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Dave Elder Email & Phone Number

Principal Graphics Engineer at Bit Reactor at Bit Reactor, LLC
Location: Enumclaw, Washington, United States 11 work roles 2 schools
1 work email found @belmont.edu 2 phones found area 425 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@belmont.edu
Direct phone (425) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Graphics Engineer at Bit Reactor
Location
Enumclaw, Washington, United States

Who is Dave Elder? Overview

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Quick answer

Dave Elder is listed as Principal Graphics Engineer at Bit Reactor at Bit Reactor, LLC, based in Enumclaw, Washington, United States. AeroLeads shows a work email signal at belmont.edu, phone signal with area code 425, and a matched LinkedIn profile for Dave Elder.

Dave Elder previously worked as Principal Graphics Engineer at Bit Reactor, Llc and Technical Director of Graphics at Deviation Games. Dave Elder holds Phd, Cognitive And Neural Systems from Boston University.

Company email context

Email format at Bit Reactor, LLC

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{first}.{last}@belmont.edu
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AeroLeads found 1 current-domain work email signal for Dave Elder. Compare company email patterns before reaching out.

Profile bio

About Dave Elder

Dave is a 16 year game industry veteran, currently Technical Director of Graphics at Deviation Games. He is working on very cool, unannounced things. :) Stay tuned.Most recently, he worked at Hi-Rez studios as a graphics and engine programmer. Key contributions include improvements to the forward-lit skin shader, a high-performance custom SSAO solution for forward lighting, forward-lit decals, and a static shadow optimization in Lightmass.Previously he worked at Sucker Punch Productions on Ghost of Tsushima.At Tripwire Interactive, Dave worked to ship Killing Floor 2 on PC, PS4, and Xbox One. He focused on GPU and rendering engine performance, console support, and visual quality.Before that, he worked at CCP Games in the Iceland and Atlanta offices. In Iceland he worked on the environment rendering team, building the renderer and tools for the avatar-based experience in EVE: Incarna. In Atlanta he led the graphics programming team for World of Darkness and guided all aspects of rendering engine architecture, features, and performance.Additionally Dave worked at Demiurge Studios, where he helped ship Shoot Many Robots and Aliens: Colonial Marines. He began his career at Iron Lore Entertainment.Dave earned his Ph.D. in Cognitive and Neural Systems at Boston University in 2007. His dissertation research focused on GPU-based neural networks for visually-guided navigation and obstacle avoidance.

Listed skills include Directx, Game Development, C++, Video Games, and 21 others.

Current workplace

Dave Elder's current company

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Bit Reactor, LLC
Bit Reactor, Llc
Principal Graphics Engineer at Bit Reactor
AeroLeads page
11 roles

Dave Elder work experience

A career timeline built from the work history available for this profile.

Principal Graphics Engineer

Current

Hunt Valley, Maryland, US

Jun 2023 - Present

Technical Director Of Graphics

Los Angeles, California, US

Jan 2022 - May 2023

Principal Graphics Programmer

Los Angeles, California, US

Apr 2021 - Feb 2022

Advanced Programmer

Alpharetta, GA, US

  • Shipped the Unreal 4 title Rogue Company on PC, Switch, Xbox One, PS4, Xbox Series S/X, and PS5.
  • Enabled distributed shader compilation using SNDBS
  • Implemented a forward-lit shading solution for decals
  • Developed an efficient ambient occlusion system for the forward-lit renderer
  • Made several improvements to character rendering, including high quality skin shading with blurred normals and per-vertex curvature.
  • Integrated NVIDIA DLSS middleware into the PC version of the engine
Jan 2020 - Apr 2021

Graphics Programmer

Bellevue, WA, US

  • Worked on a variety of graphics and lighting features for Ghost of Tsushima.
  • Improved offline raytraced baking of per-vertex AO for mesh models.
  • Extended the raytraced AO baking system to the entire terrain for the whole game.
  • Worked on supporting large tetrahedral light-probe meshes for ambient GI
  • Developed techniques for mitigating ambient light bleeding between interior and exterior light probes
  • Optimized a variety of shaders
Sep 2017 - Jan 2020

