to Dungeons & Dragons, the roleplaying game that started an entire new category and culture, each of our brands delivers a unique entertainment value to our fan communities including novels, animated TV series, movies, video games, board games, apparel and much more. Wizards of the Coast is a subsidiary of Hasbro, Inc.Mission: To bring people together through their shared loves of games.

Apr 2017 - Jul 2020

General Manager / Vp Of Studios

Wg Cells (Formerly Dropforge Games)

(previously Executive Producer)WG Cells is the publishing and development division of Wargaming that focuses exclusively on mobile titles. It capitalizes on the rapid growth of the mobile market, which occupies a significant share of the gaming industry. WG Cells is headquartered in Cyprus and operationally centered in Seattle. It includes a development studio in Kyiv and will expand its presence in key regional mobile markets in future. This division’s portfolio includes: Loot & Legends, a highly rated strategy/role-playing game, and Fantastic Plastic Squad, a mobile shooter set in the 1980s, featured on Apple TV at the Apple Special Event, 2015. WG Cells’ newest title Smash Squad is a role-playing game with a physics-based battle mechanic developed by the Seattle Cell, set to launch in 2016.DropForge was formed by a group of game industry veterans who helped pioneer the transformative effect that mobility, smart devices and the F2P business model has had on expanding the worldwide appeal of video games. As the opportunity to create ever more interesting and higher quality user experiences on mobile devices continues to grow, there lies an even bigger set of challenges and even greater upside to advance the gamer experience.DropForge is building the next generation games company right outside Seattle in Bellevue, Washington and – while funding for DropForge was provided by Wargaming.net, the makers of World of Tanks, World of War Planes and World of War Ships – DropForge is an independent and autonomous studio and worldwide publisher that leverages, where appropriate, Wargaming’s assets but retains a broad charter to pursue new and different intellectual properties.

Apr 2015 - Oct 2016

Senior Producer / Product Manager

Seattle, Wa, Us

Responsible for multiple Free-to-Play titles (unannounced) for the Amazon Game Studios publishing organization. Owned the strategy and construction of Live Operations for all mobile second party titles (Premium and Free-to-Play). Contributed to project P&L, marketing and game services for publishing titles.

Aug 2014 - Apr 2015

Consultant

Secret Master Plan
Jul 2014 - 2015

Head Of Studio

Z2

(previously Executive Producer)Executive leader of all live and in-development teams creating original free-to-play, social games on mobile platforms. Drives all aspects of product development, project management and market success. Member of Executive leadership team responsible for portfolio management, business strategy, overall P&L, and franchise development.(Formerly Executive Producer)At Z2, we believe in building epic free-to-play games with great stories, characters, and engaging gameplay. We believe in putting smiles on player's faces through games that they truly love. We believe in wowing our customers by truly listening to their feedback. We believe in building an environment where a team of incredibly talented, creative and passionate leaders can do the best work of their lives. We believe in thinking big and leading the industry through creativity and innovation.

Apr 2013 - Jul 2014

Executive Producer

San Francisco, Ca, Us

Executive manager of 2-6 development and live teams creating original free-to-play, social games on mobile platforms. Responsible for all aspects of product development, project management and market success.Griptonite Games, a Glu Mobile studio, is the leading publisher of high quality 3D social-mobile games for smartphones and tablets. With a rich history and expertise in the handheld and console market, as well as a presence in Hyderabad, India,

Aug 2011 - Apr 2013

Executive Producer

Kirkland, Wa, Us

(Formerly Producer and Senior Producer)Creative and business director of 2-3 high profile game franchises for top publishers. Responsible for quality and timeliness of deliverables and final product.

Nov 2003 - Aug 2011

Game Designer

As a Designer, I was the sole creative driver and implementer of all game content on several AAA handheld titles (notably the Sims).

Apr 2003 - Nov 2003

General Manager

Clearview Cinemas

As the General Manager of the Beacon Hill 5 Cinema in NJ I was solely responsible for all operations and P&L success.

2000 - 2003 ~3 yrs
Team & coworkers

Colleagues at Bungie

Other employees you can reach at bungie.net. View company contacts for 1247 employees →

3 education records

Dan Mcauliffe education

Literature, Classical Humanities

Rutgers University

Genetics

University Of Illinois Urbana-Champaign

High School Diploma, General

West Morris Mendham High School
FAQ

Frequently asked questions about Dan Mcauliffe

Quick answers generated from the profile data available on this page.

What company does Dan Mcauliffe work for?

Dan Mcauliffe works for Bungie.

What is Dan Mcauliffe's role at Bungie?

Dan Mcauliffe is listed as Executive Producer, Destiny at Bungie.

What is Dan Mcauliffe's email address?

AeroLeads has found 1 work email signal at @bungie.net for Dan Mcauliffe at Bungie.

What is Dan Mcauliffe's phone number?

AeroLeads has found 2 phone signal(s) with area code 425, 800 for Dan Mcauliffe at Bungie.

Where is Dan Mcauliffe based?

Dan Mcauliffe is based in Seattle, Washington, United States while working with Bungie.

What companies has Dan Mcauliffe worked for?

Dan Mcauliffe has worked for Bungie, Wizards Of The Coast, Council Of Secrets, Wg Cells (Formerly Dropforge Games), and Amazon.

Who are Dan Mcauliffe's colleagues at Bungie?

Dan Mcauliffe's colleagues at Bungie include John Harris, Uris Polin, Brad Sherratt, Matthew C., and Naveen Varughese.

How can I contact Dan Mcauliffe?

You can use AeroLeads to view verified contact signals for Dan Mcauliffe at Bungie, including work email, phone, and LinkedIn data when available.

What schools did Dan Mcauliffe attend?

Dan Mcauliffe holds Literature, Classical Humanities from Rutgers University.

What skills is Dan Mcauliffe known for?

Dan Mcauliffe is listed with skills including Game Development, Video Games, Game Design, Social Games, Mobile Games, Gameplay, Wii, and Xbox 360.

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