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David Thall Email & Phone Number

Lead Audio Programmer, AR and VR and Games at Apple
Location: Los Angeles, California, United States 5 work roles 2 schools
1 work email found @apple.com 2 phones found area 919 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@apple.com
Direct phone (919) ***-****
LinkedIn Profile matched
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Current company
Role
Lead Audio Programmer, AR and VR and Games
Location
Los Angeles, California, United States
Company size

Who is David Thall? Overview

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Quick answer

David Thall is listed as Lead Audio Programmer, AR and VR and Games at Apple, a with 163018 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 919, and a matched LinkedIn profile for David Thall.

David Thall previously worked as Lead Audio Programmer, AR/VR and Games at Apple and Principal Game Audio Programmer at Dts, Inc.. David Thall studied at Uc Santa Barbara.

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Email format at Apple

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{first_initial}{last}@apple.com
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Profile bio

About David Thall

I write powerful, highly-optimized audio engine software for the design, synthesis and processing of spatialized audio in video games, virtual reality and augmented reality. I see my work as a deeply technical and creative endeavor!Specialties:• Game and AR/VR Audio Engine Architecture.• Spatial Audio Propagation and Reverberation Algorithm Development.• Sound Synthesis and Physical Modeling.• Real-time Audio Creation and Transformation Tools.• Programming Expertise in C, C++ and numerous other languages.• Real-time Audio Pipeline Optimization.

Listed skills include Digital Audio, 3D Audio, Audio Engine Architecture, Computer Games, and 22 others.

Current workplace

David Thall's current company

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Apple
Apple
Lead Audio Programmer, AR and VR and Games
Los Angeles, CA, US
Website
Employees
163018
AeroLeads page
5 roles

David Thall work experience

A career timeline built from the work history available for this profile.

Lead Audio Programmer, Ar And Vr And Games

Los Angeles, Ca, Us

Lead Audio Programmer, Ar/Vr And Games

Current

Cupertino, California, Us

System Architect and Development Lead on PHASE, Apple's new Geometry-Aware Spatial Audio Engine on Vision Pro and Vision OS.I lead the development of AR/VR and Game Audio Technologies at Apple.

Aug 2015 - Present

Principal Game Audio Programmer

San Jose, California, Us

- Built a suite of video game engine plugins for advanced externalized binaural rendering of 3D sound and reverberant environments over headphones. - Designed and implemented an 'object-based' 3D audio rendering engine and spatial modeling tool for ‘mix-once, play-anywhere’ movie soundtrack rendering.- Implemented a lightning fast, concurrent algorithm for room analysis and correction in real-time. The resulting technology guarantees playback will match as closely as possible to content creation (a true win for sound designers).- Software Architect for the DTS-X Media Player Application. In order to support HEVC 4K video rendering alongside multi-channel 11.1+ audio rendering in real-time, the application runs using a custom written, massively concurrent, multi-core, lock-free, windowed FIFO-based job scheduler. Each job is itself a simple, unit-testable, standalone software component, for easy maintenance and modularity. Such a design not only allows for larger teams to parallelize development efforts with minimal dependencies, but makes for building complex sub-systems from simpler building blocks much more effective.

Sep 2011 - Jul 2015

Audio Engine Programmer

Burbank, Ca, Us

- Built a proprietary sound engine and toolset for the PS3 .- Designed and implemented a lock-free, concurrent pipeline for real-time sound file streaming using runtime statistics. This new architecture used one-quarter the RAM and one-eighth the CPU compared with the previous generation engine.- Designed and implemented an HDR (High Dynamic Range) mixing algorithm by renormalizing and refocusing the output mix based on sampled sound pressure level measurements and loudness masking criteria.- Implemented a 'near-field' rendering algorithm for properly spatializing volumetric sound sources and reverberation environments in 3D. - Developed a geometry-aware model for sound attenuation and localization over distance.- Designed an effective and scalable algorithm for sound diffraction modeling with real-time geometric traversal and propagation path discovery. - Built an early reflection generator for increased envelopment and room simulation.- Developed an offline waveguide-based feedback delay network analysis tool for generating reverb presets based on player location. - Worked with a team of sound designers to improve and extend the non-linear sound processing pipelines, including procedural sound event composition, dialogue stitching and dynamic music composition.

Jun 2007 - Oct 2011

Audio Software Engineer

Us

- Worked with a team to build a large-scale, multi-platform sound and music processing tool and underlying framework. - Implemented a graphics engine for the display and manipulation of complex sound signal and control data. - Developed a specialized suite of sound and control data processing algorithms for recording engineers, producers and musicians.

Feb 2005 - Jun 2007
Team & coworkers

Colleagues at Apple

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2 education records

David Thall education

Education record

Uc Santa Barbara

Education record

Chatsworth High School
FAQ

Frequently asked questions about David Thall

Quick answers generated from the profile data available on this page.

What company does David Thall work for?

David Thall works for Apple.

What is David Thall's role at Apple?

David Thall is listed as Lead Audio Programmer, AR and VR and Games at Apple.

What is David Thall's email address?

AeroLeads has found 1 work email signal at @apple.com for David Thall at Apple.

What is David Thall's phone number?

AeroLeads has found 2 phone signal(s) with area code 919 for David Thall at Apple.

Where is David Thall based?

David Thall is based in Los Angeles, California, United States while working with Apple.

What companies has David Thall worked for?

David Thall has worked for Apple, Dts, Inc., Insomniac Games, and E-Mu Systems, Inc..

Who are David Thall's colleagues at Apple?

David Thall's colleagues at Apple include Tara Dolan, Rawabi Khalid, John O’Connor, Marcio Carlos, and Kitawa Martin.

How can I contact David Thall?

You can use AeroLeads to view verified contact signals for David Thall at Apple, including work email, phone, and LinkedIn data when available.

What schools did David Thall attend?

David Thall studied at Uc Santa Barbara.

What skills is David Thall known for?

David Thall is listed with skills including Digital Audio, 3D Audio, Audio Engine Architecture, Computer Games, Video Games, Ps3, Xbox360, and Sound.

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