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SCALE & OPERATIONS LEADERSHIPProduction * Executive * OperationsAccomplished senior leader with 20+ years of repeated success in the digital/mobile space, adding undeniable value to operations, studio and creative. Growth catalyst with impressive record of igniting high revenue gains due to expertise in driving products, leading teams and building organizations. A strong relationship builder with a calm personable management style, paired with a passion for games, people and process.
Skydance Interactive
View- Website:
- skydance.com
- Employees:
- 72
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Skydance InteractiveSanta Monica, Ca, Us -
Executive Vice President, Head Of StudioSkydance Interactive Jan 2022 - Present -
Vice President Of ProductionAspyr Media Feb 2019 - Jan 2022Austin, Texas, Us*Acquired by Embracer Group Feb 2021Leading production, project management, creative (art, design & story), and QA teams within Aspyr. Nearly 100 in the organization and 200 external resources. Manage internal teams and external studio partners around the world. -
Vice President Of Operations, Digital VenturesDiscovery Inc Mar 2018 - Feb 2019New York, UsCOO and Chief of Staff for the new Discovery Kids team with focus on people, alignment, collaboration, roadblocks and organization development/design. Responsible for ensuring that the culture, working practices and flow of work is aligned and supportive of the organization's vision across the breadth and complexity of the organization.Impact: Launched a #1 app on both iOS and Android in Philippines and Singapore▪ Helped scale a brand new team and launch a top product within 8 months -
Executive ProducerScopely Jul 2017 - Mar 2018Culver City, California, UsTasked with getting the updated flagpole franchise on track and on budget. Manage the dev teams in Los Angeles and London. Formalize the organization and create a stable culture for game development and live ops. Create structure, clarity and build strong communications within the team. Provide clear updates to executive and risk assessment. Mentor and develop individual team members through their growth plans.Impact: Launched a #1 app on both iOS and Android with New YahtzeeDouble digit KPI growth including highest ARPDAU in franchise historyDouble digit revenue growth since launchManaged engineering, art, deployment and QA across franchise. -
Executive Producer / Studio DirectorGamehouse May 2015 - Jul 2017Barcelona, Catalunya, EsRecruited to build new internal studios from the ground up, enabling creation of games from concept to release and then scale operationally. Owns overall studio roadmap including production, publishing, technology tree and creative teams. Manages 30+ member team and producers for internal/external studios, along with $1MM mobile studio budgets. Leads the operations team, including release management, QA and localization. Joined forces with studio directors and key execs to provide strategic guidance and optimize production process. Created processes for expanding external studio operations.♦ Impact: Doubled revenue growth every quarter, growing business from 1 game to 17 games by end of 2017 ♦ • Optimized operations team and kept headcount the same, despite company nearly doubling in size.• Launched 2 franchise titles in 2015 that help triple previous revenue via creation of premium, story-driven mobile games. • Generating high revenue growth by creating processes between creative, studio, production and release from scratch. -
Sr Director Games - Head Of StudiosSpil Games Jun 2013 - Jul 2014Hilversum, Nh, NlSelected for executive-level role to take over studios and overhaul existing operations. Ramped up production and optimized process to build a creative culture and production pipeline that previously didn’t exist. Devised a singular strategy for production and publishing methodologies. Built up production capacity for mobile and social games. Managed Dutch and China studios, overseeing nearly 100 employees.♦ Impact: Equipped games studios with the purpose, clarity and identity to deliver nearly $50MM in revenue ♦• Turned around struggling studios to focus on building global brands, expanding publishing and developing mobile.• Brought disparate teams together to form a unified studio brand/culture and achieve common goals.• Developed creative teams and processes that aligned all teams and drove cultural shift toward a game studio mindset. -
Director Of Content AcquisitionUnity Technologies Dec 2012 - Jun 2013San Francisco, UsHired by the world leader in multi-platform game engine technology to identify and work with potential studios from a game publishing perspective. Leveraged Unity’s vast network of studios to seize potentially large partner/publishing opportunities.♦ Impact: Developed strategy for publishing content leveraging 2nd party studios and publishers ♦• Carried out experiment to marry a multitude of compatible games with major partners.• Developed content that aligned with business goals, working in conjunction with external studios. -
