Travis Johnston

Travis Johnston Email and Phone Number

Lead Graphics Engineer @ Worldscape
Bellevue, WA, US
Travis Johnston's Location
Greater Seattle Area, United States, United States
Travis Johnston's Contact Details

Travis Johnston work email

Travis Johnston personal email

n/a

Travis Johnston phone numbers

About Travis Johnston

I have been shipping games, leading teams & writing engines for all the consoles from PlayStation 1 to the Xbox Series X. Currently building engineering teams and central tech to help teams deliver amazing games.- 24 years in game development.- 22 years in leadership roles.- Experience on both the developer and publisher side.- Experience on all major game engines (Unreal / Crytech / Unity).- Experience on PC and all major game consoles.- Experience both building games and central tech.

Travis Johnston's Current Company Details
Worldscape

Worldscape

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Lead Graphics Engineer
Bellevue, WA, US
Website:
worldscape.ai
Employees:
9
Travis Johnston Work Experience Details
  • Worldscape
    Lead Graphics Engineer
    Worldscape
    Bellevue, Wa, Us
  • Probably Monsters
    Senior Director Of Engineering
    Probably Monsters Jan 2019 - Present
    Bellevue, Washington, Us
    Building amazing game studios and infrastructure to deliver incredible games.- Senior engineering Director of Build & Release, Automated, Engine & Tools, Online, DI, Web.- Building infrastructure & tooling around Unreal 5, supporting multiple game teams.- Tech Director of a game studio, hired engineering staff, prototyping, building games.- Tech Director of product group, reviewed milestones, TDD's, GDD's.
  • Microsoft Corporation
    Senior Lead Developer
    Microsoft Corporation Aug 2010 - Jan 2019
    Redmond, Washington, Us
    Microsoft Games Studio• Xbox Advanced Tech Group• Windows OS & Smart Things IoT device services on Azure• Prototyping games on Microsoft HoloLens.• Supporting 1st party game development on the Xbox 360 & Xbox One• Creating telemetry services for all Xbox games.• Shipped Xbox Fitness on Xbox One.• Shipped Full House Poker, Nike Kinect Fitness, Crack Down, National Geographic, Sesame Street on Xbox 360.
  • Airtight Games
    Lead Programmer
    Airtight Games Mar 2009 - Jul 2010
    Lead programmer on a Unreal 3 engine based PS3 / XBox360 title
  • Crowdstar International Ltd
    Programmer
    Crowdstar International Ltd Nov 2008 - Feb 2009
    PHP, SQL, Facebook API, HTML, CSS, Action Script 3.0
  • Secret Level
    Studio Tech Director
    Secret Level Nov 2007 - Oct 2008
    Us
    Managed the Engine, Tools and Tech Art teams to support Ironman & Golden Axe gamesWorked with other studio's within Sega to share technology development effort.Evaluated technology and middleware vendors to find partners and improve development process.Create technology development plan for current and future games.
  • Secret Level
    Lead Programmer
    Secret Level Oct 2002 - Oct 2007
    Us
    Lead teams on Unreal Assault PS2, America's Army Xbox / PS2 and Ironman Xbox 360 / PS3.Worked on LOD, AI, Physics, Audio tree, demo's and TCR's components of the Riders engine for PS3 and Xbox 360.Debugged and extended the Sidecar UI tool, maya based level editor, lua based state machine editor and asset pipeline.Profiling and optimized the Ironman game to run 60 fps, replacing lua with C++ Ported PC version of America's Army to run on Xbox and PS2, asset down sampling, conversion of script code to native C++, memory compacting, animation compression.Network programming on the IOP.
  • Secret Level
    Programmer
    Secret Level Oct 2001 - Oct 2002
    Us
    Ported several versions of Epic’s Unreal / Warfare engine to the PS2 and Game Cube.Support Licenses of the Unreal engine by adding game specific features, VU1 optimizations for terrain and math, and giving tech direction. Splinter Cell, 13, Twin Caliber, The Lost, Deus Ex.
  • Art Institute
    Guest Speaker
    Art Institute 2003 - 2004
    Atlanta, Georgia, Us
    Gave several talks, working with the Unreal Engine, skills needed in the game industry, and ray tracing.
  • 3Do
    Programmer
    3Do 2000 - 2001
    Us
    Graphics and Physics programmerShipped Portal Runner PS2
  • Crystal Dynamics
    Programmer
    Crystal Dynamics 2000 - 2000
    San Mateo, Ca, Us
    Tools and gameplay programmer.Worked on Mad Dash XBox
  • Kla-Tencor
    Software Engineer
    Kla-Tencor 1996 - 2000
    Develop machine control and vision software.Develop reusable and expandable software through COM design model.Develop installation software using Install Shield.
  • Devry Institute Technology, Fremont
    Part Time Professor
    Devry Institute Technology, Fremont Jul 1999 - Oct 1999
    Building course and Teaching Object Oriented Programming

Travis Johnston Skills

Game Development Game Programming C++ Opengl Maya 3d Studio Max Python Microsoft Hololens Unreal Engine 4 Unity 3d Ray Tracing Vulkan Api Directx Havok Physx Game Engines Xbox One Ps3 Unreal Engine 3 Xbox 360 Adobe Photoshop

Travis Johnston Education Details

  • University Of California, San Jose State
    University Of California, San Jose State
    Computer Engineering
  • Devry Institute Of Technology
    Devry Institute Of Technology
    Electronics Engineering

Frequently Asked Questions about Travis Johnston

What company does Travis Johnston work for?

Travis Johnston works for Worldscape

What is Travis Johnston's role at the current company?

Travis Johnston's current role is Lead Graphics Engineer.

What is Travis Johnston's email address?

Travis Johnston's email address is tr****@****are.com

What is Travis Johnston's direct phone number?

Travis Johnston's direct phone number is +120991*****

What schools did Travis Johnston attend?

Travis Johnston attended University Of California, San Jose State, Devry Institute Of Technology.

What skills is Travis Johnston known for?

Travis Johnston has skills like Game Development, Game Programming, C++, Opengl, Maya, 3d Studio Max, Python, Microsoft Hololens, Unreal Engine 4, Unity 3d, Ray Tracing, Vulkan Api.

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