Dave O'Neal Email and Phone Number
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I solve audio problems with engineering.I solve engineering problems with people.I solve people problems with empathy.
Epic Games
View- Employees:
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Epic GamesSan Jose, Ca, Us -
Principal Software Engineer - AudioBlizzard Entertainment Feb 2024 - PresentIrvine, Ca, Us -
Audio Software DeveloperSpatial May 2022 - Sep 2023Emeryville, Ca, UsParaphrased from the company mission: "making immersive audio experiences in real-world environments." -
Audio Engineering ManagerRoblox Jun 2021 - Apr 2022San Mateo, California, UsPiloting the Audio team through an era of significant growth at Roblox. Identifying rich features for developers and players and building a team of engineers and sound designers accomplish these goals. Coordinating multiple techology paths to create the audio tools for engaging metaverse experiences such as virtual concerts and events. -
Engineering ManagerDolby Laboratories Aug 2018 - May 2021San Francisco, California, UsWhat started as leading a small team of developers on Dolby's Muse project (Atmos dance music in clubs) turned into coordinating the efforts of several engineers on projects ranging from Atmos Content Creation tools for video games and music to whizzy chunks of perceptual compression code in various encoding chains. Acted as people manager, lead developer, and platform manager guiding the stakeholders through the request and delivery process. -
Staff Software DeveloperDolby Laboratories Nov 2016 - Aug 2018San Francisco, California, UsAs Dolby took their Atmos multichannel movie sound system to the dance clubs for afully immersive electronic music experience, I was that developer from the DJ worldpiecing the project together. From threading the DJ app audio engine and creatingspatial effects to integrating performance hardware and audio networking, mycontributions ran the gamut. -
Software DeveloperNative Instruments Jun 2012 - Nov 2016Berlin, DeOn NI’s mobile team and DJ development team, I heaped my code contributions onTraktor DJ and iMaschine 2 from product concept all the way through multiple releases.I handled audio and MIDI data flow, UI, multithreading, database management, andinternet connectivity tasks. Throw all your agile software buzzwords here, they apply. -
Staff Bit WranglerSound Trends, Llc Oct 2009 - Jun 2012I designed and implemented the user interface, MIDI engine, data management, and bunches of other code for Looptastic Producer (iPhone) and Looptastic HD (iPad), Studio.HD (iPad), Studio.M (iPhone), gruvtron (iPhone, iPad, Android), and meta.DJ (iPad). In the process, I helped develop Sound Trends' multi-product, multi-platform code library (dubbed "STKit") which founds the basis of several products listed above. I have also researched and implemented a number of platform specific interfaces such and OAuth2.0 for secure web sharing, CoreMIDI for synchronization and external controllers, etc. The code was written mostly in C++ with some Objective C (and a little Java) using OpenGL ES and Apple's UIKit. -
Software EngineerSkyfire Labs Mar 2010 - Dec 2010Sunnyvale, Ca, UsAs a contractor, I developed the iPhone user interface for the Skyfire video enabled mobile web browser. Developed an asynchronous asset manager for the info aggregation segment of the program and manipulated much of the streaming media control. I carried all this over to the iPad version of the product as well. -
Primary Care ParentHoffstetter/O’Neal Human Development Mar 2000 - Feb 2010Co-created 3 children (born 1999 and 2002 (twins)) and provided a nurturing environment for their proper mental and physical development. Tasks included applying health, nutrition, developmental theory, and neurology research to daily activities of toddlers, preschoolers, and grade schoolers as they attempt prune their branch of the family tree.
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Board Of DirectorsSunnymont Nursery School Jun 2005 - Jun 2007Filled the roles of Vice President of Operations and Personnel and Secretary of a co-op preschool. Tasks included guiding the school through teacher hirings, financial restructuring, and many other operating issues, documenting proceedings, and communicating with the school community and the community at large.
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Co-Founder, Director, Digital Workhorse8Legged Entertainment Apr 2000 - Apr 2002Co-created and produced the award winning animated cooking show “Deep Fried, Live! with Tako the Octopus”. Tasks included: creative writing, food science research, audio and animation production, interactive and internet programming, project management, and marketing.
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Audio DirectorElectronic Arts Oct 1995 - Mar 2000Redwood City, Ca, UsDesigned and implemented audio systems for video games such as Road Rash, Madden Football, FutureCop: LAPD, Soviet and Nuclear Strikes, and March Madness. Tasks included sound effect and music design, real-time software programming (asm, C, and C++), and project management. -
Applications EngineerE-Mu Systems Apr 1993 - Sep 1995UsActed as the technical voice of E-mu's sampled synthesis technology in the fledgling computer multimedia and karaoke industries. Designed and built prototype audio hardware and software, nursed many customers through their productization, interfaced with industry groups to help establish standards. -
Applications EngineerNational Semiconductor 1990 - 1993
Dave O'Neal Skills
Dave O'Neal Education Details
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Rensselaer Polytechnic InstituteComputer Systems Engineering
Frequently Asked Questions about Dave O'Neal
What company does Dave O'Neal work for?
Dave O'Neal works for Epic Games
What is Dave O'Neal's role at the current company?
Dave O'Neal's current role is Lead Software Engineer | Interactive Audio and Music.
What is Dave O'Neal's email address?
Dave O'Neal's email address is do****@****lox.com
What is Dave O'Neal's direct phone number?
Dave O'Neal's direct phone number is +140851*****
What schools did Dave O'Neal attend?
Dave O'Neal attended Rensselaer Polytechnic Institute.
What skills is Dave O'Neal known for?
Dave O'Neal has skills like Objective C, Iphone, C++, Software Development, Sound, Music, Ios Development, Audio, Iphone Development.
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