20+ years in Firmware/Software of Consumer Electronics, Computer Gaming, Consumer Goods in all development cycles, world compliance, testing, manufacturing and factory relations. Working closely with all major console developers, Microsoft, Sony, Nintendo, PC, Mac, iOS, Android & many more devices, and Project Management of all.Video BIOS, multiple IC's, multiple platforms, multiple languages, technical documentation.Projects:ModalVR - VR systems (HMD, Accelerometers, Bluetooth, and more)MOGA for Apple iOS (Extended Controller), AndroidRockBand Instruments - Viacom/MTV Games:Fender Licensed Fender P-BassDrum CymbalsPortable DrumsFender Licensed Guitar ReplicasMany other various items for Rock Band - Stands, pads, etc. . . Controllers: (All items for Microsoft, Sony, Nintendo, PC/Mac)uDraw Digitizing TabletFishing PoleLight GunsNintendo Camera to Printer custom hardware/softwareCrystal Eyes 3D Stereoscopy GlassesPanther XLVarious Controllers (Dance Pads, Wheels, Controllers, etc.)Batman Batarang ControllerSpecial Effects ControllersVarious Software:Video BIOS for Video Card Mfg’s (3DFX, Alliance, AMD . . .) Nintendo Camera LinkFarnsworth Ferret’s Fun Pack for Kids – 6 Games in BundleAwesome Arcade Action Pack – Super Ice Cube Hopper, Space Rocks 3DConquer for WindowsWay Point ZETADrivers, Custom DLL's, etc...I have worked closely with all of the major console developers and their teams of developers to bring many different products to market and help deliver content to the end users. I have spent many years in China working directly with factories, dev teams, supply chain, etc. I know the processes and how to watch and setup lines to make sure that assembly is at peak and budgetary items are met & optimized in order to maintain costs. I am very well known in the Gaming/Development industry.
Listed skills include Video Games, Consumer Electronics, Game Development, Social Games, and 23 others.