Danny Quesada

Danny Quesada Email and Phone Number

Senior Level Designer - Free Agent @ BetterDemon
Los Angeles, CA, US
Danny Quesada's Location
Seattle, Washington, United States, United States
Danny Quesada's Contact Details

Danny Quesada work email

Danny Quesada personal email

About Danny Quesada

Senior Level Designer.

Danny Quesada's Current Company Details
BetterDemon

Betterdemon

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Senior Level Designer - Free Agent
Los Angeles, CA, US
Danny Quesada Work Experience Details
  • Betterdemon
    Betterdemon
    Los Angeles, Ca, Us
  • Shrapnel
    Senior Level Designer
    Shrapnel Nov 2022 - Feb 2024
    Seattle, Wa, Us
    - Wrote Documentation for level design, quests/missions, terrain, game systems and mechanics. - Worked closely with Art team to meet art/design needs. - Arranged spawn points and loot drops.- Worked closely with QA team to fix bugs. - Participated in weekly level/game design meetings. - Created and edited level terrain. - Pitched and helped design/balance in game weapons/items/character abilities. - Created level for testing locomotion and movement mechanics. - Optimized level layouts and geo.- Participated in daily playtest.- Placed and optimized level collision/boundaries. - Created foliage using procedural generation tools inside of Unreal Engine 5.
  • Ringzero Game Studio Ltd.
    Lead Game Designer
    Ringzero Game Studio Ltd. Jun 2021 - Jan 2022
    Bangkok, Bangkok, Th
    - Designed core game mechanics and systems and secondary game systems.- Worked alongside Gameplay programmers to tune/balance game and mechanics.- Worked alongside the Ui team to design in game menus/Game Ui.- Lead and worked alongside game design team to build in game systems.- Wrote/edited and organized Game and Level designs documents.- Trained and lead a team of junior game designers.- Worked with the writer to flesh out story elements and tie them into game mechanics. - Collaborated and worked with the audio personnel to implement sound effects and audio cues.
  • Level 100
    Lead Level/Game Designer
    Level 100 Jan 2019 - May 2021
    Worked on a 3D Puzzle/Platformer for PC inside of the Unity 3D engine- Designed 80+ levels, from concept to playable in engine. - Designed HUB worlds levels- Designed Game mechanics and game systems- Designed Game Modes- Collaborated with Programmers and Audio personnel.
  • Art Leaping
    Lead Level/Game Designer
    Art Leaping Nov 2015 - Sep 2018
    - Designing levels inside of Unity 3D for a puzzle game- Designed Game Mechanics and systems- Social Media Management and Marketing
  • Deep Digital Design
    Lead Game/Level Designer - Co-Founder
    Deep Digital Design Jan 2011 - Jan 2016
    Co-Founder/Lead Game Designer- Designed 3rd Person, cover focused combat encounters.- Designed levels for single player campaign.- Designed multiplayer maps/levels.- Designed and tested multiplayer game modes.- Tuned and balanced weapons and items- Tested/Balanced and tuned Enemy Ai.
  • Fat Panda Games
    Game Designer
    Fat Panda Games Jun 2014 - Oct 2014
    Mérida, Yucatán, Mx
    - Taught developers game design concepts- Provided game design feedback on control scheme, pacing, layout, and visual language- Developed a social media community for the studio
  • Gamedesk Institute
    Game Designer
    Gamedesk Institute May 2011 - Dec 2011
    Los Angeles, Ca, Us
    Aero!- Helped implement new gameplay ideas- Pitched and presented new gameplay mechanics- Designed new gameplay elements- Designed tutorial and layout Iterations- Helped redesign HUD- Provided sketches to build and prototype from- Gave feedback on current build- Gathered research and information- Worked with team to make game more engaging- Pitched story ideas and elements Thermobot- Refined gameplay elements- Helped with streamlining tutorial- Play tested mechanics- Redesigned HUD and user interfaceGeoscience- Presented multiple designs and ideas- Provided sketches to build and prototype from- Participated in meetings discussing design and gameplay- Provided vital feedback and insight- Gathered research and information
  • Art Institute
    Student
    Art Institute Sep 2007 - Sep 2011
    Atlanta, Georgia, Us
  • Game Wizards - Freeze-E Frosty'S
    Lead Designer
    Game Wizards - Freeze-E Frosty'S Apr 2010 - Dec 2010
    - Co-led a team of up to 15 members that included artists, audio personnel, riggers and animators- Designed all levels in game- Created and designed boss fight

Danny Quesada Skills

Game Design Video Games Level Design Unreal Engine 3 3d Studio Max Photoshop Maya Game Development Paper Prototyping Game Mechanics Unity Scripting Multiplayer World Building User Interface Unreal Editor 3d Prototyping Udk Kismet Udk Adobe Photoshop

Danny Quesada Education Details

  • Art Institute Of Los Angeles
    Art Institute Of Los Angeles
    Game Art And Design

Frequently Asked Questions about Danny Quesada

What company does Danny Quesada work for?

Danny Quesada works for Betterdemon

What is Danny Quesada's role at the current company?

Danny Quesada's current role is Senior Level Designer - Free Agent.

What is Danny Quesada's email address?

Danny Quesada's email address is da****@****ail.com

What schools did Danny Quesada attend?

Danny Quesada attended Art Institute Of Los Angeles.

What are some of Danny Quesada's interests?

Danny Quesada has interest in Level Design, Writing, Aquariums, Cycling, Music, Game Design, Video Games.

What skills is Danny Quesada known for?

Danny Quesada has skills like Game Design, Video Games, Level Design, Unreal Engine 3, 3d Studio Max, Photoshop, Maya, Game Development, Paper Prototyping, Game Mechanics, Unity, Scripting.

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