Dave Gower Email and Phone Number
Highly Skilled Senior Software Engineer with 18+ years of experience across multiple langues, platforms, and systems shipping boxed products on consoles and PC, and service games on PC, Mac, and Mobile platforms.Most recently working on Warcraft Rumble, working closely with both Client and Server teams to enhance our Early Player Experiences, taking ownership of our First Time User Experience system, spearheading updates to both the user's interaction with them as well as our developers and designers experiences creating new flows.Previously worked on Heroes of the Storm, starting as a UI engineer and moving through to working both Client and Server side, creating new matchmaking queues and important tools from scratch from server-side code and tooling through to client side UI.Before Blizzard I worked at Codemasters on Operation Flashpoint and the licensed Formula 1 games.On F1 I have created new User Interface additions that are still being used in currnent iterations of the game, such as the system that allows users to see predicted tyre wear patterns and fuel usages to pick their optimal strategies.On Operation Flashpoint I worked in a highly focused team of 3 to work not only on gameplay and UI features, but also to build and maintain a preventative build system, taking our CI failures from over 90% to almost 0, allowing the development team to not only add new content but to increase codebase confidence with each change.Outside of that I sing in a local choir, keep up-to-date with other video games, and am working on my own health with strength training.
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Senior Staff Software EngineerAutoverse Studios Inc.Temperance, Mi, Us -
Senior Staff Software EngineerAuto Legends Nov 2024 - Present -
Senior Software Engineer IBlizzard Entertainment Nov 2016 - Nov 2024Irvine, Ca, UsFull Stack developer focused on Frontend and UI/UX working on both Heroes of the Storm and Warcraft Rumble- Created, refactored, and updated UI technologies from front to back, streamlining the creation of and the users’ experiences with tutorials and user experiences both inside of gameplay and in the out-of-game loop flow- Created several new UI features and elements - Owned and Implemented from beginning to end several features, including an entirely new matchmaking queue, and the ability for the development teams to enable/disable heroes on-the-fly- Applied data science principles and debugging through linux to simulate and implement changes to matchmaking, reducing wait times by 20% for high level matches while keeping match quality highCreated new toolings in Python to streamline content releases -
Experienced ProgrammerCodemasters Apr 2008 - Oct 2016Southam, Warwickshire, GbFulfilled various positions across 6 titles ranging from FPS to Licenced Racing Titles- Created and maintained the Pre-Race configuration screen that is still in use today- Managed UI compliance with console manufacturers as well as the player profile and save systems for our console releases and helped create builds for submission- Helped implement a build system, reducing build failures from 90% to under 5%- Released titles on PC, Xbox 360, Xbox One, PS3, and PS4 -
ProgrammerElectronic Arts Jan 2006 - Jan 2008Redwood City, Ca, UsWorked on multiple titles across PC, Console, and Handheld platforms in physics and UI- Fixed multiple physics simulation issues on Burnout titles- Created over 50 micro-games from scratch for an unreleased DS project
Dave Gower Education Details
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Abertay UniversityComputer Games Technology -
University Of OxfordMathematics And Computer Science
Frequently Asked Questions about Dave Gower
What company does Dave Gower work for?
Dave Gower works for Autoverse Studios Inc.
What is Dave Gower's role at the current company?
Dave Gower's current role is Senior Staff Software Engineer.
What schools did Dave Gower attend?
Dave Gower attended Abertay University, University Of Oxford.
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