Travis Johnston Email & Phone Number
@probablymonsters.com
1 phone found area 209
LinkedIn matched
Who is Travis Johnston? Overview
A concise factual answer block for searchers comparing this professional profile.
Travis Johnston is listed as Lead Graphics Engineer at Worldscape, a with 9 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at probablymonsters.com, phone signal with area code 209, and a matched LinkedIn profile for Travis Johnston.
Travis Johnston previously worked as Senior Director of Engineering at Probably Monsters and Senior Lead Developer at Microsoft Corporation. Travis Johnston holds Computer Engineering from University Of California, San Jose State.
Email format at Worldscape
This section adds company-level context without repeating Travis Johnston's masked contact details.
AeroLeads found 1 current-domain work email signal for Travis Johnston. Compare company email patterns before reaching out.
About Travis Johnston
I have been shipping games, leading teams & writing engines for all the consoles from PlayStation 1 to the Xbox Series X. Currently building engineering teams and central tech to help teams deliver amazing games.- 24 years in game development.- 22 years in leadership roles.- Experience on both the developer and publisher side.- Experience on all major game engines (Unreal / Crytech / Unity).- Experience on PC and all major game consoles.- Experience both building games and central tech.
Listed skills include Game Development, Game Programming, C++, Opengl, and 17 others.
Travis Johnston's current company
Company context helps verify the profile and gives searchers a useful next step.
Travis Johnston work experience
A career timeline built from the work history available for this profile.
Senior Director Of Engineering
CurrentBuilding amazing game studios and infrastructure to deliver incredible games.- Senior engineering Director of Build & Release, Automated, Engine & Tools, Online, DI, Web.- Building infrastructure & tooling around Unreal 5, supporting multiple game teams.- Tech Director of a game studio, hired engineering staff, prototyping, building games.- Tech Director of product group, reviewed milestones, TDD's, GDD's.
Senior Lead Developer
Microsoft Games Studio• Xbox Advanced Tech Group• Windows OS & Smart Things IoT device services on Azure• Prototyping games on Microsoft HoloLens.• Supporting 1st party game development on the Xbox 360 & Xbox One• Creating telemetry services for all Xbox games.• Shipped Xbox Fitness on Xbox One.• Shipped Full House Poker, Nike Kinect Fitness, Crack Down, National Geographic, Sesame Street on Xbox 360.
Lead Programmer
Lead programmer on a Unreal 3 engine based PS3 / XBox360 title
Programmer
PHP, SQL, Facebook API, HTML, CSS, Action Script 3.0
Studio Tech Director
Managed the Engine, Tools and Tech Art teams to support Ironman & Golden Axe gamesWorked with other studio's within Sega to share technology development effort.Evaluated technology and middleware vendors to find partners and improve development process.Create technology development plan for current and future games.
Lead Programmer
Lead teams on Unreal Assault PS2, America's Army Xbox / PS2 and Ironman Xbox 360 / PS3.Worked on LOD, AI, Physics, Audio tree, demo's and TCR's components of the Riders engine for PS3 and Xbox 360.Debugged and extended the Sidecar UI tool, maya based level editor, lua based state machine editor and asset pipeline.Profiling and optimized the Ironman game to run 60 fps, replacing lua with C++ Ported PC version of America's Army to run on Xbox and PS2, asset down sampling, conversion of script code to native C++, memory compacting, animation compression.Network programming on the IOP.
Programmer
Ported several versions of Epic’s Unreal / Warfare engine to the PS2 and Game Cube.Support Licenses of the Unreal engine by adding game specific features, VU1 optimizations for terrain and math, and giving tech direction. Splinter Cell, 13, Twin Caliber, The Lost, Deus Ex.
Guest Speaker
Gave several talks, working with the Unreal Engine, skills needed in the game industry, and ray tracing.
Software Engineer
Develop machine control and vision software.Develop reusable and expandable software through COM design model.Develop installation software using Install Shield.
Part Time Professor
Building course and Teaching Object Oriented Programming
Travis Johnston education
Computer Engineering
Ee, Electronics Engineering
Frequently asked questions about Travis Johnston
Quick answers generated from the profile data available on this page.
What company does Travis Johnston work for?
Travis Johnston works for Worldscape.
What is Travis Johnston's role at Worldscape?
Travis Johnston is listed as Lead Graphics Engineer at Worldscape.
What is Travis Johnston's email address?
AeroLeads has found 1 work email signal at @probablymonsters.com for Travis Johnston at Worldscape.
What is Travis Johnston's phone number?
AeroLeads has found 1 phone signal(s) with area code 209 for Travis Johnston at Worldscape.
Where is Travis Johnston based?
Travis Johnston is based in Greater Seattle Area, United States while working with Worldscape.
What companies has Travis Johnston worked for?
Travis Johnston has worked for Worldscape, Probably Monsters, Microsoft Corporation, Airtight Games, and Crowdstar International Ltd.
How can I contact Travis Johnston?
You can use AeroLeads to view verified contact signals for Travis Johnston at Worldscape, including work email, phone, and LinkedIn data when available.
What schools did Travis Johnston attend?
Travis Johnston holds Computer Engineering from University Of California, San Jose State.
What skills is Travis Johnston known for?
Travis Johnston is listed with skills including Game Development, Game Programming, C++, Opengl, Maya, 3D Studio Max, Python, and Microsoft Hololens.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial