20+ years Game Development, Experience Leading / Managing Art Teams.Experience Building and Managing Art Teams, Inhouse, Contractors and Technical Artists.Effective and tight collaboration with Designers, Engineering, Technical and Project stakeholders.Responsible for developing Mood Boards, Concepts, Art Bible, Porotypes and Project tracking.Evangelizes tools and workflow improvements.Worked in many art styles, and with different Game Engines on Mobile, Console and PC.Extensive work with MMOGs, Virtual Worlds, Games with Social Communities, and User Generated Content (UGC)
Listed skills include Video Games, Texturing, Game Development, Animation, and 27 others.