Daniel Bailey Email & Phone Number
area 415
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Who is Daniel Bailey? Overview
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Daniel Bailey is listed as Director & Producer | Producers Guild of America & BAFTA Member at Fibonacci Sound Studio, based in Reno, Nevada, United States. AeroLeads shows phone signal with area code 415 and a matched LinkedIn profile for Daniel Bailey.
Daniel Bailey previously worked as Audio Director at Fibonacci Sound Studio and Director at Freelance. Daniel Bailey holds Certificate, Film & Tv Essentials from New York University.
Email format at Fibonacci Sound Studio
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About Daniel Bailey
I am a highly educated and skilled Voice Over and Audio Director and video game Producer. I have 10+ years of experience directing, producing, and acting in SAG and non-union projects including video games, television, film, and commercials. I am committed to bringing the highest quality possible to all of my projects, while making all talent and individuals involved feel comfortable and free to explore their character and world.
Listed skills include Video Game Production, Game Development, Game Design, Project Management, and 45 others.
Daniel Bailey's current company
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Daniel Bailey work experience
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Director
Current- Direct lead, supporting, walla/atmospheric, and creature voice over sessions for AAA and indie game projects
- Coordinate, lead, and direct Performance Capture (PCAP) and Motion Capture (MOCAP) sessions with talent, stunt coordinators, writers, producers, and other team members
- Oversee production for audio and video podcasts streaming on all major platforms
- Supervise and direct ADR sessions for film, television, and commercials
- Direct live-action film, television, and commercial projects
- Extensive knowledge and experience with SAG-AFTRA policies and procedures
Voice Over Director & Head Of Production
- Managed & mentored sound designers to deliver high-quality audio tracks including score, FX, & VO
- Acted as point-person between company and external IP holders to foster the best possible relationships
- Trained and led junior producers and team leads across multiple international studios, offering 24/7 availability to clients without losing visibility of status or quality control of deliverables
- Auditioned, hired, and oversaw recording and editing for voice over talent for multiple cross-platform IPs
- Collaborated with musicians, producers, and composers to create, record, and distribute original music
Game Producer, Voice Over
- Developed and implemented new voice over processes increasing visibility from concept to implementation, using multiple metrics to aide in session scheduling, and decrease time in pipeline
- Streamlined localization recording to simultaneously record and ship games in English plus 12 languages
- Coordinated with narrative, quest, and cinematics teams to create high quality story & vocal performancesAttended and directed voice over sessions, selected takes, mastered selections, and implemented into game
Audio Director
Responsible for marketing, coordinating talent sessions, directing voice over sessions, communicating with casting directors and production teams on video game, television, and film projects. Work as both producer and engineer on recording, mixing and mastering for voice over, music and foley. Supervise and edit audio post-production projects, voice over.
Senior Producer
- Oversaw product management, marketing, data analytics and VIP account services departments for Zynga Poker; developed and drove sales and promotions for $500k+ per day non-regulated cross-platform game
- Formed relationship and cross-promotional deal between World Poker Tour and Zynga to grow audience and reach new user demographics; in-game WPT promotions led to multiple $1 million revenue days
Senior Producer
As the Senior Producer I was responsible for the development and management of products and features that enhance all of Telltale’s games. In this role I took features from concept to market. As the manager of Telltale’s Online Team I led the design and development of features that entertain, engage and reward users beyond game play. I also acted as.
Adjunct Professor, Game Design
I taught upper division courses in Game Design at the University of Nevada, Reno. In this role I was responsible for developing the curriculum, lecturing, and developing media for classes in Game Design. As this is a specialized course in a new program at the University, I had the freedom to develop the class material utilizing my experience in the.
Lead Producer & Vo Director
At Dorkatorium Games, I served as Lead Game Producer for 50+ member teams, consisting of internal cross-functional teams, contractors, interns, and external companies/vendors creating independent and AAA games. In addition to internal games, I was the Lead Producer for contract projects, where our company was hired by developers and studios to create.
Games Producer (Us Studio Lead)
At Selvas Inc., I was the Game Producer for the US office of a game studio owned by a Korea-based software company. I led the QA and engineering teams in developing the studios first internally developed AAA first-person shooter game. I was also the Lead External Producer for the publishing side of the company, where we localized, updated, and marketed.
Associate Producer
As the Associate Producer for the University of Advancing Technology’s Game Studio, I reported to the director of the studio, and assisted student teams in creating video game projects. I was responsible for guiding and collaborating with students of different disciplines, so they could come together and work as a cohesive unit and see their ideas come to.
Quality Assurance Tester/Programmer
I worked as an independent contractor and freelance QA Tester and Programmer. In this period I improved my technical writing and documentation skills, as well as modified, developed, and wrote testing scripts, test plans, and produced test reports. I was hired as both an Alpha and Beta tester on multiple AAA projects, as well as on some independent.
Project Manager
- Placed in charge of base evaluations office; trained and coached 15-member team in methods for providing feedback and performance reporting in unit with over 10k employees, oversaw program for over two years
- Identified need for and proactively created fully electronic routing system for performance reporting; new system saved over $50k annually in materials, countless man hours, and nearly eliminated loss of documents
- Coached team in professional and personal conduct and growth; acted as mentor to team members, assessed performance, took corrective action where necessary, promoted learning and growth from adversity
- Managed base retraining project; determined each units’ needs and resources, obtained training authorizations and funding for members, and re-assigned newly qualified employees to maximize unit efficiency
Daniel Bailey education
Certificate, Film & Tv Essentials
Master Of Science (M.S.), Game Production And Management
Bachelor Of Arts (B.A.), Psychology & Political Science
Associate Of Arts And Sciences (Aas), Human Resources Management/Personnel Administration, General
Associate Of Arts And Sciences (Aas), Munitions Systems/Ordinance Technology
Frequently asked questions about Daniel Bailey
Quick answers generated from the profile data available on this page.
What company does Daniel Bailey work for?
Daniel Bailey works for Fibonacci Sound Studio.
What is Daniel Bailey's role at Fibonacci Sound Studio?
Daniel Bailey is listed as Director & Producer | Producers Guild of America & BAFTA Member at Fibonacci Sound Studio.
What is Daniel Bailey's phone number?
AeroLeads has found 2 phone signal(s) with area code 415 for Daniel Bailey at Fibonacci Sound Studio.
Where is Daniel Bailey based?
Daniel Bailey is based in Reno, Nevada, United States while working with Fibonacci Sound Studio.
What companies has Daniel Bailey worked for?
Daniel Bailey has worked for Fibonacci Sound Studio, Freelance, Wilmer Sound, Blizzard Entertainment, and Zynga.
How can I contact Daniel Bailey?
You can use AeroLeads to view verified contact signals for Daniel Bailey at Fibonacci Sound Studio, including work email, phone, and LinkedIn data when available.
What schools did Daniel Bailey attend?
Daniel Bailey holds Certificate, Film & Tv Essentials from New York University.
What skills is Daniel Bailey known for?
Daniel Bailey is listed with skills including Video Game Production, Game Development, Game Design, Project Management, Scrum, Video Games, Mobile Game Development, and Agile Project Management.
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