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Dave Bondi Email & Phone Number

Senior Technical Artist at DBD
Location: Los Angeles County, California, United States 10 work roles 1 school
1 work email found @davebondi.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

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Current company
DBD
Role
Senior Technical Artist
Location
Los Angeles County, California, United States

Who is Dave Bondi? Overview

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Quick answer

Dave Bondi is listed as Senior Technical Artist at DBD, based in Los Angeles County, California, United States. AeroLeads shows a work email signal at davebondi.com and a matched LinkedIn profile for Dave Bondi.

Dave Bondi previously worked as Art Director/Senior Technical Artist at Dbd and Vinyl Toy Sculptor, Designer, Manufacturer and Printmaker at Munkyking, Kidrobot, Strangeco,. Dave Bondi holds Bachelor Of Fine Arts (Bfa), Industrial And Product Design from University Of Michigan.

Company email context

Email format at DBD

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{first_initial}{last}@davebondi.com
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Profile bio

About Dave Bondi

Experienced creative professional adept at collaborating across groups, exploring cutting-edge technology, and fostering consistent innovation. Extensive background in leading teams, cultivating relationships, and managing complex art/technology integration. Demonstrates a track record of surpassing expectations through inclusive partnerships and effective collaboration with individuals at all organizational levels, from customers to executives.

Listed skills include Character Animation, Rigging, Animation, Painting, and 27 others.

Current workplace

Dave Bondi's current company

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DBD
Dbd
Senior Technical Artist
California, United States
10 roles · 22 years

Dave Bondi work experience

A career timeline built from the work history available for this profile.

Senior Technical Artist

Dbd

California, United States

Art Director/Senior Technical Artist

Current
Dbd

Team Lead and Developer of 3D interactive content for video game and VR/AR applications including animation, game design, art asset creation and pipeline integration R&D for clients such as Disney, Mattel and Google. Expert modeling (3ds Max, Zbrush), rigging (Maya), animation (Maya, 3ds Max) and scripting animation state machines in Unity and Unreal..

Oct 2015 - Present

Vinyl Toy Sculptor, Designer, Manufacturer And Printmaker

Current
Munkyking, Kidrobot, Strangeco,

Sculpture and production of limited-edition collectible vinyl art toys and archival giclee prints. Use of digital sculpture tools (Zbrush, 3dsMax), 3D printers (sls, fdm, polyjet) and large-format archival giclee printers. Manage the toy manufacturing process with factories and suppliers from concept to final delivery and global distribution. Experienced.

Feb 2005 - Present

Animator

Secret Plan Studios

Character animation for "Through the Wormhole" - Science ChannelRealtime character animation for Disney Imagineering "Haunted Mansion" ride.Realtime cinematic animation for White Moon Dreams "Warmachine" game.

Jun 2010 - Dec 2016

Adjunct Professor

Carson, California, US

Responsible for instructing students in the use of a variety of digital art software including Autodesk Maya and Adobe After Effects.

Sep 2007 - Dec 2008

Animator

Los Angeles, CA, US

Part of the twelve-person animation team responsible for animating seasons 8 & 9 in less than a week per episode. Work speed and conformity to the South Park animation style were essential skills.

Aug 2006 - Aug 2007

Animator

Redwood City, CA, US

“Medal of Honor: Pacific Assault”Created in-game “A.I.” assets for a complex branching animation system. Animated and scripted (Python, MEL) cinematic cutscenes and in-game custom dialogue. Solved technical integration issues for the animation team production pipeline.

2004 - 2005 ~1 yr

Animator

Encino, California, US

Realtime cinematic animation for Activision’s “Shrek 2” and “Pitfall Harry” video games (PS2, X Box,)

Nov 2002 - May 2004

Instructor, Lecturer

Ucla Extension

“Introduction to Computer Game Design”: Developed curriculum and taught game design to a diverse group of students.

Jan 2003 - Apr 2003

Producer, Lead Animator, Art Director

Gigawatt Studios

Producer, “Secret Agent Barbie”​: Supervised a twelve person development team; oversaw tasks and scheduling and assisted with technical and artistic direction. Responsibilities included managing client relationships and maintaining focus and vision. Supervised localization in five languages. Lead Animator, Art Director:Supervised realtime character.

Feb 1996 - Jul 2002
1 education record

Dave Bondi education

  • University Of Michigan
    University Of Michigan
    Industrial And Product Design
FAQ

Frequently asked questions about Dave Bondi

Quick answers generated from the profile data available on this page.

What company does Dave Bondi work for?

Dave Bondi works for DBD.

What is Dave Bondi's role at DBD?

Dave Bondi is listed as Senior Technical Artist at DBD.

What is Dave Bondi's email address?

AeroLeads has found 1 work email signal at @davebondi.com for Dave Bondi at DBD.

Where is Dave Bondi based?

Dave Bondi is based in Los Angeles County, California, United States while working with DBD.

What companies has Dave Bondi worked for?

Dave Bondi has worked for Dbd, Munkyking, Kidrobot, Strangeco,, Secret Plan Studios, California State University, Dominguez Hills, and South Park Studios.

How can I contact Dave Bondi?

You can use AeroLeads to view verified contact signals for Dave Bondi at DBD, including work email, phone, and LinkedIn data when available.

What schools did Dave Bondi attend?

Dave Bondi holds Bachelor Of Fine Arts (Bfa), Industrial And Product Design from University Of Michigan.

What skills is Dave Bondi known for?

Dave Bondi is listed with skills including Character Animation, Rigging, Animation, Painting, Sculpture, Design, Creative Collaboration, and Project Direction.

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