AeroLeads people directory · profile

Danny Diaz Email & Phone Number

R&D Gen AI In Games at Netflix
Location: Benicia, California, United States 7 work roles 1 school
1 work email found @lostboysinteractive.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@lostboysinteractive.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
R&D Gen AI In Games
Location
Benicia, California, United States

Who is Danny Diaz? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Danny Diaz is listed as R&D Gen AI In Games at Netflix, based in Benicia, California, United States. AeroLeads shows a work email signal at lostboysinteractive.com and a matched LinkedIn profile for Danny Diaz.

Danny Diaz previously worked as Senior Gameplay Engineer at Netflix and Principal Gameplay Engineer at Gearbox Entertainment. Danny Diaz holds Bachelor, Computer Science from San Diego State University.

Company email context

Email format at Netflix

This section adds company-level context without repeating Danny Diaz's masked contact details.

{first}@lostboysinteractive.com
86% confidence

AeroLeads found 1 current-domain work email signal for Danny Diaz. Compare company email patterns before reaching out.

Profile bio

About Danny Diaz

Respected and talented leader with 25+ years’ experience developing video games. I have shipped many critically acclaimed AAA titles with companies such as Rockstar, THQ, and Jagex. I was involved with many AAA titles totaling 70+ million shipped games with an average Metacritic score of 90+ contributing to multi-billion-dollar revenue streams. I have been instrumental in areas such as core tech, UI, gameplay, and design which resulted in my games receiving numerous industry awards. CreditsUnannounced Colony Simulator -- GearboxOne Land, One King -- Olok EntertainmentGame Maker Studio -- Olok EntertainmentRosko -- Olok EntertainmentTransformers Universe -- JagexCarnage Racing -- JagexMax Payne -- RockstarRed Dead Redemption Undead Nightmare -- RockstarRed Dead Redemption -- RockstarMidnight Club LA South Central -- RockstarMidnight Club LA -- RockstarGrand Theft Auto IV -- RockstarSmackdown vs Raw -- THQMX vs ATV Untamed -- THQMX vs ATV Unleashed -- THQExtensive Lead experience in Gameplay, UI, Tech, Optimization, Design (5 – 15 people)Languages experience:C/C++, Java, LUA, Actionscript, SQL, HTML, JavaScript, AJAX, C#, XML, Sun Certified Java Programmer, J2EE, EJB, JSPPlatform experience:Windows, Linux, Xbox, PlayStation, Facebook, IOS, Android, WebOOD/OOP/Patterns

Listed skills include Game Development, Xbox 360, Ps3, Gameplay, and 42 others.

Current workplace

Danny Diaz's current company

Company context helps verify the profile and gives searchers a useful next step.

Netflix
Netflix
R&D Gen AI In Games
AeroLeads page
7 roles

Danny Diaz work experience

A career timeline built from the work history available for this profile.

Senior Gameplay Engineer

Current

Los Gatos, CA, US

Aug 2024 - Present

Principal Gameplay Engineer

Frisco, Texas, US

  • Shaped strategic decisions, facilitated consensus, contributed to the growth of the Principal Engineering community, aligned technical strategies across the organization, and supported career development for senior.
  • Upheld high standards throughout the engineering lifecycle, led design reviews, and fostered positive, enduring changes in the organization's architecture and technical abstractions
  • Was a go-to expert resource for supporting architecture, framework, and gameplay systems.
  • Created a data driven gameplay framework using C++, Lua, and XML to facilitate fast gameplay development which seamlessly integrated and complimented UE4/UE5
  • Maintained excellent leadership skills, including mentoring, planning, technical roadmaps, tasking, TDD, hiring, and technical reviews.
  • Designed, implemented, and presented innovative concepts relating to fast game development techniques
Jan 2022 - Jul 2023

Owner

Olok Entertainment
  • Designed and Developed One Land, One King; a true high production 4X MMORG using Unreal Engine. (Demo – www.olokentertainment.com) (PC, Mac, IOS, Android)
  • Created a medieval strategy game for Facebook using Adobe Air, Java, Tomcat server, Blaze DS, MySQL, Photoshop.
  • Developed a cloud based A.I. system using MCTS that is fully customizable by players and hobbyists
  • Created full featured UI and game logic systems in C++ based on a component model similar to HTML/JavaScript or Flex/ActionScript
  • Created a streamable designer-oriented script using Hierarchical LUA
  • Developed a full featured poker simulator and analyzer for use offline and online with many poker sites using C++, MySQL, Apache server, and Direct3D.
Jan 2015 - Jun 2021

Lead Gameplay Programmer

Cambridge, Cambridgeshire, GB

  • Developed the core architecture of game play systems including state and event management, AI, UI, game logic, animation, camera, locomotion, social systems, statistics, achievements/ranks, and tools.
  • Architected Carnage Racing game using Unity3d, Apache Tomcat, MySQL, and AWS.
  • Involved in the development of business areas such as interviewing, hiring, team management, product vision, scheduling, production, and strategy.
  • Enhanced team production through leadership roles by providing inspiration, motivation, and positivity as well as clear and cutting-edge insight into technical development and processes.
Oct 2011 - Jun 2013

Lead Gameplay Programmer

New York, New York, US

  • Involved in the development of the user interface, gameplay, networking, engine, optimization, and other areas of Red Dead Redemption and Midnight Club games
  • Led user interface team including design, programming, management, scheduling, and production.
  • Provided excellent vision and passionate creativity in order to achieve the highest quality gameplay experiences.
  • Involved in all areas of the project lifecycle including, design, programming, management, and QA
  • Liaison between engineers, artists, management, and execs from New York, UK, and San Diego.
  • Included in the design and development of the Social Club experience for Red Dead Redemption.
Sep 2006 - Jun 2012

Senior Game Programmer

Thq

Agoura Hills, CA, US

  • Integral part of the design and development team for MX vs ATV Unleashed and WWE SmackDown vs Raw
  • UI and Gameplay designer/programmer
  • Responsible for ensuring a TRC/TCR compliant product
  • Involved in online, network, and multiplayer development
  • Responsible for UI design and development including, UI engine, IO, network, data, animation, and all components.
  • Platform experience included PC, XBOX, PS2, and Xenon
Jun 2003 - Jun 2006

Software Engineering Consultant

Lucent, American Express, Ndc Health, Avnet, Inri, Pcs Health Systems, Various Dot Coms, And More
Jan 1998 - Jan 2002
1 education record

Danny Diaz education

  • San Diego State University
    San Diego State University
    Computer Science
FAQ

Frequently asked questions about Danny Diaz

Quick answers generated from the profile data available on this page.

What company does Danny Diaz work for?

Danny Diaz works for Netflix.

What is Danny Diaz's role at Netflix?

Danny Diaz is listed as R&D Gen AI In Games at Netflix.

What is Danny Diaz's email address?

AeroLeads has found 1 work email signal at @lostboysinteractive.com for Danny Diaz at Netflix.

Where is Danny Diaz based?

Danny Diaz is based in Benicia, California, United States while working with Netflix.

What companies has Danny Diaz worked for?

Danny Diaz has worked for Netflix, Gearbox Entertainment, Olok Entertainment, Jagex, and Rockstar.

How can I contact Danny Diaz?

You can use AeroLeads to view verified contact signals for Danny Diaz at Netflix, including work email, phone, and LinkedIn data when available.

What schools did Danny Diaz attend?

Danny Diaz holds Bachelor, Computer Science from San Diego State University.

What skills is Danny Diaz known for?

Danny Diaz is listed with skills including Game Development, Xbox 360, Ps3, Gameplay, Video Games, Perforce, Game Design, and Game Programming.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.