Experienced Technical Animator | Rigger | Technical Director with a proven track record in Commercials, Films and Games. Skilled in Maya, Python, and C++. Responsible for pipeline optimization, improvement of in-house tools, and workflow automation.I am resourceful, highly motivated, and in constant search of new challenges to grow my skills. I've spent myentire career jumping into projects in the 11th hour to fight fires and solve impossible problems.
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Software DeveloperUndisclosed Apr 2024 - Sep 2024PolandC / C++ low level programmer.
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Technical Animation DirectorBambaa Nov 2021 - Oct 2023PolandI began my journey in the realm of freelancing alongside my friends, which eventually evolved into a full- time engagement on the 'Sinners' game project. Within this role, I have taken charge of the complete animation pipeline. My responsibilities encompass the development of a contemporary animation focused framework for Maya. Crafted personalized animation rig designs. Ingeniously adapted HumanIk to align with our animation rig requirements. Maintained customer records and updated account information. Devised a two-bone IK solver inherited from the MPxNode class. -
Technical DirectorBlur Studio Sep 2020 - Aug 2021San Jose, Costa RicaExperienced Technical Director with a strong track record in pipeline maintenance, Motion Capture retargeting optimization, and batch processing of animation and layout scenes. Contributed to the success of 'Love, Death & Robots 2' by leading efforts in enhancing workflows and accelerating legacy toolsets. Proven ability to deliver efficient solutions that improve productivity and streamline operations. -
Technical Layout DirectorDneg Jan 2020 - Aug 2020Montreal, Quebec, CanadaPlayed a pivotal role as a Technical Layout Director at DNEG, contributing to high-profile projects including 'Foundation' (Apple TV), 'Infinite' (Paramount Pictures), and 'Fast and Furious 9' (Universal Pictures). Led shot assembly, previs, and layout efforts, showcasing a strong ability to enhance visual storytelling and drive project success. -
Technical Layout DirectorMpc Mar 2019 - Dec 2019Montreal, Quebec, CanadaExperienced Technical Layout Director with a proven record of orchestrating shot assembly and optimizing workflows for impactful visual storytelling. Instrumental in the success of 'Call of The Wild' (20th Century FOX), spearheading shot assembly and streamlining day-to-day operations through scripting automation. Excelled in effective inter-departmental communication and thrived in high- pressure situations, consistently ensuring project alignment and quality. Adroitly managed challenges arising from decision-making delays, preventing budget overruns and maintaining project excellence. -
Cinematic DesignerCd Projekt Red Dec 2016 - Nov 2018Warsaw, Mazowieckie, PolandAccomplished Previs and Layout Artist with significant contributions to high-profile projects including 'Cyberpunk 2077' game and its E3 2018 Trailer, along with the '10th Anniversary of The Witcher' cinematic at CD Projekt RED. Demonstrated adeptness in overseeing technical implementation of in-game cinematics and gameplay animations within a proprietary game engine. Managed challenges arising from ongoing tool development, met tight deadlines, and navigated a rapidly expanding studio environment, showcasing adaptability and problem-solving skills. -
Layout ArtistPlatige Image Dec 2014 - Nov 2016Warsaw, Mazowieckie, PolandVersatile Layout Artist with a dynamic portfolio, encompassing a range of notable projects: 'Total War: Warhammer 2' game cinematic, 'Watch Dogs 2' E3 cinematic, 'Frostpunk' game cinematic, 'Watch Dogs2' and 'Tom Clancy's Ghost Recon Wildlands' TV commercials (Ubisoft), and 'Batman: Dark Flight' 4D Themed Park Project (Warner Bros.). Acquired fundamental expertise during this pivotal first role, working across diverse media including commercials, film, game cinematics, and theme park projects. Effectively tackled technically demanding assignments, devising innovative solutions tailored to each project's unique challenges.
Lukasz Biernat Education Details
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Opencv University88% -
Jan Matejko Academy Of Fine Arts In KrakowVery Good
Frequently Asked Questions about Lukasz Biernat
What is Lukasz Biernat's role at the current company?
Lukasz Biernat's current role is Software Developer.
What schools did Lukasz Biernat attend?
Lukasz Biernat attended Opencv University, Jan Matejko Academy Of Fine Arts In Krakow.
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Łukasz Biernat
Pasjonat Filmu I Fotografii, Współzałożyciel Edgeup. Łączymy Kreatywną Wizję Z Technologią, Tworząc Unikalne Projekty Wideo I Fotografię, Które Pomagają Firmom Wyróżnić Się W Świecie Mediów Społecznościowych.Krosno -
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