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I have been shipping games, leading teams & writing engines for all the consoles from PlayStation 1 to the Xbox Series X. Currently building engineering teams and central tech to help teams deliver amazing games.- 24 years in game development.- 22 years in leadership roles.- Experience on both the developer and publisher side.- Experience on all major game engines (Unreal / Crytech / Unity).- Experience on PC and all major game consoles.- Experience both building games and central tech.
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Lead Graphics EngineerWorldscapeBellevue, Wa, Us -
Senior Director Of EngineeringProbably Monsters Jan 2019 - PresentBellevue, Washington, UsBuilding amazing game studios and infrastructure to deliver incredible games.- Senior engineering Director of Build & Release, Automated, Engine & Tools, Online, DI, Web.- Building infrastructure & tooling around Unreal 5, supporting multiple game teams.- Tech Director of a game studio, hired engineering staff, prototyping, building games.- Tech Director of product group, reviewed milestones, TDD's, GDD's. -
Senior Lead DeveloperMicrosoft Corporation Aug 2010 - Jan 2019Redmond, Washington, UsMicrosoft Games Studio• Xbox Advanced Tech Group• Windows OS & Smart Things IoT device services on Azure• Prototyping games on Microsoft HoloLens.• Supporting 1st party game development on the Xbox 360 & Xbox One• Creating telemetry services for all Xbox games.• Shipped Xbox Fitness on Xbox One.• Shipped Full House Poker, Nike Kinect Fitness, Crack Down, National Geographic, Sesame Street on Xbox 360. -
Lead ProgrammerAirtight Games Mar 2009 - Jul 2010Lead programmer on a Unreal 3 engine based PS3 / XBox360 title
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ProgrammerCrowdstar International Ltd Nov 2008 - Feb 2009PHP, SQL, Facebook API, HTML, CSS, Action Script 3.0
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Studio Tech DirectorSecret Level Nov 2007 - Oct 2008UsManaged the Engine, Tools and Tech Art teams to support Ironman & Golden Axe gamesWorked with other studio's within Sega to share technology development effort.Evaluated technology and middleware vendors to find partners and improve development process.Create technology development plan for current and future games. -
Lead ProgrammerSecret Level Oct 2002 - Oct 2007UsLead teams on Unreal Assault PS2, America's Army Xbox / PS2 and Ironman Xbox 360 / PS3.Worked on LOD, AI, Physics, Audio tree, demo's and TCR's components of the Riders engine for PS3 and Xbox 360.Debugged and extended the Sidecar UI tool, maya based level editor, lua based state machine editor and asset pipeline.Profiling and optimized the Ironman game to run 60 fps, replacing lua with C++ Ported PC version of America's Army to run on Xbox and PS2, asset down sampling, conversion of script code to native C++, memory compacting, animation compression.Network programming on the IOP. -
ProgrammerSecret Level Oct 2001 - Oct 2002UsPorted several versions of Epic’s Unreal / Warfare engine to the PS2 and Game Cube.Support Licenses of the Unreal engine by adding game specific features, VU1 optimizations for terrain and math, and giving tech direction. Splinter Cell, 13, Twin Caliber, The Lost, Deus Ex. -
Guest SpeakerArt Institute 2003 - 2004Atlanta, Georgia, UsGave several talks, working with the Unreal Engine, skills needed in the game industry, and ray tracing. -
Programmer3Do 2000 - 2001UsGraphics and Physics programmerShipped Portal Runner PS2 -
ProgrammerCrystal Dynamics 2000 - 2000San Mateo, Ca, UsTools and gameplay programmer.Worked on Mad Dash XBox -
Software EngineerKla-Tencor 1996 - 2000Develop machine control and vision software.Develop reusable and expandable software through COM design model.Develop installation software using Install Shield.
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Part Time ProfessorDevry Institute Technology, Fremont Jul 1999 - Oct 1999Building course and Teaching Object Oriented Programming
Travis Johnston Skills
Travis Johnston Education Details
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University Of California, San Jose StateComputer Engineering -
Devry Institute Of TechnologyElectronics Engineering
Frequently Asked Questions about Travis Johnston
What company does Travis Johnston work for?
Travis Johnston works for Worldscape
What is Travis Johnston's role at the current company?
Travis Johnston's current role is Lead Graphics Engineer.
What is Travis Johnston's email address?
Travis Johnston's email address is tr****@****are.com
What is Travis Johnston's direct phone number?
Travis Johnston's direct phone number is +120991*****
What schools did Travis Johnston attend?
Travis Johnston attended University Of California, San Jose State, Devry Institute Of Technology.
What skills is Travis Johnston known for?
Travis Johnston has skills like Game Development, Game Programming, C++, Opengl, Maya, 3d Studio Max, Python, Microsoft Hololens, Unreal Engine 4, Unity 3d, Ray Tracing, Vulkan Api.
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