Pipeline Architect
CurrentI am responsible for overseeing the development groups creature team. My role is to help design and steer development within the Animation, Rigging and Crowd domains, working with our Head of CG and Head of Departments.
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Dan Sheerin is listed as Pipeline Architect at Sony Pictures Imageworks at Sony Pictures Imageworks, a company with 1019 employees, based in North Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at imageworks.com and a matched LinkedIn profile for Dan Sheerin.
Dan Sheerin previously worked as Pipeline Architect at Sony Pictures Imageworks and Principal Software Engineer at Sony Pictures Imageworks. Dan Sheerin holds Msc, Computer Animation from Bournemouth University (Ncca).
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My work in the Visual Effects industry has taken me to major studios in England, USA, and Canada since 2000:Sony Pictures Imageworks (Canada)Sony Pictures Imageworks (US)Framestore-CFC (UK)Jim Henson’s Creature Shop (UK)Mill Film (UK)I have an MSc in Computer Animation and a BSc in Business Information Systems. As a Software Lead, I specialize in Animation Tools, Character R&D, Procedural Animation and Animation Effects. I work across many departments identifying potential improvements and formulating appropriate solutions. More recently, I have been leading studio based software projects relating to Maya and related DCCs.Filmography:Spider-man - Into the Spiderverse, The Edge of Tomorrow, The Amazing Spider-man 2, The Smurfs 2, Oz the Great and Powerful, Hotel Transylvania, The Amazing Spider-man, Men in Black 3, Green Lantern, Arthur Christmas, The Smurfs, Cats and Dogs: The Revenge of Kitty Galore, Alice in Wonderland, Cloudy with a chance of Meatballs, G-Force, Beowulf, Prehistoric Park, X-Men 3, Batman Begins, The Muppets' Wizard of Oz, Five Children and It, Lara Croft Tomb Raider: The Cradle of Life, It's a Very Merry Muppet Christmas Movie, Harry Potter and the Chamber of Secrets, Volvo - Crabs(Commercial), Black Hawk Down, Lara Croft: Tomb Raider.Specialties:Maya C++ API / Python / MelPipeline Design and OptimizationCharacter TechnologiesProcedural Animation and EffectsAnimation ToolsetsProduction Technology/Technique Consultant
Listed skills include Maya, Mel, Visual Effects, Computer Graphics, and 19 others.
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Vancouver, British Columbia, Canada
I am responsible for overseeing the development groups creature team. My role is to help design and steer development within the Animation, Rigging and Crowd domains, working with our Head of CG and Head of Departments.
Vancouver, British Columbia, Canada
To research, design and engineer tools and plugins using math and physics for computer graphics and visual effects workflows.Examples include the Procedural Rope System for animating and interacting with ropes on The Sea Beast.
Culver City, California, United States
I am responsible for supervising and designing technologies that allow our artists to produce complex computer generated animations. Using Math, Physics and Creativity, I produce tools, techniques and plugins that can perform complex animation tasks.Notable work includes the procedural tentacle system in Edge of Tomorrow.
Culver City, California, United States
I specialize in R&D, Character Technologies, Animation Toolsets and Procedural Animation Solutions primarily working in Maya with C++, MEL and Python.
London, England, United Kingdom
I was a senior FX artist on "X-Men: The Last Stand". I did character development for the television series "Prehistoric Park", specializing in fur effects and modelling. I also did the character development for the Terror Bird in the film "10000 BC" and some dynamic work on the successful pitch for "The Golden Compass".
I was part of the core CG department doing a mixture of tool development, dynamic FX work, Character Development, Setup and Animation Support.
London, England, United Kingdom
On Tombraider I was a CG Lighter and Shot TD producing Maya tools to help with workflows.On Black Hawk Down I started by doing Structural Modelling and lighting for the Stadium sequence. Later in the show I transitioned to doing dynamic FX work for both Helicopter crash sequences including RPG fire.On the second Harry potter film I specialized in.
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Carey Wang
Colleague at Sony Pictures Imageworks
Canada, Canada
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Owen Bulka
Colleague at Sony Pictures Imageworks
Vancouver, British Columbia, Canada, Canada
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🧑🏻💻 Charleen C.
Colleague at Sony Pictures Imageworks
Vancouver, British Columbia, Canada, Canada
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Shae Salmon
Colleague at Sony Pictures Imageworks
Greater Vancouver Metropolitan Area, Canada
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Thomas Hershey
Colleague at Sony Pictures Imageworks
Culver City, California, United States, United States
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Simon Walker
Colleague at Sony Pictures Imageworks
British Columbia, Canada, Canada
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May Chow
Colleague at Sony Pictures Imageworks
Vancouver, British Columbia, Canada, Canada
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Kaylin W.
Colleague at Sony Pictures Imageworks
Vancouver, British Columbia, Canada, Canada
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Michael Trujillo
Colleague at Sony Pictures Imageworks
Regina, Saskatchewan, Canada, Canada
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Jonathan Nelson
Colleague at Sony Pictures Imageworks
Greater Vancouver Metropolitan Area, Canada
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Activities and Societies: Christchurch Rowing ClubA one year masters course, Training up on Maya and Renderman. Programming in MEL, C++.
Activities and Societies: Southsea Rowing Club.4 year course with the 3rd year out in industry. This was carried out at Kodak Ltd in.
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Dan Sheerin works for Sony Pictures Imageworks.
Dan Sheerin is listed as Pipeline Architect at Sony Pictures Imageworks at Sony Pictures Imageworks.
AeroLeads has found 1 work email signal at @imageworks.com for Dan Sheerin at Sony Pictures Imageworks.
Dan Sheerin is based in North Vancouver, British Columbia, Canada while working with Sony Pictures Imageworks.
Dan Sheerin has worked for Sony Pictures Imageworks, Framestore-Cfc, Jim Henson'S Creature Shop, and The Mill.
Dan Sheerin's colleagues at Sony Pictures Imageworks include Carey Wang, Owen Bulka, 🧑🏻💻 Charleen C., Shae Salmon, and Thomas Hershey.
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Dan Sheerin holds Msc, Computer Animation from Bournemouth University (Ncca).
Dan Sheerin is listed with skills including Maya, Mel, Visual Effects, Computer Graphics, Character Animation, C++, Computer Animation, and Python.
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