Danny Beck

Danny Beck Email and Phone Number

Principal Concept Artist | concept art | illustration | variety of art styles | 3D expEx - Riot Games, Blizzard Entertainment, Ensemble Studios and so on… @ Paramount Pictures
Scottsdale, AZ, US
Danny Beck's Location
Scottsdale, Arizona, United States, United States
Danny Beck's Contact Details
About Danny Beck

I have 21 years experience as a concept artist, character design and 3D modeling in the video game industry. I worked at Blizzard Entertainment as a Senior Character Artist (4 years) on Cataclysm, Mists of Panderia and Warlords of Draenor, as principal illustrator on a boardgame called Mechs vs Minions at Riot Games before working as a senior concept artist at Riot Merch designing figures and collectibles (7 years total). Contact me for full resume.

Danny Beck's Current Company Details
Paramount Pictures

Paramount Pictures

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Principal Concept Artist | concept art | illustration | variety of art styles | 3D expEx - Riot Games, Blizzard Entertainment, Ensemble Studios and so on…
Scottsdale, AZ, US
Website:
paramount.com
Employees:
4871
Danny Beck Work Experience Details
  • Paramount Pictures
    Paramount Pictures
    Scottsdale, Az, Us
  • Paramount Pictures
    Costume Illustrator
    Paramount Pictures Jan 2023 - Mar 2023
    Los Angeles, Ca, Us
    Worked as a costume concept artist on a Booby Farrelly movie called Dear Santa starring Jack Black. On this project I worked closely with the costume designer to create the costume concepts for the main character and a secondary character. The art was completed in a more polished, realistic style which was necessary for both idea approval and final costume creation.
  • Peoplefun
    Principal Concept Artist
    Peoplefun Apr 2022 - Nov 2022
    Richardson, Texas, Us
    At PeopleFun my responsibilities as Principal Concept Artist were to develop the visual style of the project, working closely with the concept art team, lead animator, lead game designer and art director. The visual exploration of the characters, the world and items required rapid iteration, communication and finalization of approved ideas. Part of my duties was the mentoring of junior level artists and working with artists on other teams to share our ideas and feedback.
  • Riot Games
    Senior Concept Artist
    Riot Games Feb 2015 - Apr 2022
    Los Angeles, Ca, Us
    - Illustrator on Riot’s top 10 boardgame – Mechs vs. Minions.- Contributed visual ideas and feedback on collectibles for Arcane and Arcane 2.- Artist on a multitude of Riot Merch products for League of Legends including premium format statues,Unlocked and Chibi style statues and figures.- Worked closely with outsourcers and licensing partners to maintain character accuracy and consistency.
  • Freelance
    Illustrator
    Freelance Mar 2013 - Feb 2015
    In my two year hiatus I took some time off to develop an idea I have for a children’s book called Hamsters and Monsters. During this time I explored the feasibility and logistics of children’s book publication while further developing the visual and story aspects of my idea. I attended the SCBWI conference in Los Angeles to learn about the process and make new connections. Efforts on this idea continue to this day and have evolved into something I am very excited about.
  • Blizzard Entertainment
    Senior Character Artist
    Blizzard Entertainment Mar 2009 - Mar 2013
    Irvine, Ca, Us
    - Artist on World of Warcraft- Titles shipped include Cataclysm, Mists of Panderia and Warlords of Draenor.- Mentored junior level artists and interns.- Contributed to studio educational program; sharing individual, creative processes and ideas in a classroom format.
  • Ensemble Studios
    Concept Artist
    Ensemble Studios Sep 2005 - Jan 2009
    Us
    Worked primarily as a concept artist on a Halo MMO working on character, environment and weapons design. My duties also included some 3D modeling and texture work. I also contributed creative ideas and illustrations to Halo Wars.
  • Terminal Reality
    Concept Artist
    Terminal Reality 2004 - 2005
    Irving, Texas, Us
    Worked as a concept artist on a realistically styled horror game called Demonik. My responsibilities included the visual development of all primary and secondary characters, environments and set pieces. I had the rare opportunity to work closely with Mr. Clive Barker in the creation of the hellish demon characters as he had been brought in to rewrite the story for the game.
  • Vicious Cycle Software
    Artist
    Vicious Cycle Software Aug 2002 - Aug 2003
  • Remedia Publications
    Contract Illustrator
    Remedia Publications Mar 1992 - Oct 2001
    Illustration for children's educational material.

Danny Beck Skills

Texturing Character Animation 3d Studio Max Concept Design Traditional Animation 3d Modeling Art Texture Artist Photoshop Painting Game Development Illustration Maya Illustrator Drawing Animation Rendering

Danny Beck Education Details

  • The Art Institutes
    The Art Institutes
    Animation

Frequently Asked Questions about Danny Beck

What company does Danny Beck work for?

Danny Beck works for Paramount Pictures

What is Danny Beck's role at the current company?

Danny Beck's current role is Principal Concept Artist | concept art | illustration | variety of art styles | 3D expEx - Riot Games, Blizzard Entertainment, Ensemble Studios and so on….

What is Danny Beck's email address?

Danny Beck's email address is db****@****msn.com

What schools did Danny Beck attend?

Danny Beck attended The Art Institutes.

What skills is Danny Beck known for?

Danny Beck has skills like Texturing, Character Animation, 3d Studio Max, Concept Design, Traditional Animation, 3d Modeling, Art, Texture Artist, Photoshop, Painting, Game Development, Illustration.

Who are Danny Beck's colleagues?

Danny Beck's colleagues are Monna Beverly, Joyce M Gilliard, Alice Tran, Casey Sutton, Dina Ghobrial, Katie Stretesky, Erin Mcdonough.

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