Danny Vargas

Danny Vargas Email and Phone Number

Senior Software Engineer at ARwall @ ARwall
Danny Vargas's Location
Temecula, California, United States, United States
Danny Vargas's Contact Details

Danny Vargas personal email

n/a

Danny Vargas phone numbers

About Danny Vargas

I'm a passionate object-oriented programmer with big dreams and the drive to achieve them. I've worked in the video game industry doing gameplay and AI programming. I'm currently working in film and retail industry doing mixed reality and computer vision. I've even worked on open source projects that interest me. There is nothing in the world that gets me more pumped than sitting at a computer and solving programming puzzles. And at the end of the day, when the puzzle is solved and I've played my round of games for the night, I sit down to type out fantasy and sci-fi stories that may or may not be published one day.

Danny Vargas's Current Company Details
ARwall

Arwall

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Senior Software Engineer at ARwall
Danny Vargas Work Experience Details
  • Arwall
    Senior Software Engineer
    Arwall Oct 2018 - Present
    Burbank, California, Us
    Utilizing proprietary software, Unreal 4, and mixed reality technology to create immersive backdrops for use in film and the entertainment industries, my job here is multilateral. I'm involved in every aspect of the Unreal 4 Engine and I have yet to find a wall that I couldn't climb.Some things I've completed and pushed out whether it was for film, entertainment, or retail:* Completely ported Microsoft's Azure Kinect to UE4 including body tracking, camera output, and the systems needed to make development of it possible via blueprints with event handlers and so on.* Created several full body gameplay experiences including one made for the M&Ms brand that was on display throughout the holiday season at the Los Vegas M&Ms store (2019)* Created a Dungeons and Dragon's like system for the use of a web series called InstaQuest, featuring interactive characters, enemies, items, and effects. Everything was queued by a technician on set and its implementation is dynamic, able to add as many branching paths for the camera to go and enemies to encounter.* Created a music experience on a whim that can obtain the beat of any music given to dynamically drive effects such as scale, particle effects, and lighting* Then there are the numerous minor bits: level design, blueprints, extensive animation trees, packaging, DLC, and even custom plugins and class overrides. The only thing I have yet to touch is multiplayer!
  • Trendy Entertainment Llc
    Gameplay Programmer
    Trendy Entertainment Llc Jan 2013 - Oct 2013
    Us
    I worked on Dungeon Defenders II, a free to play multiplayer Unreal 3 Engine game, which is now available on Xbox One, PS4, and PC. The project was primarily in UnrealScript and C++ with a focus on a seamless server-based online experience.• Implemented player interactions: Skills, abilities, and character movement.• Implemented Enemy AI: Ground, flying, and boss characters with their own skills and behaviors• Implemented Tower Mechanics: Build placement, targeting AI, and bullet mechanics• Initial console porting: Controller support for both the game and UI• Implemented Intractable Objects: An open library package that featured UI and KISMET elements that were used by level designers throughout the game.• SCRUM work environment with open communication and meetings with art and animation teamsWhile me tenure here was short, I will never forget the time I spent implementing the base mechanics that are in the game today.
  • Csusb
    Office Tactics Project Lead
    Csusb Dec 2011 - Jan 2013
    San Bernardino, Ca, Us
    Founded and lead this student game project under a National Science Foundation grant. Office Tactics was a turn based strategy game built in the Unreal 3 Engine.• Designed the game from the ground up, including gameplay, art, and story design.• Responsible for the programming of most of the games features including: gameplay mechanics, camera movement, character movement, path finding, and User Interfaces using ScaleForm and ActionScript.• Led a relatively small base team of four students (3 programmers and 1 artist) to develop the game, achieving the goal of a playable alpha build after 9 months of hard work.• Led and helped teach a college class of 30 Expert Systems students with an assistant. The class was tasked to create very basic AI for the various units that comprise the game using a baseline AI to extend from.• Agile work environment with full design documentation
  • Csusb
    Mythic Project Lead
    Csusb Aug 2010 - Oct 2011
    San Bernardino, Ca, Us
    A video game project under a National Science Foundation grant. Mythic was a third-person action role-playing game built in the Unreal 3 Engine.• Chiefly responsible for the combat, inventory, and save systems.• Managed a team of 17 people at its peak, all of them students of neighboring colleges and high schools in the surrounding area of San Bernardino.• Rigged and animated a full body humanoid using Maya. Imported and implemented into UDK’s animation tree structures. • Agile work environment with full design documentationThe project ended without release and remained as an internal alpha build. The project's large scope a change student graduations were the main reasons why it never took off as we had hoped.

Danny Vargas Skills

Unreal Engine 3 Actionscript C++ Game Mechanics Game Development Programming Maya Game Programming Game Design Unrealscript Java Artificial Intelligence Project Management Animation Javascript Opengl Computer Graphics Css Php Flash Microsoft Excel Unreal Editor Directx Mysql Computer Science Video Games Shell Scripting Photoshop Illustrator Python C Html C# Visual Studio Github Tortoise Svn Adobe Photoshop Bash Teamwork Critical Thinking Problem Solving Gameplay Microsoft Visual Studio C++ Boost C++ Xml Microsoft Office Unity3d

Danny Vargas Education Details

  • California State University-San Bernardino
    California State University-San Bernardino
    Computer Science

Frequently Asked Questions about Danny Vargas

What company does Danny Vargas work for?

Danny Vargas works for Arwall

What is Danny Vargas's role at the current company?

Danny Vargas's current role is Senior Software Engineer at ARwall.

What is Danny Vargas's email address?

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What is Danny Vargas's direct phone number?

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What schools did Danny Vargas attend?

Danny Vargas attended California State University-San Bernardino.

What are some of Danny Vargas's interests?

Danny Vargas has interest in Programming, Manga, Video Editing, Gaming, Cars, Anime, Music.

What skills is Danny Vargas known for?

Danny Vargas has skills like Unreal Engine 3, Actionscript, C++, Game Mechanics, Game Development, Programming, Maya, Game Programming, Game Design, Unrealscript, Java, Artificial Intelligence.

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