Who is Dave Scheele? Overview
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Dave Scheele is listed as Independent Software Engineer at MEGS Tech, based in Plymouth, Indiana, United States. AeroLeads shows a matched LinkedIn profile for Dave Scheele.
Dave Scheele previously worked as Senior Tools / Engine Engineer at Respawn Entertainment and Senior Engineering Manager at Industrial Toys. Dave Scheele holds Computer Technology/Computer Systems Technology from Mohawk College.
Email format at MEGS Tech
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About Dave Scheele
- Experienced in video game development, creation of websites and back-end systems, embedded systems programming, game engine and user interface technologies, 2D and 3D graphics algorithms and processes, and team / project leadership. - Analytical thinker that consistently develops unique and effective solutions to any difficulties encountered- Skilled at absorbing and utilizing code bases, APIs, tools and engines, and enhancing or employing them as needed.Languages / Processes: C++, C, C#, Cmake, Bash, Agile, Scrum, Trello, JIRA, Miro, Confluence, Git, Perforce, SVN, .Net / dotNet, Python, Lua, HTML, Javascript, JQuery, CSS, MySQL, MS Sql Server, AWS, OpenSSLHardware / Systems: Unreal, Unity, Windows, Linux, iOS, Android, PlayStation (PSX, PS4), Xbox (360, XB1), Amiga
Dave Scheele's current company
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Dave Scheele work experience
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Senior Tools / Engine Engineer
Current
Senior Engineering Manager
Moved into this newly-created position after (and in addition to) being direct manager for eight engineers, involving visa applications, position transitions, career guidance per EA processes, and mentorship. Developed a Job Family Matrix customized for our studio, focused on engineer retention and expanding the career paths available at the studio for.
Sr. Tech And Tools Engineer - Battlefield Mobile
Performed systems tasks in Unreal 4 on Windows, iOS, Android, Mac and Linux including three Unreal Engine version upgrades, plugin installation and upgrades (such as WWise, Houdini, grpc, Xlnt, ImGui, etc.), UGS enhancements, compilation and cooking optimization, and Perforce integration improvements. Specific projects included legacy Frostbite Battlefield.
Senior Programmer / Design Engineer
Performed design, development and training of games and tools, online infrastructure and website creation and maintenance on Amazon Web Services (AWS Lambda, API Gateway, Route 53, RDS) for both public-facing and in-house systems, and contributing to product and game play designs. Developed hardware and device interfaces, systems software and game play.
Senior Software Engineer
As a member of the Core Technology team for World of Tanks – Console Edition, performed systems-level tasks on the custom "Despair" game engine on PC, PlayStation 4(PS4), Xbox 360 and Xbox One (XB1). Wrote encryption algorithms, user authentication systems, installation routines to quickly propagate daily changes to all artists and developers, movie.
Sr. Software Engineer / Scrum Master
(formerly Nokia and Navteq). Worked on a large-scale Computer Vision and 3D LIDAR application tasked with processing several million miles of road imagery recorded on video and in 3D point clouds, extracting various road signs for addition to the company's map data products. Responsibilities included extraction of the position of signs recognized in video.
Independent Software Engineer
Doing contract software development for multiple industries, developing websites, systems software, 3D visualizations including point cloud processing and model generation, and games, including:- Researched and implemented software in C++ on Windows that creates a 3D mesh model from a data point cloud generated by a proprietary pulsed-laser scanning.
Systems Software Engineer
Developed system and OS software for PlayPortt™ portable wireless touch-screen device. Worked on systems software implementation in C++ on Debian and Kubuntu Linux. Was part of a team that took a decade-old custom game platform and modernized it into a platform-independent, event-driven, wireless-network-based game system and game development API for.
Senior Software Engineer
Developed tools and software systems for coin-op games Golden Tee Golf, Silver Strike Bowling, Target Toss Pro: Bags, and the unreleased Orange County Choppers video pinball, on a custom Intel Linux platform in C++ using OpenGL on Nvidia hardware. Implemented UI, gameplay, data persistence and communications, and performed troubleshooting and peer support..
Senior Web Developer
Created websites, database systems and automated voice response (AVR) systems for BMW, Ford, Volvo, Land Rover and other clients. Performed requirements analysis, systems design and database, software and website implementation using Visual Basic, VB.Net and Microsoft SQL Server.
Playstation Lead Programmer
Worked in C++ and R3000 assembly to develop the PlayStation version of Lego Racers simultaneously with the PC and N64 teams. Created a rendering engine on par with those platforms despite the significantly lower memory and processing power of the PSX through extensive use of Sony's hardware Performance Analyzer code profiler. Contributed to gameplay on all.
Playstation Programmer
Was sole programmer for a 3D fighting game for the Sony PlayStation. Developed a rendering engine in R3000 assembly and C++ with capabilities meeting or exceeding those of competing products. Coded all graphics, game controls, special effects, sound and music for the game. Created a unique 3D collision detection process which was externally evaluated to be.
Programmer
(formerly Stuart Medical) Created and maintained CICS online and batch COBOL II programs and JCL for inbound and outbound Electronic Data Interchange (EDI) data streams to link the Gentran-based system to Stuart's internal processes. Took a lead role in their new PC development group, and built inventory and order entry / communications applications in.
Software Engineer
Started as a part-time junior programmer in college and eventually took over leadership of the design, development, documentation and support of a PC-based Electronic Data Interchange (EDI) system written in Pascal and C. A data-driven UI was created that allowed user-specific customization without code changes. Interacted with customers and end-users to.
Dave Scheele education
Computer Technology/Computer Systems Technology
Education record
Frequently asked questions about Dave Scheele
Quick answers generated from the profile data available on this page.
What company does Dave Scheele work for?
Dave Scheele works for MEGS Tech.
What is Dave Scheele's role at MEGS Tech?
Dave Scheele is listed as Independent Software Engineer at MEGS Tech.
Where is Dave Scheele based?
Dave Scheele is based in Plymouth, Indiana, United States while working with MEGS Tech.
What companies has Dave Scheele worked for?
Dave Scheele has worked for Megs Tech, Respawn Entertainment, Industrial Toys, Team Play, Inc., and Wargaming.Net.
How can I contact Dave Scheele?
You can use AeroLeads to view verified contact signals for Dave Scheele at MEGS Tech, including work email, phone, and LinkedIn data when available.
What schools did Dave Scheele attend?
Dave Scheele holds Computer Technology/Computer Systems Technology from Mohawk College.
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