Dave Bondi

Dave Bondi Email and Phone Number

Senior Technical Artist @ California, United States
California, United States
Dave Bondi's Location
Los Angeles County, California, United States, United States
Dave Bondi's Contact Details

Dave Bondi work email

Dave Bondi personal email

n/a
About Dave Bondi

Experienced creative professional adept at collaborating across groups, exploring cutting-edge technology, and fostering consistent innovation. Extensive background in leading teams, cultivating relationships, and managing complex art/technology integration. Demonstrates a track record of surpassing expectations through inclusive partnerships and effective collaboration with individuals at all organizational levels, from customers to executives.

Dave Bondi's Current Company Details
DBD

Dbd

Senior Technical Artist
California, United States
Dave Bondi Work Experience Details
  • Dbd
    Senior Technical Artist
    Dbd
    California, United States
  • Dbd
    Art Director/Senior Technical Artist
    Dbd Oct 2015 - Present
    Team Lead and Developer of 3D interactive content for video game and VR/AR applications including animation, game design, art asset creation and pipeline integration R&D for clients such as Disney, Mattel and Google. Expert modeling (3ds Max, Zbrush), rigging (Maya), animation (Maya, 3ds Max) and scripting animation state machines in Unity and Unreal. Experience with stereoscopic 360/180 video.
  • Munkyking, Kidrobot, Strangeco,
    Vinyl Toy Sculptor, Designer, Manufacturer And Printmaker
    Munkyking, Kidrobot, Strangeco, Feb 2005 - Present
    Sculpture and production of limited-edition collectible vinyl art toys and archival giclee prints. Use of digital sculpture tools (Zbrush, 3dsMax), 3D printers (sls, fdm, polyjet) and large-format archival giclee printers. Manage the toy manufacturing process with factories and suppliers from concept to final delivery and global distribution. Experienced mold maker and fabricator with a variety of resins and silicone. Two sculptures inducted into the Designer Toy Hall of Fame (Possessed and Mr. Bunny).
  • Secret Plan Studios
    Animator
    Secret Plan Studios Jun 2010 - Dec 2016
    Character animation for "Through the Wormhole" - Science ChannelRealtime character animation for Disney Imagineering "Haunted Mansion" ride.Realtime cinematic animation for White Moon Dreams "Warmachine" game.
  • California State University, Dominguez Hills
    Adjunct Professor
    California State University, Dominguez Hills Sep 2007 - Dec 2008
    Carson, California, Us
    Responsible for instructing students in the use of a variety of digital art software including Autodesk Maya and Adobe After Effects.
  • South Park Studios
    Animator
    South Park Studios Aug 2006 - Aug 2007
    Los Angeles, Ca, Us
    Part of the twelve-person animation team responsible for animating seasons 8 & 9 in less than a week per episode. Work speed and conformity to the South Park animation style were essential skills.
  • Electronic Arts
    Animator
    Electronic Arts 2004 - 2005
    Redwood City, Ca, Us
    “Medal of Honor: Pacific Assault”Created in-game “A.I.” assets for a complex branching animation system. Animated and scripted (Python, MEL) cinematic cutscenes and in-game custom dialogue. Solved technical integration issues for the animation team production pipeline.
  • Brain Zoo Studios
    Animator
    Brain Zoo Studios Nov 2002 - May 2004
    Encino, California, Us
    Realtime cinematic animation for Activision’s “Shrek 2” and “Pitfall Harry” video games (PS2, X Box,)
  • Ucla Extension
    Instructor, Lecturer
    Ucla Extension Jan 2003 - Apr 2003
    “Introduction to Computer Game Design”:  Developed curriculum and taught game design to a diverse  group of students.
  • Gigawatt Studios
    Producer, Lead Animator, Art Director
    Gigawatt Studios Feb 1996 - Jul 2002
    Producer, “Secret Agent Barbie”​: Supervised a twelve person development team; oversaw tasks and scheduling and assisted with technical and artistic direction. Responsibilities included managing client  relationships and maintaining focus and vision. Supervised localization in five languages.  Lead Animator, Art Director:Supervised realtime character animation. Worked with engineers to create a variety of animation systems including hierarchical, morph target and bone deformation. Modeled and textured character faces and bodies. Created extremely low polygon models (<150) for first generation 3d games. Directed motion capture sessions and developed production pipeline for the data. Created branching animation systems for complex character behavior.

Dave Bondi Skills

Character Animation Rigging Animation Painting Sculpture Design Creative Collaboration Project Direction Production Pipeline Development Digital Modeling Mold Making Casting Video Games Collaboration Toys Art Game Design Molding Concept Design Digital Fabrication Maya Graphics Computer Animation After Effects Creative Direction User Interface Design Digital Art Video Fine Art Adobe Photoshop Art Direction

Dave Bondi Education Details

  • University Of Michigan
    University Of Michigan
    Industrial And Product Design

Frequently Asked Questions about Dave Bondi

What company does Dave Bondi work for?

Dave Bondi works for Dbd

What is Dave Bondi's role at the current company?

Dave Bondi's current role is Senior Technical Artist.

What is Dave Bondi's email address?

Dave Bondi's email address is db****@****ndi.com

What schools did Dave Bondi attend?

Dave Bondi attended University Of Michigan.

What skills is Dave Bondi known for?

Dave Bondi has skills like Character Animation, Rigging, Animation, Painting, Sculpture, Design, Creative Collaboration, Project Direction, Production Pipeline Development, Digital Modeling, Mold Making, Casting.

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