Daryl Allison

Daryl Allison Email and Phone Number

Studio Director of Production @ Ubisoft Philippines
Austin, TX, US
Daryl Allison's Location
Austin, Texas, United States, United States
Daryl Allison's Contact Details

Daryl Allison work email

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About Daryl Allison

"It's kind of fun to do the impossible." - Walt Disney"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams

Daryl Allison's Current Company Details
Ubisoft Philippines

Ubisoft Philippines

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Studio Director of Production
Austin, TX, US
Daryl Allison Work Experience Details
  • Ubisoft Philippines
    Studio Director Of Production
    Ubisoft Philippines
    Austin, Tx, Us
  • Bluepoint Games
    Production Director
    Bluepoint Games Jan 2012 - Mar 2023
    All things related to product development and many others related to organizational development.Studio Leadership* Overall goals and direction with other studio directors* Business Development: Point of contact/networking with publishers and vendors, representative at industry conventions, contract negotiations for projects and services* Budgeting: Define and oversee product development budget: team construction and recruiting, project framework, and external expenses (marketing, vendors, etc.)* Recruiting: developed internal pipeline, point of contact for external recruiters, point of contact for talent sources like ArtStation* Interfacing with the PlayStation organization: Leadership Marketing, PR, centralized content creation groups, etc.Production Dept. Leadership:* Individual and department goals* Department structure and strategy to maximize the contribution of Production and QA* Personal and professional mentoringLead Producer:* Oversight of full project development from conception to launch: goals, schedules, staffing, budget* Interface with the publishing organization to launch a successful product.Shipped titles:* PlayStation All-Stars (PS3, PS Vita)* Titanfall (Xbox 360)* Flower (PS4, PS Vita)* Uncharted: The Nathan Drake Collection (PS4)* Shadow of the Colossus (PS4 remake)* Demon's Souls (PS5 remake)* God of War: Ragnarok (PS4, PS5)
  • Trackingpoint
    Project Manager
    Trackingpoint Jun 2011 - Jan 2012
    Responsible for converting the R&D environment into one that used agile project development style via a traditional Scrum approach.
  • Ipfranchise, Inc.
    Vp - Product Development
    Ipfranchise, Inc. Sep 2009 - Jan 2012
    * Directing game development for media & entertainment start-up. Filling roles from global efforts (VP of PD, Biz Dev) to project centric ones (Ex Producer, Lead Designer).* Extensive research into social gaming and virtual goods monetization.
  • Gotomedia Llc
    Development Manager
    Gotomedia Llc Feb 2011 - Jun 2011
    * Launched new corporate/marketing site for Versant Corporation (www.versant.com)* Established and drove workflow pipeline between client feedback, client IT, Design team production (California) and development team implementation (India).* Planning, QA and prioritization of development team.* Copy writing and editing.
  • Total Immersion Software
    Designer
    Total Immersion Software Nov 2010 - Jan 2011
    * Built project wiki and centralized all archived and in-development data; involved in contract definition and negotiations, and scrum planning and sprint management.* Assisted engineering in evaluation of SDK. Lead analysis and definition of feature list; evolved documentation standards. Interfaced with client to refine features to client needs.
  • Gotomedia Llc
    Mobile Strategist And Project Manager
    Gotomedia Llc May 2010 - Sep 2010
    * Research, design, and project management and primary creative direction on a future advertising platform for a major mobile phone manufacturer.* Research, design, and strategic planning for applying the Lovemarks Methodology to the rebranding and reinvention of a major mobile phone manufacturer.
  • Capcom
    Sr. Producer
    Capcom Dec 2007 - Aug 2009
    Osaka, Jp
    * Assumed leadership role of three simultaneously developed projects.* Worked with top talent (credits including Halo, Ratchet & Clank, God of War).* Extensive travel – onsite leadership role at developer for final 9 months of project.* Researched, vetted, and established processes with vendors who served all product development needs for QA and Localization (asset management and translation).* Involved in recruiting, hiring, and training to of Product Development team.* Represented Product Development organization at industry trade shows.
  • Midway Games
    Sr. Producer
    Midway Games Sep 2004 - Nov 2007
    Us
    Midway Austin Studio* Assumed production lead of Area 51. Restructured team and project goals; redefined scope and schedule. Identified as key employee in studio acquisition.* Production lead for BlackSite: Area 51 for majority of project from conception to retail.
  • Inevitable Entertainment
    Creative Director / Producer
    Inevitable Entertainment Nov 2003 - Sep 2004
    Us
    * Joined Inevitable as Project Creative Director and primary liaison with Electronic Arts.* Created original concepts and ones based on established IP; pitched to publishers.* Delivered 6-mo prototype on budget and spec in seven weeks. Project was three months behind with one to go (16 weeks of work remaining) when assumed Producer role.* Joined Area 51 (PS2, Xbox) as a Senior Designer. Designed five levels, the first of which set the standard, gameplay and direction, by which most other levels were redesigned.
  • 3Do
    Lead Designer
    3Do 1999 - 2003
    Us
  • Cyclone Studios
    Lead Designer
    Cyclone Studios Jan 1996 - Oct 1999
    * Began at 3DO as QA Analyst. Promoted to QA Lead and led two projects in first year.* Recruited as Designer. Promoted to Design Lead during preproduction of first project.* Design Lead for five additional projects, one initiating from successfully pitching an original concept after identifying an opportunity in business portfolio.* Moved laterally into Associate Producer role to gain publishing and external development experience. Filled AP duties on one external project while creatively guiding all others.
  • 3Do
    Lead Tester
    3Do May 1995 - Jan 1996
    Us

Daryl Allison Skills

Game Development Video Games Game Design Xbox 360 Ps3 Mmo Social Games Scrum Monetization Online Gaming Gameplay Computer Games Mobile Devices Quality Assurance Mobile Games Casual Games Jira Level Design Multiplayer Perforce Xbox Console Art Direction Interactive Entertainment Management Creative Direction Animation Wii User Experience Game Mechanics Start Ups

Frequently Asked Questions about Daryl Allison

What company does Daryl Allison work for?

Daryl Allison works for Ubisoft Philippines

What is Daryl Allison's role at the current company?

Daryl Allison's current role is Studio Director of Production.

What is Daryl Allison's email address?

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What is Daryl Allison's direct phone number?

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What are some of Daryl Allison's interests?

Daryl Allison has interest in Children, Economic Empowerment, Politics, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture, Health.

What skills is Daryl Allison known for?

Daryl Allison has skills like Game Development, Video Games, Game Design, Xbox 360, Ps3, Mmo, Social Games, Scrum, Monetization, Online Gaming, Gameplay, Computer Games.

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