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Danny Quesada Email & Phone Number

Senior Level Designer - Free Agent at BetterDemon
Location: Seattle, Washington, United States 10 work roles 1 school
1 work email found @shrapnel.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@shrapnel.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Level Designer - Free Agent
Location
Seattle, Washington, United States

Who is Danny Quesada? Overview

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Quick answer

Danny Quesada is listed as Senior Level Designer - Free Agent at BetterDemon, based in Seattle, Washington, United States. AeroLeads shows a work email signal at shrapnel.com and a matched LinkedIn profile for Danny Quesada.

Danny Quesada previously worked as Senior Level Designer at Shrapnel and Lead Game Designer at Ringzero Game Studio Ltd.. Danny Quesada holds Bachelor Of Science, Game Art And Design from Art Institute Of Los Angeles.

Company email context

Email format at BetterDemon

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{first}.{last}@shrapnel.com
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AeroLeads found 1 current-domain work email signal for Danny Quesada. Compare company email patterns before reaching out.

Profile bio

About Danny Quesada

Senior Level Designer.

Listed skills include Game Design, Video Games, Level Design, Unreal Engine 3, and 16 others.

Current workplace

Danny Quesada's current company

Company context helps verify the profile and gives searchers a useful next step.

BetterDemon
Betterdemon
Senior Level Designer - Free Agent
Los Angeles, CA, US
AeroLeads page
10 roles

Danny Quesada work experience

A career timeline built from the work history available for this profile.

Senior Level Designer

Seattle, WA, US

- Wrote Documentation for level design, quests/missions, terrain, game systems and mechanics. - Worked closely with Art team to meet art/design needs. - Arranged spawn points and loot drops.- Worked closely with QA team to fix bugs. - Participated in weekly level/game design meetings. - Created and edited level terrain. - Pitched and helped design/balance.

Nov 2022 - Feb 2024

Lead Game Designer

Bangkok, Bangkok, TH

- Designed core game mechanics and systems and secondary game systems.- Worked alongside Gameplay programmers to tune/balance game and mechanics.- Worked alongside the Ui team to design in game menus/Game Ui.- Lead and worked alongside game design team to build in game systems.- Wrote/edited and organized Game and Level designs documents.- Trained and lead.

Jun 2021 - Jan 2022

Lead Level/Game Designer

Level 100

Worked on a 3D Puzzle/Platformer for PC inside of the Unity 3D engine- Designed 80+ levels, from concept to playable in engine. - Designed HUB worlds levels- Designed Game mechanics and game systems- Designed Game Modes- Collaborated with Programmers and Audio personnel.

Jan 2019 - May 2021

Lead Level/Game Designer

Art Leaping

- Designing levels inside of Unity 3D for a puzzle game- Designed Game Mechanics and systems- Social Media Management and Marketing

Nov 2015 - Sep 2018

Lead Game/Level Designer - Co-Founder

Deep Digital Design

Co-Founder/Lead Game Designer- Designed 3rd Person, cover focused combat encounters.- Designed levels for single player campaign.- Designed multiplayer maps/levels.- Designed and tested multiplayer game modes.- Tuned and balanced weapons and items- Tested/Balanced and tuned Enemy Ai.

Jan 2011 - Jan 2016

Game Designer

Mérida, Yucatán, MX

- Taught developers game design concepts- Provided game design feedback on control scheme, pacing, layout, and visual language- Developed a social media community for the studio

Jun 2014 - Oct 2014

Game Designer

Los Angeles, CA, US

Aero!- Helped implement new gameplay ideas- Pitched and presented new gameplay mechanics- Designed new gameplay elements- Designed tutorial and layout Iterations- Helped redesign HUD- Provided sketches to build and prototype from- Gave feedback on current build- Gathered research and information- Worked with team to make game more engaging- Pitched story.

May 2011 - Dec 2011

Lead Designer

Game Wizards - Freeze-E Frosty'S

- Co-led a team of up to 15 members that included artists, audio personnel, riggers and animators- Designed all levels in game- Created and designed boss fight

Apr 2010 - Dec 2010
1 education record

Danny Quesada education

  • Art Institute Of Los Angeles
    Art Institute Of Los Angeles
    Game Art And Design
FAQ

Frequently asked questions about Danny Quesada

Quick answers generated from the profile data available on this page.

What company does Danny Quesada work for?

Danny Quesada works for BetterDemon.

What is Danny Quesada's role at BetterDemon?

Danny Quesada is listed as Senior Level Designer - Free Agent at BetterDemon.

What is Danny Quesada's email address?

AeroLeads has found 1 work email signal at @shrapnel.com for Danny Quesada at BetterDemon.

Where is Danny Quesada based?

Danny Quesada is based in Seattle, Washington, United States while working with BetterDemon.

What companies has Danny Quesada worked for?

Danny Quesada has worked for Betterdemon, Shrapnel, Ringzero Game Studio Ltd., Level 100, and Art Leaping.

How can I contact Danny Quesada?

You can use AeroLeads to view verified contact signals for Danny Quesada at BetterDemon, including work email, phone, and LinkedIn data when available.

What schools did Danny Quesada attend?

Danny Quesada holds Bachelor Of Science, Game Art And Design from Art Institute Of Los Angeles.

What skills is Danny Quesada known for?

Danny Quesada is listed with skills including Game Design, Video Games, Level Design, Unreal Engine 3, 3D Studio Max, Photoshop, Maya, and Game Development.

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