Senior Graphics Programmer

Roswell, Georgia, US

  • Worked on Unreal 3 rendering performance and visual quality for Killing Floor 2 on PC, PS4, and Xbox One.Responsibilities and contributions include:
  • Developing a fully-custom post-processing rendering pipeline on the CPU and GPU. Effects include depth of field, motion blur, bloom, and tone mapping. Fully replaced the stock UE3 post-processing system.
  • Implementing checkerboard rendering for high resolution on PS4 Pro.
  • Improving visual fidelity of characters by implementing screen-space subsurface scattering, compatible with a deferred lighting engine.
  • Modernizing the lighting engine with a compute shader tiled-deferred renderer.
  • Developing and extending the multithreaded renderer for PS4, Xbox One, and DirectX 11 (PC).
Apr 2014 - Aug 2017

Lead Graphics Programmer

Ccp

Reykjavik, NA, IS

  • Graphics programming team lead and Product Owner for the Trinity rendering engine on World of Darkness.
  • Re-architected the high level scene renderer to support interior environments and large-scale city environments.
  • Upgraded rendering engine from DirectX 9 to DirectX 11.
  • Rewrote the CPU-side shadow rendering engine to efficiently support many dynamic shadow casting lights. Reduced worst-case CPU shadow cost from 20ms to 1ms.
  • Implemented a geometry instancing and LOD system for exterior city environments.
  • Integrated and updated Enlighten global illumination middleware into the renderer and art pipelines.
Nov 2011 - Apr 2014

Graphics And Tools Programmer

Ccp

Reykjavik, NA, IS

  • Graphics programmer and tools programming team lead on the Core Technology Team at CCP.Accomplishments as Graphics Programmer:
  • Implemented a fixed function solution for arbitrary planar mirrors, using Umbra. Pixel-accurate reflections with arbitrary multiple reflections and correctly layered translucent overlays and decals. Resulting system.
  • Integrated Enlighten global illumination middleware into Trinity rendering engine. Developed tools and pipelines for artists to manage global lighting environment.
  • Improved and enhanced scene management architecture for interior environments, using cells and portals.
  • Refactored engine-side shader management system to support feature flags, dynamic runtime shader recompilation, and metamaterials.Accomplishments as Lead Tools Programmer:
  • Complained loudly and often enough about tools quality to earn the job:)
Aug 2009 - Oct 2011

Senior Software Engineer

Boston, Massachusetts, US

Mar 2008 - Jul 2009
2 education records

Dave Elder education

Phd, Cognitive And Neural Systems

Boston University

Ba, Computer Science / Philosophy

Rhodes College
FAQ

Frequently asked questions about Dave Elder

Quick answers generated from the profile data available on this page.

What company does Dave Elder work for?

Dave Elder works for Bit Reactor, LLC.

What is Dave Elder's role at Bit Reactor, LLC?

Dave Elder is listed as Principal Graphics Engineer at Bit Reactor at Bit Reactor, LLC.

What is Dave Elder's email address?

AeroLeads has found 1 work email signal at @belmont.edu for Dave Elder at Bit Reactor, LLC.

What is Dave Elder's phone number?

AeroLeads has found 2 phone signal(s) with area code 425 for Dave Elder at Bit Reactor, LLC.

Where is Dave Elder based?

Dave Elder is based in Enumclaw, Washington, United States while working with Bit Reactor, LLC.

What companies has Dave Elder worked for?

Dave Elder has worked for Bit Reactor, Llc, Deviation Games, Hi-Rez Studios, Sucker Punch Productions, and Tripwire Interactive Llc.

How can I contact Dave Elder?

You can use AeroLeads to view verified contact signals for Dave Elder at Bit Reactor, LLC, including work email, phone, and LinkedIn data when available.

What schools did Dave Elder attend?

Dave Elder holds Phd, Cognitive And Neural Systems from Boston University.

What skills is Dave Elder known for?

Dave Elder is listed with skills including Directx, Game Development, C++, Video Games, Opengl, Unreal Engine 3, Perforce, and Computer Games.

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