Danny Diaz work email
- Valid
Danny Diaz personal email
- Valid
Respected and talented leader with 25+ years’ experience developing video games. I have shipped many critically acclaimed AAA titles with companies such as Rockstar, THQ, and Jagex. I was involved with many AAA titles totaling 70+ million shipped games with an average Metacritic score of 90+ contributing to multi-billion-dollar revenue streams. I have been instrumental in areas such as core tech, UI, gameplay, and design which resulted in my games receiving numerous industry awards. CreditsUnannounced Colony Simulator -- GearboxOne Land, One King -- Olok EntertainmentGame Maker Studio -- Olok EntertainmentRosko -- Olok EntertainmentTransformers Universe -- JagexCarnage Racing -- JagexMax Payne -- RockstarRed Dead Redemption Undead Nightmare -- RockstarRed Dead Redemption -- RockstarMidnight Club LA South Central -- RockstarMidnight Club LA -- RockstarGrand Theft Auto IV -- RockstarSmackdown vs Raw -- THQMX vs ATV Untamed -- THQMX vs ATV Unleashed -- THQExtensive Lead experience in Gameplay, UI, Tech, Optimization, Design (5 – 15 people)Languages experience:C/C++, Java, LUA, Actionscript, SQL, HTML, JavaScript, AJAX, C#, XML, Sun Certified Java Programmer, J2EE, EJB, JSPPlatform experience:Windows, Linux, Xbox, PlayStation, Facebook, IOS, Android, WebOOD/OOP/Patterns
-
Senior Gameplay EngineerNetflix Aug 2024 - PresentLos Gatos, Ca, Us -
Principal Gameplay EngineerGearbox Entertainment Jan 2022 - Jul 2023Frisco, Texas, Us• Shaped strategic decisions, facilitated consensus, contributed to the growth of the Principal Engineering community, aligned technical strategies across the organization, and supported career development for senior technical talent• Upheld high standards throughout the engineering lifecycle, led design reviews, and fostered positive, enduring changes in the organization's architecture and technical abstractions• Was a go-to expert resource for supporting architecture, framework, and gameplay systems.• Created a data driven gameplay framework using C++, Lua, and XML to facilitate fast gameplay development which seamlessly integrated and complimented UE4/UE5• Maintained excellent leadership skills, including mentoring, planning, technical roadmaps, tasking, TDD, hiring, and technical reviews.• Designed, implemented, and presented innovative concepts relating to fast game development techniques• Oversaw a team of 13 software engineers and worked closely with other teams, often across different projects, along with their leads and production to align feature work to help everyone succeed -
OwnerOlok Entertainment Jan 2015 - Jun 2021• Designed and Developed One Land, One King; a true high production 4X MMORG using Unreal Engine. (Demo – www.olokentertainment.com) (PC, Mac, IOS, Android)• Created a medieval strategy game for Facebook using Adobe Air, Java, Tomcat server, Blaze DS, MySQL, Photoshop.• Developed a cloud based A.I. system using MCTS that is fully customizable by players and hobbyists• Created full featured UI and game logic systems in C++ based on a component model similar to HTML/JavaScript or Flex/ActionScript• Created a streamable designer-oriented script using Hierarchical LUA• Developed a full featured poker simulator and analyzer for use offline and online with many poker sites using C++, MySQL, Apache server, and Direct3D.• Designed and developed a designer-centric “game maker” IDE and tools to allow for extremely fast iteration times.• Designed and developed several 3 tier websites• Developed location based social app (Rosko) for client for IOS and Android• Created systems and tools to allow for player created content similar to Roblox
-
Lead Gameplay ProgrammerJagex Oct 2011 - Jun 2013Cambridge, Cambridgeshire, Gb• Developed the core architecture of game play systems including state and event management, AI, UI, game logic, animation, camera, locomotion, social systems, statistics, achievements/ranks, and tools.• Architected Carnage Racing game using Unity3d, Apache Tomcat, MySQL, and AWS.• Involved in the development of business areas such as interviewing, hiring, team management, product vision, scheduling, production, and strategy.• Enhanced team production through leadership roles by providing inspiration, motivation, and positivity as well as clear and cutting-edge insight into technical development and processes. -
Lead Gameplay ProgrammerRockstar Sep 2006 - Jun 2012New York, New York, Us• Involved in the development of the user interface, gameplay, networking, engine, optimization, and other areas of Red Dead Redemption and Midnight Club games• Led user interface team including design, programming, management, scheduling, and production.• Provided excellent vision and passionate creativity in order to achieve the highest quality gameplay experiences.• Involved in all areas of the project lifecycle including, design, programming, management, and QA• Liaison between engineers, artists, management, and execs from New York, UK, and San Diego.• Included in the design and development of the Social Club experience for Red Dead Redemption.• My camera animation system was received with acclaim when I included it in Rockstar’s Midnight Club L.A. Some comments in reviews were...“Your other alternative to navigating the world is the GPS system, which is practically stellar from top to bottom” (IGN.com)“The Google Earth-style map looks really cool as it seamlessly zooms from street level to the sky” (Gamespot.com) -
Senior Game ProgrammerThq Jun 2003 - Jun 2006Agoura Hills, Ca, Us• Integral part of the design and development team for MX vs ATV Unleashed and WWE SmackDown vs Raw• UI and Gameplay designer/programmer• Responsible for ensuring a TRC/TCR compliant product• Involved in online, network, and multiplayer development• Responsible for UI design and development including, UI engine, IO, network, data, animation, and all components.• Platform experience included PC, XBOX, PS2, and Xenon -
Software Engineering ConsultantLucent, American Express, Ndc Health, Avnet, Inri, Pcs Health Systems, Various Dot Coms, And More Jan 1998 - Jan 2002
Danny Diaz Skills
Danny Diaz Education Details
-
San Diego State UniversityComputer Science
Frequently Asked Questions about Danny Diaz
What company does Danny Diaz work for?
Danny Diaz works for Netflix
What is Danny Diaz's role at the current company?
Danny Diaz's current role is R&D Gen AI In Games.
What is Danny Diaz's email address?
Danny Diaz's email address is da****@****ive.com
What schools did Danny Diaz attend?
Danny Diaz attended San Diego State University.
What skills is Danny Diaz known for?
Danny Diaz has skills like Game Development, Xbox 360, Ps3, Gameplay, Video Games, Perforce, Game Design, Game Programming, Opengl, Directx, Computer Games, Unity3d.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial