Travis Johnston
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Travis Johnston Email & Phone Number

Lead Graphics Engineer at Worldscape
Location: Greater Seattle Area, United States 13 work roles 2 schools
1 work email found @probablymonsters.com 1 phone found area 209 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email t****@probablymonsters.com
Direct phone (209) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Graphics Engineer
Location
Greater Seattle Area, United States
Company size

Who is Travis Johnston? Overview

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Quick answer

Travis Johnston is listed as Lead Graphics Engineer at Worldscape, a with 9 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at probablymonsters.com, phone signal with area code 209, and a matched LinkedIn profile for Travis Johnston.

Travis Johnston previously worked as Senior Director of Engineering at Probably Monsters and Senior Lead Developer at Microsoft Corporation. Travis Johnston holds Computer Engineering from University Of California, San Jose State.

Company email context

Email format at Worldscape

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{first}.{last}@probablymonsters.com
86% confidence

AeroLeads found 1 current-domain work email signal for Travis Johnston. Compare company email patterns before reaching out.

Profile bio

About Travis Johnston

I have been shipping games, leading teams & writing engines for all the consoles from PlayStation 1 to the Xbox Series X. Currently building engineering teams and central tech to help teams deliver amazing games.- 24 years in game development.- 22 years in leadership roles.- Experience on both the developer and publisher side.- Experience on all major game engines (Unreal / Crytech / Unity).- Experience on PC and all major game consoles.- Experience both building games and central tech.

Listed skills include Game Development, Game Programming, C++, Opengl, and 17 others.

Current workplace

Travis Johnston's current company

Company context helps verify the profile and gives searchers a useful next step.

Worldscape
Worldscape
Lead Graphics Engineer
Bellevue, WA, US
Website
Employees
9
AeroLeads page
13 roles · 31 years

Travis Johnston work experience

A career timeline built from the work history available for this profile.

Lead Graphics Engineer

Bellevue, Wa, Us

Senior Director Of Engineering

Current

Bellevue, Washington, Us

Building amazing game studios and infrastructure to deliver incredible games.- Senior engineering Director of Build & Release, Automated, Engine & Tools, Online, DI, Web.- Building infrastructure & tooling around Unreal 5, supporting multiple game teams.- Tech Director of a game studio, hired engineering staff, prototyping, building games.- Tech Director of product group, reviewed milestones, TDD's, GDD's.

Jan 2019 - Present

Senior Lead Developer

Redmond, Washington, Us

Microsoft Games Studio• Xbox Advanced Tech Group• Windows OS & Smart Things IoT device services on Azure• Prototyping games on Microsoft HoloLens.• Supporting 1st party game development on the Xbox 360 & Xbox One• Creating telemetry services for all Xbox games.• Shipped Xbox Fitness on Xbox One.• Shipped Full House Poker, Nike Kinect Fitness, Crack Down, National Geographic, Sesame Street on Xbox 360.

Aug 2010 - Jan 2019

Lead Programmer

Airtight Games

Lead programmer on a Unreal 3 engine based PS3 / XBox360 title

Mar 2009 - Jul 2010

Programmer

Crowdstar International Ltd

PHP, SQL, Facebook API, HTML, CSS, Action Script 3.0

Nov 2008 - Feb 2009

Studio Tech Director

Us

Managed the Engine, Tools and Tech Art teams to support Ironman & Golden Axe gamesWorked with other studio's within Sega to share technology development effort.Evaluated technology and middleware vendors to find partners and improve development process.Create technology development plan for current and future games.

Nov 2007 - Oct 2008

Lead Programmer

Us

Lead teams on Unreal Assault PS2, America's Army Xbox / PS2 and Ironman Xbox 360 / PS3.Worked on LOD, AI, Physics, Audio tree, demo's and TCR's components of the Riders engine for PS3 and Xbox 360.Debugged and extended the Sidecar UI tool, maya based level editor, lua based state machine editor and asset pipeline.Profiling and optimized the Ironman game to run 60 fps, replacing lua with C++ Ported PC version of America's Army to run on Xbox and PS2, asset down sampling, conversion of script code to native C++, memory compacting, animation compression.Network programming on the IOP.

Oct 2002 - Oct 2007

Programmer

Us

Ported several versions of Epic’s Unreal / Warfare engine to the PS2 and Game Cube.Support Licenses of the Unreal engine by adding game specific features, VU1 optimizations for terrain and math, and giving tech direction. Splinter Cell, 13, Twin Caliber, The Lost, Deus Ex.

Oct 2001 - Oct 2002

Guest Speaker

Atlanta, Georgia, Us

Gave several talks, working with the Unreal Engine, skills needed in the game industry, and ray tracing.

2003 - 2004 ~1 yr

Programmer

3Do

Us

Graphics and Physics programmerShipped Portal Runner PS2

2000 - 2001 ~1 yr

Programmer

San Mateo, Ca, Us

Tools and gameplay programmer.Worked on Mad Dash XBox

2000 - 2000

Software Engineer

Kla-Tencor

Develop machine control and vision software.Develop reusable and expandable software through COM design model.Develop installation software using Install Shield.

1996 - 2000 ~4 yrs

Part Time Professor

Devry Institute Technology, Fremont

Building course and Teaching Object Oriented Programming

Jul 1999 - Oct 1999
2 education records

Travis Johnston education

Computer Engineering

University Of California, San Jose State

Ee, Electronics Engineering

Devry Institute Of Technology
FAQ

Frequently asked questions about Travis Johnston

Quick answers generated from the profile data available on this page.

What company does Travis Johnston work for?

Travis Johnston works for Worldscape.

What is Travis Johnston's role at Worldscape?

Travis Johnston is listed as Lead Graphics Engineer at Worldscape.

What is Travis Johnston's email address?

AeroLeads has found 1 work email signal at @probablymonsters.com for Travis Johnston at Worldscape.

What is Travis Johnston's phone number?

AeroLeads has found 1 phone signal(s) with area code 209 for Travis Johnston at Worldscape.

Where is Travis Johnston based?

Travis Johnston is based in Greater Seattle Area, United States while working with Worldscape.

What companies has Travis Johnston worked for?

Travis Johnston has worked for Worldscape, Probably Monsters, Microsoft Corporation, Airtight Games, and Crowdstar International Ltd.

How can I contact Travis Johnston?

You can use AeroLeads to view verified contact signals for Travis Johnston at Worldscape, including work email, phone, and LinkedIn data when available.

What schools did Travis Johnston attend?

Travis Johnston holds Computer Engineering from University Of California, San Jose State.

What skills is Travis Johnston known for?

Travis Johnston is listed with skills including Game Development, Game Programming, C++, Opengl, Maya, 3D Studio Max, Python, and Microsoft Hololens.

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