Director Of Digital Distribution OperationsGamestop Oct 2011 - Nov 2012Grapevine, Texas, UsRecruited by largest physical games retailer to run newly created division upon acquisition of their first digital properties in new emerging market. Established relationships and strategies to drive digitally focused initiatives, create processes and build infrastructure. Defined needs and met marketing and release goals, working in tandem with business development. Partnered with executive team to develop long-term strategy and define future opportunities. Spearheaded digital marketing/social team, release team, operating team and development team♦ Impact: Built $100MM Digital Distribution business from scratch to capitalize on brand new digital marketplace ♦ • Led digital marketing/social team to spur growth, improve merchandising, build retail relations and craft programs.• Piloted release team to improve process, expand technology and align activities with marketing objectives.• Steered digital-to-physical store integration team across functions, to build strategic sales targets with marketing.• Created new culture-driven, digital operational procedures for 30-year traditional retailer. -
General Manager Publishing & StudiosRealnetworks Jul 2000 - Aug 2011Seattle, Wa, UsPromoted through the ranks to oversee all publishing activities across PC, console, social and handheld devices. Provided visionary creative leadership and strategic direction for games, road mapping and development. Led steering committee for all new games concepts and platforms. Oversaw 1st party PC and publishing studios domestically and internationally (Amsterdam). ♦ Impact: Consolidated all organizational aspects into cohesive singular focus, simplifying complex operations ♦• Successfully managed nearly 30 titles per year across a multitude of internal and external teams.• Delivered high quality games by building up an extensive publishing team focused on external studios’ support.• Harnessed the talents of top developers around the globe for the most economical costs.• Hired as 7th employee of new division and progressed steadily to hold global responsibility for all game content.Senior Director of Content, Games (1/2007–5/2008)Senior Manager, Developer Relations (6/2005–1/2007)Senior Producer – RealGames (9/2002–6/2005)Test Manager/Release Manager RealArcade (7/2000–9/2002)Advanced through a series of increasingly responsible positions to hold full ownership $100MM business comprised of 75% of global content and content strategy, including licensing and publishing. Built publishing studio from the ground up by hiring and working with world-class producers and external studios. In charge of identifying, creating and analyzing business development strategies for prospective content and partnerships. ♦ Impact: Played a key role in division’s high growth to $150MM and 300+ employees at peak ♦ • Streamlined practices and reduced redundancies by standardizing studios’ operations globally.• Brokered key contracts and orchestrated business development deals with major players, such as Hasbro and Mattel.• Generated additional revenue streams by clinching exclusive partnerships and crafting unique content. -
Test LeadHumongous Entertainment, Inc Feb 1999 - Jul 2000UsProgressed quickly to gain unprecedented responsibility, leading Localization’s and Cavedog’s teams. Concurrently coordinated with online development team and all testing efforts for QA team.♦ Impact: Released more than 40 localized titles in half a dozen languages ♦
Dan Prigg Skills
Dan Prigg Education Details
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The Art InstitutesComputer Animation/Multimedia -
Edmonds CollegeGeneral Studies
Frequently Asked Questions about Dan Prigg
What company does Dan Prigg work for?
Dan Prigg works for Skydance Interactive
What is Dan Prigg's role at the current company?
Dan Prigg's current role is Executive Vice President, Head of Studio at Skydance Interactive.
What is Dan Prigg's email address?
Dan Prigg's email address is dp****@****pyr.com
What is Dan Prigg's direct phone number?
Dan Prigg's direct phone number is +142359*****
What schools did Dan Prigg attend?
Dan Prigg attended The Art Institutes, Edmonds College.
What are some of Dan Prigg's interests?
Dan Prigg has interest in Photography, Guitar.
What skills is Dan Prigg known for?
Dan Prigg has skills like Video Games, Game Development, E Commerce, Business Development, Mobile Devices, Strategy, Mobile Games, Publishing, Management, Mobile Applications, Online Gaming, Marketing.
Who are Dan Prigg's colleagues?
Dan Prigg's colleagues are Doug Moreno, Dieter Ismagil, Marta Méndez Albertos, Nina Barresi, Brandon Demchak, Eliza Weeks, Kenny Madrid.
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